Player Matchup

King Arthur
King Arthur
DivadEb
King Arthur
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 100L
1,553 Elo+
Party 2
Arachne
Arachne
Ev0Phoenis
Arachne
Level 126
God Stats
8W - 3L
1,630 SR
Queue Stats
87W - 76L
1,544 Elo+
Party 2
Tiamat
Tiamat
EvolveRenegade
Tiamat
Level 127
God Stats
8W - 14L
1,321 SR
Queue Stats
118W - 100L
1,562 Elo+
Party 2
Cerberus
Cerberus
JCPanek
Cerberus
Level 29
God Stats
14W - 10L
1,497 SR
Queue Stats
40W - 33L
1,571 Elo+
Party 2
Apollo
Apollo
uglythick
Apollo
Level 26
God Stats
4W - 3L
1,438 SR
Queue Stats
49W - 44L
1,569 Elo+
Party 2
Team Averages
Level 85
1,477 SR
1,560 Elo+

VS

Team Averages
Level 55
1,541 SR
1,551 Elo+
Tyr
Tyr
Dfec
Tyr
Level 115
God Stats
3W - 6L
1,500 SR
Queue Stats
384W - 345L
1,577 Elo+
Party 3
Anubis
Anubis
LechugaConLimon
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 127L
1,514 Elo+
Party 1
Heimdallr
Heimdallr
XAwayy
Heimdallr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 21L
1,550 Elo+
Party 3
Pele
Pele
drakusnier
Pele
Level 90
God Stats
1W - 4L
1,705 SR
Queue Stats
193W - 194L
1,534 Elo+
Party 1
Ganesha
Ganesha
goticaaa
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DivadEb
King Arthur
16
3 / 1 / 6
9,886
520
9,929
15,330
13,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Ev0Phoenis
Arachne
17
4 / 2 / 7
9,821
517
7,535
16,267
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 2 / 6
10,148
534
17,932
11,305
9,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
JCPanek
Cerberus
15
6 / 3 / 5
9,591
505
9,350
16,902
12,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
uglythick
Apollo
16
5 / 4 / 9
10,458
550
12,285
13,960
4,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Dfec
Tyr
15
3 / 4 / 3
9,790
515
12,085
19,114
14,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 8 / 4
8,688
457
13,050
13,496
5,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
XAwayy
Heimdallr
15
3 / 6 / 3
9,179
483
10,957
13,236
4,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 3
9,651
508
9,313
17,362
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
goticaaa
Ganesha
14
0 / 3 / 7
8,547
450
7,911
16,637
12,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
24
Kills
12
12
Deaths
25
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tyr
Dfec
Tyr
3
4
3
1.13
W
King Arthur
DivadEb
King Arthur
3
1
6
6
W
Arachne
Ev0Phoenis
Arachne
4
2
7
3.75
W
6
2
6
4.5
W
Cerberus
JCPanek
Cerberus
6
3
5
2.83
L
1
8
4
0.38
L
Heimdallr
XAwayy
Heimdallr
3
6
3
0.75
L
5
4
3
1.63
L
Ganesha
goticaaa
Ganesha
0
3
7
1.17
W
Apollo
uglythick
Apollo
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,031
Damage
53,316
73,764
Taken
79,845
46,530
Mitigated
45,121
27,313
Healing
21,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Dfec
Tyr
12,085
1,619
0
6,078
19,114
14,944
612
4,360
14,304
0
61,341
W
King Arthur
DivadEb
King Arthur
9,929
1,005
0
4,985
15,330
13,610
0
2,098
13,136
149
64,921
W
Arachne
Ev0Phoenis
Arachne
7,535
5,185
0
7,865
16,267
7,289
0
4,132
11,991
0
51,323
W
17,932
790
0
4,551
11,305
9,100
1,004
4,519
6,519
66,873
0
W
Cerberus
JCPanek
Cerberus
9,350
1,139
0
4,701
16,902
12,218
0
5,384
11,434
41,173
0
L
13,050
879
0
2,554
13,496
5,989
0
7,036
6,248
57,013
0
L
Heimdallr
XAwayy
Heimdallr
10,957
7,574
0
5,277
13,236
4,356
75
5,148
8,063
0
49,116
L
9,313
3,014
0
6,596
17,362
6,921
125
4,482
12,805
0
71,471
L
Ganesha
goticaaa
Ganesha
7,911
684
0
1,374
16,637
12,911
309
6,405
10,107
33,656
0
W
Apollo
uglythick
Apollo
12,285
6,969
0
5,211
13,960
4,313
3,107
4,163
9,723
0
61,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,904
Gold Earned
45,855
523
Minions Killed
489
0
Camps Cleared
0
1,918,054
Distance Traveled
1,791,105
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,790
515
124
7
0
383,864
8
W
King Arthur
9,886
520
120
6
0
388,729
3
W
Arachne
9,821
517
101
5
0
414,747
2
W
Tiamat
10,148
534
115
6
0
359,606
5
W
Cerberus
9,591
505
72
4
0
396,510
5
L
Anubis
8,688
457
112
6
0
289,963
5
L
Heimdallr
9,179
483
101
5
0
312,361
1
L
Pele
9,651
508
132
7
0
433,489
0
L
Ganesha
8,547
450
20
1
0
371,428
3
W
Apollo
10,458
550
115
6
0
358,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role