Player Matchup

Loki
Loki
F__O__R__K
Loki
Level 29
God Stats
63W - 82L
1,568 SR
Queue Stats
312W - 411L
1,472 Elo+
Party 1
Cerberus
Cerberus
Kings_bay_
Cerberus
Level 29
God Stats
21W - 28L
1,204 SR
Queue Stats
186W - 223L
1,482 Elo+
Party 1
Neith
Neith
ambyr420
Neith
Level 26
God Stats
67W - 65L
1,521 SR
Queue Stats
199W - 220L
1,491 Elo+
Solo
Ares
Ares
crack-army444
Ares
Level 19
God Stats
83W - 65L
1,623 SR
Queue Stats
281W - 366L
1,550 Elo+
Party 1
Merlin
Merlin
jared1234ist
Merlin
Level 40
God Stats
72W - 90L
1,665 SR
Queue Stats
396W - 483L
1,450 Elo+
Party 1
Team Averages
Level 29
1,516 SR
1,489 Elo+

VS

Team Averages
Level 19
1,581 SR
1,464 Elo+
Achilles
Achilles
AFhurst
Achilles
Level 24
God Stats
2W - 2L
1,840 SR
Queue Stats
27W - 19L
1,477 Elo+
Solo
Amaterasu
Amaterasu
AikaFrancis1435
Amaterasu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,444 Elo+
Party 2
Kukulkan
Kukulkan
Angels Dying
Kukulkan
Level 18
God Stats
1W - 3L
1,568 SR
Queue Stats
61W - 83L
1,429 Elo+
Solo
Tiamat
Tiamat
TMH NestSZ
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Susano
Susano
filo_boy22
Susano
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,867
985
5,395
5,361
1,993
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Kings_bay_
Cerberus
16
8 / 0 / 5
10,446
1,161
7,606
5,598
2,452
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ambyr420
Neith
15
2 / 0 / 9
9,079
1,009
6,454
5,982
2,144
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
3 / 1 / 7
8,651
961
4,742
6,901
4,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
1 / 2 / 12
8,999
1,000
11,115
5,220
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

362

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AFhurst
Achilles
14
3 / 3 / 1
9,244
1,027
11,469
14,135
5,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
AikaFrancis1435
Amaterasu
12
0 / 1 / 0
7,156
795
79
989
410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Angels Dying
Kukulkan
14
1 / 2 / 1
8,252
917
5,326
6,660
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
TMH NestSZ
Tiamat
14
0 / 7 / 2
8,448
939
2,483
13,406
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Susano
filo_boy22
Susano
12
1 / 4 / 1
7,729
859
2,028
4,858
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
17
Kills
5
5
Deaths
17
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
AFhurst
Achilles
3
3
1
1.17
L
Amaterasu
AikaFrancis1435
Amaterasu
0
1
0
0
L
Kukulkan
Angels Dying
Kukulkan
1
2
1
0.75
W
3
2
7
3.25
W
Cerberus
Kings_bay_
Cerberus
8
0
5
10.5
L
Tiamat
TMH NestSZ
Tiamat
0
7
2
0.14
W
Neith
ambyr420
Neith
2
0
9
6.5
W
3
1
7
6.5
L
Susano
filo_boy22
Susano
1
4
1
0.38
W
Merlin
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
21,385
29,062
Taken
40,048
13,382
Mitigated
16,433
3,587
Healing
1,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AFhurst
Achilles
11,469
2,781
0
505
14,135
5,403
0
9,256
4,879
0
31,213
L
Amaterasu
AikaFrancis1435
Amaterasu
79
51
0
40
989
410
0
754
235
0
201
L
Kukulkan
Angels Dying
Kukulkan
5,326
938
0
0
6,660
2,117
0
3,395
3,265
14,128
0
W
5,395
2,112
195
600
5,361
1,993
0
693
4,573
0
8,476
W
Cerberus
Kings_bay_
Cerberus
7,606
434
442
1,003
5,598
2,452
0
1,723
3,698
30,782
0
L
Tiamat
TMH NestSZ
Tiamat
2,483
401
0
866
13,406
7,390
0
7,090
6,316
9,233
0
W
Neith
ambyr420
Neith
6,454
3,731
0
774
5,982
2,144
0
1,577
4,168
0
18,985
W
4,742
642
0
0
6,901
4,985
0
2,320
4,235
9,664
0
L
Susano
filo_boy22
Susano
2,028
277
0
61
4,858
1,113
0
2,968
1,890
0
6,383
W
Merlin
11,115
413
0
573
5,220
1,808
0
992
3,970
31,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,042
Gold Earned
40,829
164
Minions Killed
100
3
Camps Cleared
3
870,201
Distance Traveled
530,693
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,244
1,027
57
6
2
176,239
0
L
Amaterasu
7,156
795
0
0
0
25,097
0
L
Kukulkan
8,252
917
29
3
1
145,294
0
W
Loki
8,867
985
3
0
0
191,547
0
W
Cerberus
10,446
1,161
65
7
0
171,742
0
L
Tiamat
8,448
939
9
1
0
129,453
2
W
Neith
9,079
1,009
44
5
1
167,732
0
W
Ares
8,651
961
6
1
1
181,268
0
L
Susano
7,729
859
5
1
0
54,610
0
W
Merlin
8,999
1,000
46
5
1
157,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role