Player Matchup

Olorun
Olorun
BacchusBot69
Olorun
Level 9
God Stats
2W - 2L
1,389 SR
Queue Stats
9W - 10L
1,488 Elo+
Party 3
Bakasura
Bakasura
BartBimpson
Bakasura
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 92L
1,629 Elo+
Party 3
Yemoja
Yemoja
IshaDeus
Yemoja
Level 58
God Stats
3W - 3L
1,500 SR
Queue Stats
260W - 308L
1,373 Elo+
Party 1
Jormungandr
Jormungandr
Ooots114
Jormungandr
Level 62
God Stats
44W - 32L
1,657 SR
Queue Stats
169W - 185L
1,632 Elo+
Party 3
Neith
Neith
Villagran_444
Neith
Level 18
God Stats
7W - 10L
1,381 SR
Queue Stats
18W - 28L
1,309 Elo+
Party 1
Team Averages
Level 47
1,485 SR
1,486 Elo+

VS

Team Averages
Level 62
1,459 SR
1,387 Elo+
Cerberus
Cerberus
Alvaros7w7
Cerberus
Level 29
God Stats
42W - 51L
1,527 SR
Queue Stats
444W - 474L
1,389 Elo+
Party 2
Anubis
Anubis
Antony7
Anubis
Level 53
God Stats
21W - 28L
1,448 SR
Queue Stats
237W - 315L
1,351 Elo+
Party 4
Neith
Neith
LevelDany10
Neith
Level 28
God Stats
11W - 38L
1,295 SR
Queue Stats
47W - 87L
1,287 Elo+
Party 4
Apollo
Apollo
LuXo10
Apollo
Level 48
God Stats
57W - 43L
1,525 SR
Queue Stats
102W - 121L
1,410 Elo+
Party 2
Tyr
Tyr
MiderinoRiperino
Tyr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
5 / 4 / 5
11,206
509
12,347
14,260
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
BartBimpson
Bakasura
19
11 / 6 / 4
11,848
539
14,287
16,698
10,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
IshaDeus
Yemoja
15
0 / 5 / 10
9,904
450
4,930
14,318
10,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jormungandr
Ooots114
Jormungandr
20
5 / 0 / 7
12,669
576
14,397
12,420
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
1 / 5 / 5
9,328
424
12,741
12,886
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alvaros7w7
Cerberus
14
1 / 3 / 5
9,091
413
7,246
15,737
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Antony7
Anubis
17
5 / 6 / 4
10,758
489
12,015
18,085
9,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 5 / 5
9,563
435
7,271
14,951
5,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
LuXo10
Apollo
18
9 / 4 / 2
11,328
515
12,878
17,667
8,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 5 / 2
9,268
421
8,042
16,130
16,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
22
Kills
20
20
Deaths
23
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alvaros7w7
Cerberus
1
3
5
1.17
L
Anubis
Antony7
Anubis
5
6
4
1.17
W
Olorun
5
4
5
1.88
W
Bakasura
BartBimpson
Bakasura
11
6
4
2.17
W
Yemoja
IshaDeus
Yemoja
0
5
10
1
L
4
5
5
1.3
L
Apollo
LuXo10
Apollo
9
4
2
2.5
L
1
5
2
0.4
W
Jormungandr
Ooots114
Jormungandr
5
0
7
8.5
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,702
Damage
47,452
70,582
Taken
82,570
41,552
Mitigated
52,592
22,887
Healing
27,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alvaros7w7
Cerberus
7,246
424
559
5,177
15,737
12,757
0
1,925
13,168
33,030
0
L
Anubis
Antony7
Anubis
12,015
1,250
0
9,485
18,085
9,001
923
11,599
5,991
79,177
0
W
Olorun
12,347
5,852
263
7,318
14,260
5,280
1,440
5,051
9,084
58,451
0
W
Bakasura
BartBimpson
Bakasura
14,287
10,595
0
4,387
16,698
10,437
0
1,527
15,127
0
82,307
W
Yemoja
IshaDeus
Yemoja
4,930
801
1,941
1,067
14,318
10,565
215
4,866
9,427
26,617
0
L
7,271
3,403
0
1,400
14,951
5,297
0
3,838
10,441
0
40,543
L
Apollo
LuXo10
Apollo
12,878
9,146
0
7,447
17,667
8,549
852
4,505
12,712
0
86,144
L
8,042
1,006
0
3,658
16,130
16,988
0
9,071
6,673
0
64,140
W
Jormungandr
Ooots114
Jormungandr
14,397
2,862
0
4,115
12,420
10,660
591
3,752
8,465
95,586
0
W
12,741
5,526
0
3,796
12,886
4,610
1,001
4,065
8,821
0
53,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,955
Gold Earned
50,008
572
Minions Killed
534
0
Camps Cleared
0
1,859,145
Distance Traveled
1,859,790
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,091
413
90
4
0
401,749
2
L
Anubis
10,758
489
136
6
0
330,642
4
W
Olorun
11,206
509
103
5
0
346,666
2
W
Bakasura
11,848
539
127
6
0
385,859
1
W
Yemoja
9,904
450
39
2
0
375,019
3
L
Neith
9,563
435
57
3
0
352,679
0
L
Apollo
11,328
515
138
6
0
398,271
1
L
Tyr
9,268
421
113
5
0
376,449
4
W
Jormungandr
12,669
576
205
9
0
404,176
7
W
Neith
9,328
424
98
4
0
347,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role