Player Matchup

Jormungandr
Jormungandr
KozMoLives
Jormungandr
Level 66
God Stats
0W - 1L
1,708 SR
Queue Stats
142W - 130L
1,684 Elo+
Party 1
Tsukuyomi
Tsukuyomi
XCarlos_MarioX21
Tsukuyomi
Level 22
God Stats
2W - 2L
1,623 SR
Queue Stats
3W - 4L
1,702 Elo+
Solo
Cthulhu
Cthulhu
myIesHlGH
Cthulhu
Level 29
God Stats
220W - 190L
1,636 SR
Queue Stats
223W - 192L
1,638 Elo+
Party 1
Team Averages
Level 39
1,656 SR
1,674 Elo+

VS

Team Averages
Level 74
1,441 SR
1,493 Elo+
Ra
Ra
CameronsAHoe
Ra
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 41L
1,617 Elo+
Party 2
Merlin
Merlin
MiDaOsIrIs
Merlin
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
158W - 156L
1,553 Elo+
Party 2
Chaac
Chaac
Neegler
Chaac
Level 108
God Stats
2W - 1L
1,323 SR
Queue Stats
10W - 16L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KozMoLives
Jormungandr
19
12 / 4 / 5
15,318
696
24,895
26,098
32,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
17
7 / 7 / 4
14,672
667
15,356
18,073
10,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
myIesHlGH
Cthulhu
15
1 / 7 / 10
12,690
577
13,624
31,005
42,594
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 10 / 8
14,320
651
15,552
20,870
8,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
MiDaOsIrIs
Merlin
19
5 / 8 / 13
15,247
693
26,361
18,669
8,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Neegler
Chaac
18
8 / 3 / 7
15,542
706
17,923
25,322
22,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
20
Kills
18
18
Deaths
21
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
10
8
0.9
L
Jormungandr
KozMoLives
Jormungandr
12
4
5
3.63
W
Merlin
MiDaOsIrIs
Merlin
5
8
13
1.44
W
Chaac
Neegler
Chaac
8
3
7
3.83
L
Tsukuyomi
7
7
4
1.29
L
Cthulhu
myIesHlGH
Cthulhu
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,875
Damage
59,836
75,176
Taken
64,861
85,755
Mitigated
39,870
5,937
Healing
27,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,552
559
5,517
6,866
20,870
8,403
582
14,291
6,229
34,708
0
L
Jormungandr
KozMoLives
Jormungandr
24,895
3,258
0
1,331
26,098
32,738
858
12,082
13,428
109,371
0
W
Merlin
MiDaOsIrIs
Merlin
26,361
756
1,033
4,347
18,669
8,818
810
11,672
6,727
98,251
0
W
Chaac
Neegler
Chaac
17,923
4,992
0
9,689
25,322
22,649
1,282
11,628
13,334
0
51,731
L
Tsukuyomi
15,356
4,535
0
3,827
18,073
10,423
0
11,509
6,356
0
90,001
L
Cthulhu
myIesHlGH
Cthulhu
13,624
913
779
0
31,005
42,594
569
17,062
13,387
41,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
45,109
288
Minions Killed
204
0
Camps Cleared
0
1,100,019
Distance Traveled
1,005,764
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,320
651
28
1
0
306,648
0
L
Jormungandr
15,318
696
122
6
0
342,969
0
W
Merlin
15,247
693
118
5
0
351,129
1
W
Chaac
15,542
706
58
3
0
347,987
0
L
Tsukuyomi
14,672
667
118
5
0
371,336
4
L
Cthulhu
12,690
577
48
2
0
385,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role