Player Matchup

Izanami
Izanami
DarkReL
Izanami
Level 18
God Stats
3W - 4L
1,417 SR
Queue Stats
5W - 7L
1,333 Elo+
Solo
Ymir
Ymir
LilMønštëř
Ymir
Level 26
God Stats
2W - 0L
1,760 SR
Queue Stats
17W - 14L
1,546 Elo+
Solo
Chaac
Chaac
Miinnesxta
Chaac
Level 19
God Stats
20W - 15L
1,508 SR
Queue Stats
31W - 28L
1,484 Elo+
Solo
Fenrir
Fenrir
Valkyrabbit
Fenrir
Level 29
God Stats
2W - 0L
1,509 SR
Queue Stats
22W - 26L
1,421 Elo+
Party 1
Tiamat
Tiamat
v4lamander
Tiamat
Level 29
God Stats
2W - 1L
1,601 SR
Queue Stats
23W - 22L
1,489 Elo+
Party 1
Team Averages
Level 24
1,559 SR
1,455 Elo+

VS

Team Averages
Level 47
1,554 SR
1,526 Elo+
Ymir
Ymir
Alba_SCR
Ymir
Level 30
God Stats
3W - 3L
1,595 SR
Queue Stats
13W - 16L
1,373 Elo+
Solo
Danzaburou
Danzaburou
Dunga Guerreiro
Danzaburou
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,787 Elo+
Party 3
Merlin
Merlin
Goldenman Micah
Merlin
Level 28
God Stats
7W - 5L
1,649 SR
Queue Stats
124W - 114L
1,425 Elo+
Party 2
Thoth
Thoth
ItsLIGHTbruh
Thoth
Level 26
God Stats
7W - 8L
1,488 SR
Queue Stats
70W - 72L
1,443 Elo+
Party 2
Susano
Susano
Nenelzin4460
Susano
Level 5
God Stats
2W - 2L
1,539 SR
Queue Stats
4W - 6L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarkReL
Izanami
14
0 / 1 / 7
8,351
418
2,221
7,475
2,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 4 / 6
9,846
492
9,983
13,098
11,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
13
6 / 0 / 7
9,174
459
12,042
13,848
11,400
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Fenrir
16
9 / 1 / 8
10,424
521
14,420
13,082
4,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
v4lamander
Tiamat
17
5 / 1 / 3
10,899
545
12,096
6,946
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 1 / 1
9,138
457
4,687
14,007
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Dunga Guerreiro
Danzaburou
15
4 / 8 / 1
9,546
477
10,114
20,174
6,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 8 / 1
7,188
359
7,343
10,097
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 5 / 0
7,931
397
5,808
10,766
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
13
1 / 5 / 3
8,363
418
6,166
13,005
7,509
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
26
Kills
7
7
Deaths
27
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
1
1
1.5
W
Izanami
DarkReL
Izanami
0
1
7
3.5
L
Danzaburou
Dunga Guerreiro
Danzaburou
4
8
1
0.56
L
0
8
1
0.06
L
1
5
0
0.2
W
6
4
6
2.25
W
Chaac
6
0
7
9.5
L
Susano
1
5
3
0.5
W
Fenrir
9
1
8
13
W
Tiamat
v4lamander
Tiamat
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,762
Damage
34,118
54,449
Taken
68,049
35,502
Mitigated
30,645
17,311
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,687
243
0
1,253
14,007
10,948
0
6,009
7,286
41,508
0
W
Izanami
DarkReL
Izanami
2,221
1,387
0
2,084
7,475
2,334
1,350
4,733
2,384
0
42,099
L
Danzaburou
Dunga Guerreiro
Danzaburou
10,114
4,682
99
6,662
20,174
6,755
710
6,347
13,350
0
50,726
L
7,343
329
878
804
10,097
2,749
707
2,902
6,775
26,340
0
L
5,808
663
258
1,139
10,766
2,684
1,712
1,441
9,058
48,750
0
W
9,983
845
0
2,200
13,098
11,702
331
2,876
10,176
41,587
0
W
Chaac
12,042
2,016
399
6,711
13,848
11,400
762
5,938
7,510
0
39,363
L
Susano
6,166
1,906
0
1,747
13,005
7,509
0
3,796
8,867
0
33,688
W
Fenrir
14,420
3,057
0
3,930
13,082
4,700
259
1,683
11,369
0
49,383
W
Tiamat
v4lamander
Tiamat
12,096
606
0
1,987
6,946
5,366
2,769
1,716
5,172
61,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,694
Gold Earned
42,166
397
Minions Killed
355
0
Camps Cleared
0
1,812,586
Distance Traveled
1,680,401
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,138
457
72
4
0
382,352
2
W
Izanami
8,351
418
89
4
0
328,896
0
L
Danzaburou
9,546
477
78
4
0
299,759
1
L
Merlin
7,188
359
59
3
0
331,179
6
L
Thoth
7,931
397
76
4
0
340,045
3
W
Ymir
9,846
492
60
3
0
315,121
3
W
Chaac
9,174
459
53
3
0
409,156
2
L
Susano
8,363
418
70
4
0
327,066
0
W
Fenrir
10,424
521
62
3
0
413,245
0
W
Tiamat
10,899
545
133
7
0
346,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role