Player Matchup

Ymir
Ymir
KingxMoonracer
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Roiyd
Ne Zha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,701 Elo+
Party 1
Skadi
Skadi
ScottyDontKnow1
Skadi
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Janus
Janus
TehSchmeckldorf
Janus
Level 66
God Stats
4W - 0L
1,578 SR
Queue Stats
4W - 1L
1,701 Elo+
Party 1
Chaac
Chaac
TropicIgnitus
Chaac
Level 17
God Stats
1W - 0L
1,648 SR
Queue Stats
4W - 1L
1,701 Elo+
Party 1
Team Averages
Level 34
1,545 SR
1,621 Elo+

VS

Team Averages
Level 17
1,445 SR
1,373 Elo+
Ymir
Ymir
CorruptionVII
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
D A R H2395
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,778 Elo+
Solo
Anubis
Anubis
Paramin1999
Anubis
Level 14
God Stats
4W - 6L
1,376 SR
Queue Stats
41W - 47L
1,195 Elo+
Solo
Horus
Horus
galodiaz7
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 40L
1,226 Elo+
Solo
Neith
Neith
setroc123
Neith
Level 6
God Stats
0W - 1L
1,350 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
8,072
475
3,249
11,293
8,492
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Roiyd
Ne Zha
15
5 / 0 / 5
9,124
537
5,136
9,385
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 5 / 5
7,324
431
6,303
10,261
3,254
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 0 / 3
10,698
629
12,815
9,777
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 1
9,861
580
12,949
9,267
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 3
7,704
453
8,236
12,952
8,533
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
D A R H2395
Nemesis
13
4 / 3 / 3
8,360
492
9,934
12,440
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
13
0 / 5 / 0
7,340
432
1,210
8,506
4,837
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
galodiaz7
Horus
12
1 / 3 / 0
7,463
439
1,927
15,090
12,283
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
setroc123
Neith
12
0 / 6 / 6
6,791
399
4,631
11,570
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
21
Kills
10
11
Deaths
21
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
Nemesis
D A R H2395
Nemesis
4
3
3
1.83
W
3
5
1
0.7
L
Anubis
0
5
0
0
W
Ne Zha
Roiyd
Ne Zha
5
0
5
7.5
W
0
5
5
0.5
W
9
0
3
10.5
W
4
1
1
4.5
L
Horus
galodiaz7
Horus
1
3
0
0.33
L
Neith
setroc123
Neith
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,452
Damage
25,938
49,983
Taken
60,558
28,641
Mitigated
34,726
16,196
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,236
1,947
253
3,027
12,952
8,533
394
3,715
9,237
36,882
0
L
Nemesis
D A R H2395
Nemesis
9,934
3,000
0
3,854
12,440
4,861
0
3,634
8,781
0
58,871
W
3,249
494
0
1,014
11,293
8,492
272
4,637
6,656
19,862
0
L
Anubis
1,210
49
0
2,091
8,506
4,837
866
5,419
3,087
36,266
0
W
Ne Zha
Roiyd
Ne Zha
5,136
2,295
0
4,550
9,385
3,347
536
546
8,839
0
43,915
W
6,303
4,427
0
2,158
10,261
3,254
1,942
2,661
7,600
0
44,038
W
12,815
1,413
267
3,654
9,777
3,447
1,004
1,602
8,175
77,582
0
W
12,949
3,119
0
4,553
9,267
10,101
92
0
9,267
125
62,310
L
Horus
galodiaz7
Horus
1,927
1,247
190
2,387
15,090
12,283
0
0
14,490
0
26,645
L
Neith
setroc123
Neith
4,631
2,615
0
3,109
11,570
4,212
564
3,383
8,162
0
27,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,079
Gold Earned
37,658
447
Minions Killed
335
0
Camps Cleared
0
1,535,616
Distance Traveled
1,435,336
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,704
453
60
4
0
279,122
0
L
Nemesis
8,360
492
107
6
0
377,733
1
W
Ymir
8,072
475
39
2
0
258,699
0
L
Anubis
7,340
432
72
4
0
241,747
1
W
Ne Zha
9,124
537
72
4
0
349,632
7
W
Skadi
7,324
431
77
5
0
284,838
0
W
Janus
10,698
629
138
8
0
343,606
3
W
Chaac
9,861
580
121
7
0
298,841
5
L
Horus
7,463
439
47
3
0
301,361
2
L
Neith
6,791
399
49
3
0
235,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role