Player Matchup

Ares
Ares
Lemon02468
Ares
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
76W - 60L
1,284 Elo+
Party 1
Heimdallr
Heimdallr
TheGamerMan15
Heimdallr
Level 42
God Stats
23W - 16L
1,553 SR
Queue Stats
132W - 106L
1,554 Elo+
Party 1
Tiamat
Tiamat
rarezombiehuntr
Tiamat
Level 89
God Stats
11W - 3L
1,786 SR
Queue Stats
64W - 42L
1,564 Elo+
Party 1
Team Averages
Level 46
1,613 SR
1,467 Elo+

VS

Team Averages
Level 31
1,523 SR
1,347 Elo+
Medusa
Medusa
Astrxoo
Medusa
Level 53
God Stats
2W - 1L
1,530 SR
Queue Stats
16W - 23L
1,282 Elo+
Party 2
Tiamat
Tiamat
HypeSun
Tiamat
Level 13
God Stats
2W - 6L
1,540 SR
Queue Stats
25W - 25L
1,402 Elo+
Party 2
Sobek
Sobek
sKTricky
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 9
8,954
746
4,070
13,639
11,594
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
TheGamerMan15
Heimdallr
12
4 / 4 / 7
9,417
785
9,905
10,534
4,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
12 / 2 / 6
10,893
908
19,102
9,895
9,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Astrxoo
Medusa
11
6 / 7 / 3
9,101
758
10,434
12,863
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
HypeSun
Tiamat
11
3 / 5 / 7
8,427
702
9,704
12,409
8,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
sKTricky
Sobek
10
1 / 6 / 7
8,272
689
5,676
13,297
13,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
18
Kills
10
10
Deaths
18
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
Astrxoo
Medusa
6
7
3
1.07
L
Tiamat
HypeSun
Tiamat
3
5
7
1.3
W
2
4
9
1.63
W
Heimdallr
TheGamerMan15
Heimdallr
4
4
7
1.88
W
12
2
6
7.5
L
Sobek
sKTricky
Sobek
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,077
Damage
25,814
34,068
Taken
38,569
26,196
Mitigated
26,810
4,163
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Astrxoo
Medusa
10,434
5,390
0
1,930
12,863
5,140
622
8,045
4,818
0
29,677
L
Tiamat
HypeSun
Tiamat
9,704
1,304
489
3,268
12,409
8,015
14
7,599
4,810
27,558
0
W
4,070
824
0
547
13,639
11,594
288
7,233
5,965
7,470
0
W
Heimdallr
TheGamerMan15
Heimdallr
9,905
5,387
0
0
10,534
4,864
1,208
3,682
6,640
0
39,709
W
19,102
1,778
0
3,616
9,895
9,738
1,262
3,607
6,053
45,670
0
L
Sobek
sKTricky
Sobek
5,676
450
0
2,075
13,297
13,655
0
7,540
5,757
13,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,264
Gold Earned
25,800
147
Minions Killed
130
0
Camps Cleared
0
672,431
Distance Traveled
672,986
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,101
758
38
3
0
175,767
0
L
Tiamat
8,427
702
67
6
0
248,678
0
W
Ares
8,954
746
11
1
0
198,133
0
W
Heimdallr
9,417
785
80
7
0
226,033
0
W
Tiamat
10,893
908
56
5
0
248,265
2
L
Sobek
8,272
689
25
2
0
248,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role