Player Matchup

Ares
Ares
Gold I
Fieryskull73
Ares
Gold I
Level 119
God Stats
1W - 1L
1,770 SR
Queue Stats
29W - 17L
2,004 MMR
Solo
He Bo
He Bo
Platinum IV
FlexingOnYou
He Bo
Platinum IV
Level 140
God Stats
2W - 0L
1,698 SR
Queue Stats
28W - 14L
2,018 MMR
Party 2
Amaterasu
Amaterasu
Diamond V
Fogelicious
Amaterasu
Diamond V
Level 147
God Stats
2W - 0L
1,731 SR
Queue Stats
71W - 52L
2,017 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
N7Havoc
Tsukuyomi
Platinum IV
Level 129
God Stats
4W - 2L
1,371 SR
Queue Stats
28W - 14L
2,018 MMR
Party 2
Chiron
Chiron
Platinum I
potatoeinabox
Chiron
Platinum I
Level 158
God Stats
19W - 8L
1,998 SR
Queue Stats
251W - 235L
2,001 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,714 SR
2,012 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,501 SR
1,910 MMR
Rama
Rama
Diamond V
Hеat
Rama
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Izzets
Cabrakan
Diamond IV
Level 77
God Stats
0W - 2L
1,216 SR
Queue Stats
117W - 104L
1,974 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
Peny
Cu Chulainn
Diamond IV
Level 160
God Stats
8W - 8L
1,465 SR
Queue Stats
815W - 814L
2,026 MMR
Solo
Janus
Janus
Platinum I
nerfumPK
Janus
Platinum I
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
101W - 94L
2,049 MMR
Party 1
Fenrir
Fenrir
Platinum III
wakebennett
Fenrir
Platinum III
Level 160
God Stats
19W - 19L
1,823 SR
Queue Stats
202W - 180L
2,001 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
8,901
524
8,311
8,938
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 0 / 6
9,033
531
7,062
4,259
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
Fogelicious
Amaterasu
15
1 / 3 / 3
9,140
538
5,722
18,918
12,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
N7Havoc
Tsukuyomi
15
3 / 2 / 6
9,018
530
7,327
10,077
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 2
10,102
594
8,526
10,912
5,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ScyllaSetNemesisApolloPersephone

VS

Bans
DanzaburouSobekAnhurGuan YuAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Hеat
Rama
16
3 / 2 / 1
9,591
564
4,438
9,590
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
Izzets
Cabrakan
12
3 / 4 / 2
7,744
456
7,865
10,100
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Peny
Cu Chulainn
15
3 / 3 / 1
9,280
546
15,996
16,860
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
nerfumPK
Janus
15
0 / 2 / 2
8,835
520
2,301
6,212
2,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
0 / 4 / 3
7,335
431
2,264
10,544
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
9
9
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
2
0
6
5
W
Amaterasu
Fogelicious
Amaterasu
1
3
3
0.83
L
Rama
Hеat
Rama
3
2
1
1.75
L
Cabrakan
Izzets
Cabrakan
3
4
2
1
W
Tsukuyomi
N7Havoc
Tsukuyomi
3
2
6
3
L
Cu Chulainn
Peny
Cu Chulainn
3
3
1
1.17
L
Janus
nerfumPK
Janus
0
2
2
0.5
W
5
3
2
2
L
Fenrir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,948
Damage
32,864
53,104
Taken
53,306
33,404
Mitigated
27,008
21,550
Healing
16,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,311
138
0
1,670
8,938
9,512
0
3,393
5,545
26,951
0
W
7,062
257
0
1,337
4,259
1,854
0
1,098
3,161
63,671
0
W
Amaterasu
Fogelicious
Amaterasu
5,722
2,800
0
10,230
18,918
12,284
456
2,051
16,867
0
58,176
L
Rama
Hеat
Rama
4,438
2,814
0
3,687
9,590
4,113
1,090
935
8,630
0
60,111
L
Cabrakan
Izzets
Cabrakan
7,865
812
0
2,842
10,100
6,353
0
3,876
6,113
40,673
0
W
Tsukuyomi
N7Havoc
Tsukuyomi
7,327
2,727
0
4,966
10,077
4,617
0
3,082
6,995
0
66,853
L
Cu Chulainn
Peny
Cu Chulainn
15,996
7,452
0
7,060
16,860
8,750
274
2,932
13,632
241
73,236
L
Janus
nerfumPK
Janus
2,301
84
0
1,061
6,212
2,160
0
2,145
4,023
72,014
0
W
8,526
3,718
250
3,097
10,912
5,137
81
783
10,129
0
70,269
L
Fenrir
2,264
275
0
2,103
10,544
5,632
0
5,123
5,200
0
18,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,194
Gold Earned
42,785
509
Minions Killed
560
0
Camps Cleared
0
1,697,164
Distance Traveled
1,624,693
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,901
524
28
2
0
348,638
5
W
He Bo
9,033
531
139
8
0
343,312
5
W
Amaterasu
9,140
538
111
7
0
330,230
4
L
Rama
9,591
564
135
8
0
294,829
3
L
Cabrakan
7,744
456
75
4
0
300,201
5
W
Tsukuyomi
9,018
530
99
6
0
389,794
7
L
Cu Chulainn
9,280
546
138
8
0
334,275
1
L
Janus
8,835
520
177
10
0
336,628
4
W
Chiron
10,102
594
132
8
0
285,190
8
L
Fenrir
7,335
431
35
2
0
358,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role