Player Matchup

Kukulkan
Kukulkan
JocularAsp57110
Kukulkan
Level 77
God Stats
3W - 3L
1,381 SR
Queue Stats
5W - 8L
1,328 Elo+
Party 3
Sol
Sol
TheRealSintech
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,500 Elo+
Party 3
Khepri
Khepri
WhatsUpTimmy
Khepri
Level 14
God Stats
0W - 5L
1,056 SR
Queue Stats
2W - 12L
1,219 Elo+
Party 3
Danzaburou
Danzaburou
dannyboy0707
Danzaburou
Level 61
God Stats
34W - 53L
1,372 SR
Queue Stats
51W - 86L
1,297 Elo+
Party 3
Pele
Pele
m0j0machine
Pele
Level 73
God Stats
35W - 34L
1,528 SR
Queue Stats
388W - 527L
1,396 Elo+
Party 3
Team Averages
Level 54
1,368 SR
1,348 Elo+

VS

Team Averages
Level 56
1,482 SR
1,456 Elo+
Cthulhu
Cthulhu
Derp53
Cthulhu
Level 28
God Stats
6W - 9L
1,360 SR
Queue Stats
60W - 63L
1,455 Elo+
Party 1
Mulan
Mulan
Jaguar-Falcon
Mulan
Level 87
God Stats
11W - 8L
1,688 SR
Queue Stats
160W - 156L
1,477 Elo+
Party 1
Poseidon
Poseidon
SnipedByASloth
Poseidon
Level 67
God Stats
2W - 7L
1,237 SR
Queue Stats
378W - 376L
1,494 Elo+
Party 2
Loki
Loki
Timbhur
Loki
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
457W - 452L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
pixelcrasher14
Danzaburou
Level 68
God Stats
15W - 11L
1,623 SR
Queue Stats
164W - 188L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 5 / 1
7,064
442
2,831
7,163
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 1
6,390
399
1,724
8,642
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
11
0 / 6 / 6
7,413
463
5,533
11,377
9,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
dannyboy0707
Danzaburou
12
5 / 5 / 2
7,990
499
9,919
12,060
6,404
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
5 / 6 / 1
9,028
564
11,454
12,497
7,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Derp53
Cthulhu
14
6 / 2 / 4
8,267
517
8,693
9,163
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
8 / 1 / 1
9,914
620
10,061
10,638
6,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
17
7 / 1 / 5
10,148
634
8,022
6,799
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
Timbhur
Loki
15
4 / 3 / 4
8,738
546
4,283
11,751
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
pixelcrasher14
Danzaburou
14
4 / 4 / 7
8,511
532
10,885
14,022
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
11
Kills
29
29
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Derp53
Cthulhu
6
2
4
4
W
8
1
1
8.5
L
Kukulkan
1
5
1
0.3
W
Poseidon
7
1
5
9.5
L
0
7
1
0.07
W
Loki
Timbhur
Loki
4
3
4
2
L
Khepri
0
6
6
0.5
L
Danzaburou
dannyboy0707
Danzaburou
5
5
2
1.2
L
5
6
1
0.92
W
Danzaburou
pixelcrasher14
Danzaburou
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,461
Damage
41,944
51,739
Taken
52,373
28,563
Mitigated
24,542
9,776
Healing
19,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Derp53
Cthulhu
8,693
968
387
2,444
9,163
7,547
244
2,965
6,109
30,446
0
W
10,061
813
0
4,606
10,638
6,016
436
1,519
9,047
0
59,811
L
Kukulkan
2,831
246
0
250
7,163
2,260
0
3,056
3,837
32,248
0
W
Poseidon
8,022
1,095
0
1,573
6,799
2,227
1,076
1,767
4,976
70,319
0
L
1,724
911
0
1,682
8,642
2,145
0
0
8,642
13,125
0
W
Loki
Timbhur
Loki
4,283
1,113
0
4,781
11,751
4,092
504
765
10,906
0
44,528
L
Khepri
5,533
880
0
1,378
11,377
9,764
256
4,642
6,431
16,989
0
L
Danzaburou
dannyboy0707
Danzaburou
9,919
4,258
0
3,975
12,060
6,404
1,020
5,388
6,347
0
39,526
L
11,454
3,653
0
2,491
12,497
7,990
0
2,552
9,767
0
60,217
W
Danzaburou
pixelcrasher14
Danzaburou
10,885
4,262
0
5,647
14,022
4,660
528
2,464
11,247
0
47,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,885
Gold Earned
45,578
274
Minions Killed
483
0
Camps Cleared
0
1,289,376
Distance Traveled
1,473,679
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,267
517
52
3
0
297,309
2
W
Mulan
9,914
620
133
8
0
254,340
4
L
Kukulkan
7,064
442
68
4
0
260,685
3
W
Poseidon
10,148
634
140
9
0
311,456
9
L
Sol
6,390
399
21
1
0
217,254
0
W
Loki
8,738
546
87
5
0
328,987
3
L
Khepri
7,413
463
26
2
0
275,300
1
L
Danzaburou
7,990
499
68
4
0
224,129
0
L
Pele
9,028
564
91
6
0
312,008
2
W
Danzaburou
8,511
532
71
4
0
281,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role