Player Matchup

Ymir
Ymir
Bronze III
AlleyWayJack64
Ymir
Bronze III
Level 58
God Stats
1W - 0L
1,744 SR
Queue Stats
2W - 4L
1,449 MMR
Party 2
Fenrir
Fenrir
Gold IV
BSK_K1ng
Fenrir
Gold IV
Level 117
God Stats
5W - 7L
1,500 SR
Queue Stats
150W - 150L
1,490 MMR
Party 1
Raijin
Raijin
Gold II
EXO7ICxBREEZE
Raijin
Gold II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 69L
1,455 MMR
Solo
Skadi
Skadi
Bronze III
First_Available
Skadi
Bronze III
Level 81
God Stats
3W - 6L
1,572 SR
Queue Stats
7W - 10L
1,530 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
Japaksl_20
Guan Yu
Gold IV
Level 87
God Stats
5W - 3L
1,741 SR
Queue Stats
100W - 101L
1,490 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,611 SR
1,482 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,613 SR
1,483 MMR
Nemesis
Nemesis
Silver I
DYNASTY136
Nemesis
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,369 MMR
Party 4
Apollo
Apollo
Gold IV
PacoCp97
Apollo
Gold IV
Level 109
God Stats
4W - 5L
1,710 SR
Queue Stats
232W - 221L
1,436 MMR
Party 3
Sobek
Sobek
Bronze III
bradster7822
Sobek
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,599 MMR
Party 4
Cerberus
Cerberus
Gold V
klooney77
Cerberus
Gold V
Level 117
God Stats
15W - 12L
1,907 SR
Queue Stats
303W - 298L
1,476 MMR
Solo
Janus
Janus
Platinum V
mtrojoker
Janus
Platinum V
Level 99
God Stats
19W - 22L
1,447 SR
Queue Stats
214W - 202L
1,538 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 9
11,702
433
4,581
19,501
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
BSK_K1ng
Fenrir
20
10 / 3 / 3
15,666
580
22,502
25,183
12,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 2 / 5
15,494
574
27,143
19,033
7,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 5 / 9
13,536
501
14,773
19,081
7,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Japaksl_20
Guan Yu
20
1 / 2 / 7
13,815
512
11,911
28,941
23,665
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetScyllaCthulhuAphroditeCu Chulainn

VS

Bans
DanzaburouPersephoneKing ArthurNu WaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DYNASTY136
Nemesis
18
3 / 5 / 9
12,181
451
12,142
23,306
12,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
PacoCp97
Apollo
16
0 / 6 / 7
10,480
388
5,000
14,524
4,769
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 5 / 7
11,103
411
9,598
29,575
34,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
klooney77
Cerberus
18
1 / 4 / 6
11,647
431
19,901
26,361
26,069
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
mtrojoker
Janus
20
7 / 4 / 8
13,583
503
22,051
14,256
5,358
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
53
24
Kills
16
16
Deaths
24
33
Assists
37
Player
Kills
Deaths
Assists
KDA
W
0
4
9
1.13
W
Fenrir
BSK_K1ng
Fenrir
10
3
3
3.83
L
Nemesis
DYNASTY136
Nemesis
3
5
9
1.5
W
9
2
5
5.75
W
4
5
9
1.7
W
Guan Yu
Japaksl_20
Guan Yu
1
2
7
2.25
L
Apollo
PacoCp97
Apollo
0
6
7
0.58
L
5
5
7
1.7
L
Cerberus
klooney77
Cerberus
1
4
6
1
L
Janus
mtrojoker
Janus
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,910
Damage
68,692
111,739
Taken
108,022
64,808
Mitigated
83,880
42,452
Healing
26,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,581
880
0
3,940
19,501
14,323
529
8,766
10,555
28,847
0
W
Fenrir
BSK_K1ng
Fenrir
22,502
3,931
0
8,108
25,183
12,309
645
11,164
13,831
0
136,319
L
Nemesis
DYNASTY136
Nemesis
12,142
4,430
0
3,371
23,306
12,771
824
5,419
17,887
0
72,245
W
27,143
1,874
0
6,408
19,033
7,324
789
10,259
8,524
120,892
0
W
14,773
7,462
0
6,261
19,081
7,187
3,383
8,112
10,855
0
100,723
W
Guan Yu
Japaksl_20
Guan Yu
11,911
2,204
2,619
15,116
28,941
23,665
1,132
16,708
12,113
0
87,006
L
Apollo
PacoCp97
Apollo
5,000
2,617
0
4,906
14,524
4,769
0
3,693
10,831
0
68,229
L
9,598
792
0
4,825
29,575
34,913
0
11,089
18,486
31,219
0
L
Cerberus
klooney77
Cerberus
19,901
1,602
0
10,577
26,361
26,069
0
9,064
17,297
85,157
0
L
Janus
mtrojoker
Janus
22,051
1,108
563
2,685
14,256
5,358
84
4,164
10,092
105,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,213
Gold Earned
58,994
665
Minions Killed
567
0
Camps Cleared
0
2,691,201
Distance Traveled
2,607,747
35
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,702
433
31
1
0
515,686
14
W
Fenrir
15,666
580
160
6
0
605,584
2
L
Nemesis
12,181
451
101
4
0
525,410
13
W
Raijin
15,494
574
179
7
0
489,203
6
W
Skadi
13,536
501
145
5
0
510,489
7
W
Guan Yu
13,815
512
150
6
0
570,239
6
L
Apollo
10,480
388
95
4
0
533,044
3
L
Sobek
11,103
411
41
2
0
547,043
10
L
Cerberus
11,647
431
149
6
0
444,567
8
L
Janus
13,583
503
181
7
0
557,683
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role