Player Matchup

Hel
Hel
Amandalore
Hel
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
240W - 292L
1,255 Elo+
Solo
Da Ji
Da Ji
Junkenstien234
Da Ji
Level 7
God Stats
6W - 3L
1,496 SR
Queue Stats
6W - 4L
1,314 Elo+
Party 2
Yemoja
Yemoja
Marked Night
Yemoja
Level 20
God Stats
60W - 33L
1,450 SR
Queue Stats
141W - 117L
1,310 Elo+
Party 2
Loki
Loki
RubyDovahkiin
Loki
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
236W - 226L
1,324 Elo+
Solo
Bakasura
Bakasura
tyuto
Bakasura
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 17
1,489 SR
1,340 Elo+

VS

Team Averages
Level 10
1,439 SR
1,142 Elo+
Kukulkan
Kukulkan
CountyAmoeba180
Kukulkan
Level 7
God Stats
2W - 1L
1,679 SR
Queue Stats
14W - 29L
1,126 Elo+
Solo
Nemesis
Nemesis
DaBomb738
Nemesis
Level 6
God Stats
0W - 2L
1,245 SR
Queue Stats
0W - 4L
1,049 Elo+
Party 1
Thor
Thor
Dragonborn8705
Thor
Level 18
God Stats
7W - 12L
1,273 SR
Queue Stats
66W - 91L
1,283 Elo+
Solo
Susano
Susano
PastelFruit1715
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,244 Elo+
Party 1
Cthulhu
Cthulhu
Shaquil1
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,007 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 17
13,671
1,139
9,380
9,547
4,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 3 / 18
12,851
1,071
20,654
15,014
7,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
19
4 / 0 / 23
13,436
1,120
14,830
14,861
17,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
14 / 0 / 14
13,844
1,154
13,653
6,422
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
tyuto
Bakasura
18
4 / 6 / 13
11,756
980
11,002
15,059
8,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

277

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 6 / 6
10,934
911
13,236
19,369
7,928
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
DaBomb738
Nemesis
16
3 / 6 / 0
11,178
932
4,731
7,160
2,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
2 / 8 / 4
11,053
921
11,225
17,258
7,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
0 / 2 / 0
9,384
782
1,727
3,915
1,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Shaquil1
Cthulhu
18
3 / 12 / 5
11,886
991
17,614
32,356
37,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
24
34
Kills
9
9
Deaths
34
85
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
17
13.5
L
Kukulkan
1
6
6
0.67
L
Nemesis
DaBomb738
Nemesis
3
6
0
0.5
L
2
8
4
0.5
W
7
3
18
5.33
W
Yemoja
4
0
23
15.5
L
0
2
0
0
W
14
0
14
21
L
Cthulhu
Shaquil1
Cthulhu
3
12
5
0.46
W
Bakasura
tyuto
Bakasura
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,519
Damage
48,533
60,903
Taken
80,058
44,047
Mitigated
56,890
18,246
Healing
2,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,380
2,230
1,539
4,250
9,547
4,905
0
4,048
5,399
39,076
0
L
Kukulkan
13,236
2,312
0
61
19,369
7,928
0
6,611
12,758
32,298
0
L
Nemesis
DaBomb738
Nemesis
4,731
1,747
0
213
7,160
2,637
0
2,921
4,239
0
7,808
L
11,225
3,054
0
670
17,258
7,862
0
4,441
12,537
0
26,301
W
20,654
6,982
0
874
15,014
7,880
0
8,100
6,594
0
24,592
W
Yemoja
14,830
4,242
3,811
1,906
14,861
17,313
0
8,480
6,131
25,833
0
L
1,727
334
0
269
3,915
1,273
0
527
3,388
0
9,210
W
13,653
7,222
0
1,818
6,422
5,369
0
2,537
3,760
0
23,276
L
Cthulhu
Shaquil1
Cthulhu
17,614
2,376
0
824
32,356
37,190
0
9,710
22,271
46,643
0
W
Bakasura
tyuto
Bakasura
11,002
8,406
0
4,048
15,059
8,580
0
6,744
8,169
0
32,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,558
Gold Earned
54,435
190
Minions Killed
169
4
Camps Cleared
3
1,067,836
Distance Traveled
754,629
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,671
1,139
70
6
2
181,416
1
L
Kukulkan
10,934
911
46
4
1
202,618
0
L
Nemesis
11,178
932
4
0
0
92,286
1
L
Thor
11,053
921
36
3
1
165,271
0
W
Da Ji
12,851
1,071
7
1
0
213,379
0
W
Yemoja
13,436
1,120
23
2
1
230,928
0
L
Susano
9,384
782
10
1
0
106,097
1
W
Loki
13,844
1,154
22
2
1
249,575
0
L
Cthulhu
11,886
991
73
6
1
188,357
1
W
Bakasura
11,756
980
68
6
0
192,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role