Player Matchup

Scylla
Scylla
Bronze III
RillaKurai
Scylla
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,606 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
UselessLetters
Cthulhu
Bronze III
Level 78
God Stats
0W - 1L
1,575 SR
Queue Stats
4W - 4L
1,607 MMR
Party 2
Ymir
Ymir
Bronze III
bunced1
Ymir
Bronze III
Level 109
God Stats
0W - 1L
1,681 SR
Queue Stats
5W - 5L
1,606 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,585 SR
1,606 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,741 SR
1,605 MMR
The Morrigan
The Morrigan
Gold V
FrostyMoment
The Morrigan
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,531 MMR
Party 1
Nemesis
Nemesis
Gold V
Muzzuey
Nemesis
Gold V
Level 126
God Stats
9W - 2L
1,677 SR
Queue Stats
54W - 38L
1,641 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
Sklazzo
Erlang Shen
Gold V
Level 129
God Stats
5W - 2L
2,048 SR
Queue Stats
53W - 38L
1,641 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
RillaKurai
Scylla
16
1 / 3 / 3
11,763
588
10,878
11,982
5,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 1 / 3
12,642
632
12,042
18,004
19,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ymir
bunced1
Ymir
13
2 / 4 / 2
11,146
557
6,715
18,159
21,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
DanzaburouCabrakanBacchusCu ChulainnTsukuyomi

VS

Bans
SobekKumbhakarnaArtemisAphroditeHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FrostyMoment
The Morrigan
16
2 / 3 / 3
11,570
579
10,883
10,115
10,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Muzzuey
Nemesis
14
0 / 1 / 6
11,062
553
14,090
15,847
14,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Sklazzo
Erlang Shen
17
6 / 1 / 2
12,564
628
16,380
14,948
15,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
8
8
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
FrostyMoment
The Morrigan
2
3
3
1.17
W
Nemesis
Muzzuey
Nemesis
0
1
6
3
L
Scylla
RillaKurai
Scylla
1
3
3
0.83
W
Erlang Shen
Sklazzo
Erlang Shen
6
1
2
7
L
2
1
3
3.5
L
Ymir
bunced1
Ymir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,635
Damage
41,353
48,145
Taken
40,910
46,166
Mitigated
40,111
8,001
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
FrostyMoment
The Morrigan
10,883
987
670
1,433
10,115
10,179
303
7,375
2,559
66,067
0
W
Nemesis
Muzzuey
Nemesis
14,090
8,103
0
3,812
15,847
14,562
821
11,078
4,442
0
43,042
L
Scylla
RillaKurai
Scylla
10,878
1,064
0
1,309
11,982
5,004
56
3,233
8,293
79,726
0
W
Erlang Shen
Sklazzo
Erlang Shen
16,380
7,260
0
3,186
14,948
15,370
0
10,543
4,104
0
66,754
L
12,042
1,362
750
4,671
18,004
19,918
0
3,955
13,360
46,875
0
L
Ymir
bunced1
Ymir
6,715
1,862
0
1,271
18,159
21,244
0
3,832
13,965
29,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,551
Gold Earned
35,196
229
Minions Killed
222
0
Camps Cleared
0
1,089,078
Distance Traveled
1,050,393
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,570
579
101
5
0
312,364
3
W
Nemesis
11,062
553
42
2
0
342,965
3
L
Scylla
11,763
588
142
7
0
370,447
4
W
Erlang Shen
12,564
628
79
4
0
395,064
2
L
Cthulhu
12,642
632
62
3
0
383,870
1
L
Ymir
11,146
557
25
1
0
334,761
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role