Player Matchup

Erlang Shen
Erlang Shen
Astrxoo
Erlang Shen
Level 53
God Stats
4W - 6L
1,298 SR
Queue Stats
75W - 78L
1,435 Elo+
Party 2
Fenrir
Fenrir
Dagfin69
Fenrir
Level 22
God Stats
2W - 4L
1,333 SR
Queue Stats
34W - 41L
1,407 Elo+
Party 2
Tiamat
Tiamat
HypeSun
Tiamat
Level 13
God Stats
5W - 5L
1,436 SR
Queue Stats
15W - 16L
1,584 Elo+
Party 2
Cerberus
Cerberus
lukos17
Cerberus
Level 6
God Stats
6W - 5L
1,548 SR
Queue Stats
231W - 260L
1,479 Elo+
Solo
Ullr
Ullr
sKTricky
Ullr
Level 26
God Stats
3W - 1L
1,556 SR
Queue Stats
73W - 77L
1,422 Elo+
Party 2
Team Averages
Level 24
1,434 SR
1,466 Elo+

VS

Team Averages
Level 21
1,493 SR
1,418 Elo+
King Arthur
King Arthur
Arzert
King Arthur
Level 3
God Stats
2W - 2L
1,787 SR
Queue Stats
19W - 26L
1,784 Elo+
Party 1
Anubis
Anubis
BIaz3rmAn
Anubis
Level 21
God Stats
31W - 33L
1,335 SR
Queue Stats
252W - 308L
1,439 Elo+
Party 1
Ymir
Ymir
InncrediblyBad
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,115 Elo+
Party 1
Mercury
Mercury
Mikal_789
Mercury
Level 18
God Stats
30W - 26L
1,274 SR
Queue Stats
302W - 381L
1,456 Elo+
Party 1
Chiron
Chiron
leviosaaaaaaaa
Chiron
Level 61
God Stats
15W - 11L
1,571 SR
Queue Stats
298W - 379L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Astrxoo
Erlang Shen
20
21 / 4 / 9
13,472
642
31,125
23,926
15,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Dagfin69
Fenrir
17
5 / 4 / 17
10,963
522
13,952
20,704
9,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
HypeSun
Tiamat
18
9 / 3 / 18
11,538
549
17,215
12,534
10,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
lukos17
Cerberus
15
6 / 3 / 24
11,195
533
12,592
19,877
20,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
18
15 / 1 / 15
12,368
589
18,868
11,158
5,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arzert
King Arthur
15
4 / 11 / 5
10,097
481
10,122
30,401
24,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
BIaz3rmAn
Anubis
14
3 / 9 / 4
9,563
455
14,252
18,953
7,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 10 / 4
7,389
352
2,980
19,105
10,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
Mikal_789
Mercury
13
3 / 13 / 4
8,800
419
10,509
21,923
6,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 13 / 2
8,405
400
10,021
18,030
5,625
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
32
56
Kills
13
15
Deaths
56
83
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arzert
King Arthur
4
11
5
0.59
W
Erlang Shen
Astrxoo
Erlang Shen
21
4
9
6.38
L
Anubis
BIaz3rmAn
Anubis
3
9
4
0.56
W
Fenrir
Dagfin69
Fenrir
5
4
17
3.38
W
Tiamat
HypeSun
Tiamat
9
3
18
6
L
1
10
4
0.3
L
Mercury
Mikal_789
Mercury
3
13
4
0.38
L
2
13
2
0.23
W
Cerberus
lukos17
Cerberus
6
3
24
6
W
Ullr
15
1
15
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,752
Damage
47,884
88,199
Taken
108,412
60,728
Mitigated
53,685
35,141
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arzert
King Arthur
10,122
1,346
0
5,070
30,401
24,076
24
5,775
24,477
0
27,964
W
Erlang Shen
Astrxoo
Erlang Shen
31,125
19,654
0
11,934
23,926
15,902
2,181
5,464
17,972
0
80,663
L
Anubis
BIaz3rmAn
Anubis
14,252
642
0
3,975
18,953
7,358
0
7,026
11,587
41,558
0
W
Fenrir
Dagfin69
Fenrir
13,952
6,071
441
8,553
20,704
9,171
162
2,965
17,614
0
67,970
W
Tiamat
HypeSun
Tiamat
17,215
1,576
1,719
5,794
12,534
10,183
2,272
1,884
10,625
69,545
0
L
2,980
730
0
0
19,105
10,589
0
8,498
10,487
14,212
0
L
Mercury
Mikal_789
Mercury
10,509
5,547
0
2,184
21,923
6,037
0
3,639
18,142
0
41,503
L
10,021
3,730
689
2,668
18,030
5,625
0
4,074
13,912
0
36,335
W
Cerberus
lukos17
Cerberus
12,592
1,249
0
5,504
19,877
20,208
259
5,851
14,026
45,256
0
W
Ullr
18,868
9,598
0
1,196
11,158
5,264
2,019
1,068
9,990
0
77,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,536
Gold Earned
44,254
504
Minions Killed
247
0
Camps Cleared
0
1,934,799
Distance Traveled
1,640,156
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,097
481
42
2
0
358,992
0
W
Erlang Shen
13,472
642
121
6
0
413,647
1
L
Anubis
9,563
455
40
2
0
366,420
2
W
Fenrir
10,963
522
93
4
0
392,744
0
W
Tiamat
11,538
549
102
5
0
375,337
0
L
Ymir
7,389
352
26
1
0
279,314
0
L
Mercury
8,800
419
77
4
0
367,947
0
L
Chiron
8,405
400
62
3
0
267,483
3
W
Cerberus
11,195
533
74
4
0
385,132
0
W
Ullr
12,368
589
114
5
0
367,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role