Player Matchup

Neith
Neith
MatutsaKun
Neith
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Meinvein
Ymir
Level 17
God Stats
1W - 1L
1,562 SR
Queue Stats
9W - 10L
1,278 Elo+
Party 1
Bakasura
Bakasura
NiyozkGOD
Bakasura
Level 14
God Stats
3W - 1L
1,593 SR
Queue Stats
7W - 8L
1,343 Elo+
Party 1
Odin
Odin
SimioRichard
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,795 Elo+
Party 1
Tiamat
Tiamat
xAylux3
Tiamat
Level 103
God Stats
5W - 3L
1,382 SR
Queue Stats
10W - 18L
1,273 Elo+
Party 1
Team Averages
Level 28
1,508 SR
1,438 Elo+

VS

Team Averages
Level 21
1,555 SR
1,311 Elo+
Cerberus
Cerberus
FreshBakedJake
Cerberus
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 9L
1,131 Elo+
Party 2
Fafnir
Fafnir
Goblin120
Fafnir
Level 28
God Stats
12W - 4L
2,023 SR
Queue Stats
184W - 207L
1,397 Elo+
Solo
Tsukuyomi
Tsukuyomi
MeinKampph
Tsukuyomi
Level 22
God Stats
15W - 10L
1,542 SR
Queue Stats
65W - 59L
1,375 Elo+
Solo
Da Ji
Da Ji
TaiDaFur
Da Ji
Level 15
God Stats
4W - 8L
1,175 SR
Queue Stats
16W - 26L
1,249 Elo+
Party 2
Danzaburou
Danzaburou
lilpatata
Danzaburou
Level 29
God Stats
137W - 129L
1,534 SR
Queue Stats
389W - 432L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 2 / 1
7,345
432
3,202
3,734
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
2 / 1 / 1
8,146
479
5,180
12,556
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
NiyozkGOD
Bakasura
17
8 / 3 / 3
10,379
611
12,488
16,258
6,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 1 / 5
8,843
520
6,192
10,570
5,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
xAylux3
Tiamat
14
3 / 3 / 3
8,833
520
8,151
9,552
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 6 / 0
7,556
444
6,795
11,735
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Goblin120
Fafnir
9
0 / 1 / 1
6,836
402
2,102
7,670
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tsukuyomi
MeinKampph
Tsukuyomi
13
7 / 5 / 1
8,547
503
10,592
11,881
4,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
TaiDaFur
Da Ji
12
2 / 5 / 0
7,589
446
5,784
9,933
3,260
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
lilpatata
Danzaburou
11
0 / 1 / 2
6,911
407
8,401
10,147
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
10
10
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
6
0
0.17
L
Fafnir
Goblin120
Fafnir
0
1
1
0.5
W
Neith
1
2
1
0.75
L
Tsukuyomi
MeinKampph
Tsukuyomi
7
5
1
1.5
W
Ymir
2
1
1
2.5
W
Bakasura
NiyozkGOD
Bakasura
8
3
3
3.17
W
3
1
5
5.5
L
Da Ji
TaiDaFur
Da Ji
2
5
0
0.4
L
Danzaburou
lilpatata
Danzaburou
0
1
2
1
W
Tiamat
xAylux3
Tiamat
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,213
Damage
33,674
52,670
Taken
51,366
27,539
Mitigated
27,590
16,709
Healing
13,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,795
1,486
0
2,630
11,735
8,060
0
846
9,939
39,205
0
L
Fafnir
Goblin120
Fafnir
2,102
259
0
1,755
7,670
7,543
58
2,041
5,183
8,911
0
W
Neith
3,202
1,163
0
1,375
3,734
920
1,887
1
3,733
0
30,414
L
Tsukuyomi
MeinKampph
Tsukuyomi
10,592
3,494
0
3,419
11,881
4,835
0
2,179
8,836
0
41,889
W
Ymir
5,180
1,072
0
960
12,556
8,633
957
1,747
10,763
24,448
0
W
Bakasura
NiyozkGOD
Bakasura
12,488
8,471
0
8,714
16,258
6,817
171
636
15,622
0
57,429
W
6,192
2,983
0
1,451
10,570
5,781
365
5,966
4,129
0
31,861
L
Da Ji
TaiDaFur
Da Ji
5,784
2,168
0
1,102
9,933
3,260
0
4,155
4,704
0
25,586
L
Danzaburou
lilpatata
Danzaburou
8,401
2,294
318
4,186
10,147
3,892
416
3,479
6,139
0
53,012
W
Tiamat
xAylux3
Tiamat
8,151
404
462
3,747
9,552
5,388
0
26
9,526
38,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,546
Gold Earned
37,439
366
Minions Killed
305
0
Camps Cleared
0
1,684,352
Distance Traveled
1,498,161
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,556
444
83
5
0
335,851
0
L
Fafnir
6,836
402
16
1
0
255,551
3
W
Neith
7,345
432
63
4
0
274,161
0
L
Tsukuyomi
8,547
503
63
4
0
326,142
0
W
Ymir
8,146
479
28
2
0
348,117
1
W
Bakasura
10,379
611
139
8
0
379,751
2
W
Odin
8,843
520
66
4
0
368,878
1
L
Da Ji
7,589
446
56
3
0
261,147
0
L
Danzaburou
6,911
407
87
5
0
319,470
2
W
Tiamat
8,833
520
70
4
0
313,445
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role