Player Matchup

Chronos
Chronos
Deathpaladin36
Chronos
Level 27
God Stats
4W - 0L
1,600 SR
Queue Stats
17W - 13L
1,512 Elo+
Party 1
Bakasura
Bakasura
G1over
Bakasura
Level 3
God Stats
1W - 1L
1,313 SR
Queue Stats
1W - 1L
1,205 Elo+
Solo
Fenrir
Fenrir
Moagly
Fenrir
Level 7
God Stats
7W - 3L
1,552 SR
Queue Stats
9W - 5L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
SaltyCdawg1
Baron Samedi
Level 13
God Stats
3W - 1L
1,796 SR
Queue Stats
9W - 9L
1,320 Elo+
Party 1
Heimdallr
Heimdallr
SpartanLazer
Heimdallr
Level 23
God Stats
5W - 2L
1,454 SR
Queue Stats
10W - 9L
1,347 Elo+
Party 1
Team Averages
Level 15
1,543 SR
1,358 Elo+

VS

Team Averages
Level 12
1,481 SR
1,333 Elo+
Bellona
Bellona
BortSompson
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
Highrushh
Loki
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Janus
Janus
NekoTsukiumi
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,276 Elo+
Solo
Medusa
Medusa
rocko123
Medusa
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 17L
1,020 Elo+
Solo
Sobek
Sobek
simpafist
Sobek
Level 26
God Stats
5W - 8L
1,407 SR
Queue Stats
268W - 299L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 13
12,518
596
14,163
16,957
6,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
G1over
Bakasura
19
10 / 2 / 5
12,994
619
9,728
15,029
7,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Moagly
Fenrir
15
3 / 4 / 11
10,873
518
7,587
15,495
14,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
SaltyCdawg1
Baron Samedi
13
1 / 3 / 15
9,298
443
6,220
8,834
7,467
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
SpartanLazer
Heimdallr
16
9 / 2 / 13
11,119
529
16,022
15,867
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BortSompson
Bellona
13
3 / 7 / 2
8,634
411
13,638
17,328
15,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
15
4 / 7 / 3
10,054
479
8,218
15,894
5,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 10 / 1
7,681
366
5,235
12,119
3,862
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
rocko123
Medusa
11
2 / 8 / 0
7,923
377
7,141
11,326
3,903
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
simpafist
Sobek
10
0 / 7 / 3
7,358
350
2,198
20,245
14,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
18
36
Kills
9
14
Deaths
39
57
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
BortSompson
Bellona
3
7
2
0.57
W
13
3
13
6.5
W
Bakasura
G1over
Bakasura
10
2
5
6.25
L
Loki
4
7
3
0.79
W
Fenrir
Moagly
Fenrir
3
4
11
2.13
L
0
10
1
0.05
W
Baron Samedi
SaltyCdawg1
Baron Samedi
1
3
15
2.83
W
Heimdallr
SpartanLazer
Heimdallr
9
2
13
7.75
L
Medusa
rocko123
Medusa
2
8
0
0.25
L
Sobek
simpafist
Sobek
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,720
Damage
36,430
72,182
Taken
76,912
42,795
Mitigated
43,911
28,385
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BortSompson
Bellona
13,638
3,047
0
906
17,328
15,921
156
3,559
13,729
8,966
29,879
W
14,163
8,233
0
9,263
16,957
6,664
8,647
5,734
11,123
71,910
0
W
Bakasura
G1over
Bakasura
9,728
7,776
0
5,473
15,029
7,896
3,741
1,412
13,467
0
68,054
L
Loki
8,218
1,994
0
2,560
15,894
5,347
0
3,365
12,240
0
54,183
W
Fenrir
Moagly
Fenrir
7,587
2,191
0
2,508
15,495
14,300
1,273
3,179
11,966
0
42,725
L
5,235
876
0
0
12,119
3,862
578
5,606
5,985
40,737
0
W
Baron Samedi
SaltyCdawg1
Baron Samedi
6,220
1,084
1,855
1,183
8,834
7,467
353
1,740
7,078
23,106
0
W
Heimdallr
SpartanLazer
Heimdallr
16,022
8,896
0
8,103
15,867
6,468
3,925
2,770
13,047
0
68,026
L
Medusa
rocko123
Medusa
7,141
4,276
0
1,337
11,326
3,903
0
4,088
7,238
0
32,096
L
Sobek
simpafist
Sobek
2,198
162
0
3,547
20,245
14,878
30
6,653
13,221
17,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,802
Gold Earned
41,650
416
Minions Killed
283
0
Camps Cleared
0
1,759,084
Distance Traveled
1,731,148
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,634
411
62
3
0
411,586
0
W
Chronos
12,518
596
105
5
0
358,391
4
W
Bakasura
12,994
619
133
6
0
390,149
1
L
Loki
10,054
479
88
4
0
367,943
1
W
Fenrir
10,873
518
66
3
0
332,900
0
L
Janus
7,681
366
60
3
0
213,990
2
W
Baron Samedi
9,298
443
19
1
0
339,372
2
W
Heimdallr
11,119
529
93
4
0
338,272
0
L
Medusa
7,923
377
56
3
0
274,911
0
L
Sobek
7,358
350
17
1
0
462,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role