Player Matchup

Merlin
Merlin
Araujo WR
Merlin
Level 58
God Stats
4W - 5L
1,401 SR
Queue Stats
30W - 63L
1,274 Elo+
Party 2
Artemis
Artemis
Axe Baiano
Artemis
Level 17
God Stats
2W - 4L
1,521 SR
Queue Stats
5W - 7L
1,438 Elo+
Party 2
Tiamat
Tiamat
KevinDeBruno
Tiamat
Level 26
God Stats
7W - 5L
1,702 SR
Queue Stats
55W - 83L
1,369 Elo+
Party 3
Aphrodite
Aphrodite
XxS0N4R10xX
Aphrodite
Level 39
God Stats
25W - 25L
1,358 SR
Queue Stats
82W - 113L
1,360 Elo+
Party 3
Da Ji
Da Ji
xXxvitorjoaoxXx
Da Ji
Level 69
God Stats
9W - 11L
1,440 SR
Queue Stats
76W - 97L
1,395 Elo+
Party 2
Team Averages
Level 42
1,484 SR
1,367 Elo+

VS

Team Averages
Level 60
1,365 SR
1,366 Elo+
Cthulhu
Cthulhu
ElViru
Cthulhu
Level 24
God Stats
2W - 12L
1,043 SR
Queue Stats
5W - 20L
1,134 Elo+
Party 1
Tiamat
Tiamat
FowlBack
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
K0des
Thanatos
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 8L
1,310 Elo+
Party 1
Izanami
Izanami
NachitoDiez10
Izanami
Level 65
God Stats
1W - 3L
1,349 SR
Queue Stats
47W - 63L
1,384 Elo+
Party 1
Sun Wukong
Sun Wukong
NahuelReiko15
Sun Wukong
Level 59
God Stats
23W - 24L
1,432 SR
Queue Stats
861W - 892L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Araujo WR
Merlin
14
1 / 3 / 0
7,642
509
1,791
8,796
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Axe Baiano
Artemis
10
2 / 3 / 2
6,174
412
6,164
8,198
2,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
13
0 / 3 / 0
7,048
470
1,126
5,991
3,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
XxS0N4R10xX
Aphrodite
10
1 / 2 / 2
6,243
416
5,955
7,247
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 1
5,972
398
4,396
9,276
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElViru
Cthulhu
10
1 / 2 / 5
6,961
464
3,424
9,547
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
FowlBack
Tiamat
14
3 / 1 / 4
8,203
547
9,330
7,627
6,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
K0des
Thanatos
15
9 / 0 / 1
9,092
606
5,612
8,673
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
11
0 / 2 / 3
7,083
472
4,900
11,332
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
NahuelReiko15
Sun Wukong
15
2 / 0 / 6
8,881
592
5,630
6,929
4,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
15
15
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
Araujo WR
Merlin
1
3
0
0.33
L
Artemis
Axe Baiano
Artemis
2
3
2
1
W
Cthulhu
ElViru
Cthulhu
1
2
5
1.75
W
Tiamat
FowlBack
Tiamat
3
1
4
5
W
Thanatos
K0des
Thanatos
9
0
1
9.5
L
Tiamat
0
3
0
0
W
Izanami
0
2
3
0.75
W
Sun Wukong
NahuelReiko15
Sun Wukong
2
0
6
5
L
Aphrodite
XxS0N4R10xX
Aphrodite
1
2
2
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
28,896
39,508
Taken
44,108
14,353
Mitigated
22,973
13,808
Healing
22,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Araujo WR
Merlin
1,791
153
0
2,295
8,796
3,211
215
5,138
3,237
41,478
0
L
Artemis
Axe Baiano
Artemis
6,164
2,891
122
846
8,198
2,082
780
1,620
6,525
0
19,144
W
Cthulhu
ElViru
Cthulhu
3,424
93
569
932
9,547
5,104
42
3,339
6,208
21,586
0
W
Tiamat
FowlBack
Tiamat
9,330
974
0
3,040
7,627
6,782
405
979
6,382
41,102
0
W
Thanatos
K0des
Thanatos
5,612
2,073
0
12,212
8,673
3,133
364
442
8,195
0
49,298
L
Tiamat
1,126
364
0
1,495
5,991
3,912
0
0
5,786
31,759
0
W
Izanami
4,900
2,805
0
3,770
11,332
3,218
432
2,371
8,961
0
50,653
W
Sun Wukong
NahuelReiko15
Sun Wukong
5,630
1,305
0
2,010
6,929
4,736
1,512
1,409
5,490
0
50,857
L
Aphrodite
XxS0N4R10xX
Aphrodite
5,955
228
3,173
4,064
7,247
2,544
530
2,768
4,400
36,884
0
L
4,396
817
183
1,630
9,276
2,604
0
2,566
6,431
0
19,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
40,220
310
Minions Killed
433
0
Camps Cleared
0
1,259,033
Distance Traveled
1,467,333
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,642
509
94
6
0
245,821
3
L
Artemis
6,174
412
34
2
0
246,535
0
W
Cthulhu
6,961
464
22
1
0
296,554
4
W
Tiamat
8,203
547
82
5
0
296,386
5
W
Thanatos
9,092
606
102
7
0
349,452
1
L
Tiamat
7,048
470
77
5
0
218,465
3
W
Izanami
7,083
472
99
7
0
230,610
4
W
Sun Wukong
8,881
592
128
9
0
294,331
1
L
Aphrodite
6,243
416
68
5
0
263,331
2
L
Da Ji
5,972
398
37
2
0
284,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role