Player Matchup

Jormungandr
Jormungandr
Tater Chuck
Jormungandr
Level 33
God Stats
1W - 2L
1,411 SR
Queue Stats
14W - 23L
1,264 Elo+
Party 2
Neith
Neith
The ShortbuSxx
Neith
Level 102
God Stats
0W - 1L
1,252 SR
Queue Stats
14W - 24L
1,502 Elo+
Party 2
Tiamat
Tiamat
majorteck17
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 2
Team Averages
Level 81
1,387 SR
1,422 Elo+

VS

Team Averages
Level 84
1,524 SR
1,342 Elo+
Medusa
Medusa
GUN_SMOKE25
Medusa
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
9W - 10L
1,270 Elo+
Party 1
Merlin
Merlin
SakonUkon72
Merlin
Level 117
God Stats
8W - 4L
1,500 SR
Queue Stats
301W - 388L
1,422 Elo+
Solo
Artio
Artio
xEnGaG3x
Artio
Level 92
God Stats
1W - 2L
1,572 SR
Queue Stats
12W - 17L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Tater Chuck
Jormungandr
10
1 / 6 / 0
6,854
623
6,008
13,305
6,485
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 6 / 0
7,952
723
8,283
9,705
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
9
0 / 9 / 3
7,188
653
4,265
8,668
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
12 / 2 / 7
9,761
887
11,389
10,875
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
11
4 / 0 / 14
8,597
782
6,724
4,539
1,448
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artio
xEnGaG3x
Artio
12
5 / 1 / 15
9,433
858
7,114
11,242
10,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
3
Kills
21
21
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
2
7
7.75
W
Merlin
4
0
14
11
L
Jormungandr
Tater Chuck
Jormungandr
1
6
0
0.17
L
2
6
0
0.33
L
Tiamat
0
9
3
0.17
W
Artio
xEnGaG3x
Artio
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,556
Damage
25,227
31,678
Taken
26,656
14,157
Mitigated
15,987
3,045
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,389
6,860
406
3,585
10,875
3,929
1,880
3,828
6,851
0
39,264
W
Merlin
6,724
1,156
0
0
4,539
1,448
1,181
952
3,501
30,997
0
L
Jormungandr
Tater Chuck
Jormungandr
6,008
1,379
0
616
13,305
6,485
0
6,070
7,235
28,996
0
L
8,283
2,222
0
1,870
9,705
2,906
0
4,614
5,091
0
24,620
L
Tiamat
4,265
275
0
559
8,668
4,766
0
3,174
5,494
17,202
0
W
Artio
xEnGaG3x
Artio
7,114
564
3,161
5,945
11,242
10,610
477
4,955
5,975
15,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,994
Gold Earned
27,791
97
Minions Killed
109
0
Camps Cleared
0
410,932
Distance Traveled
524,314
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,761
887
49
4
0
162,828
1
W
Merlin
8,597
782
43
4
0
178,542
0
L
Jormungandr
6,854
623
51
5
0
143,080
0
L
Neith
7,952
723
33
3
0
147,217
0
L
Tiamat
7,188
653
13
1
0
120,635
0
W
Artio
9,433
858
17
2
0
182,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role