Player Matchup

Nemesis
Nemesis
Silver I
DTr3v3
Nemesis
Silver I
Level 113
God Stats
6W - 9L
1,399 SR
Queue Stats
99W - 97L
1,197 MMR
Party 3
Nox
Nox
Silver I
Helldane
Nox
Silver I
Level 83
God Stats
3W - 4L
1,614 SR
Queue Stats
592W - 588L
1,152 MMR
Solo
Tyr
Tyr
Silver I
JuanbyYT
Tyr
Silver I
Level 103
God Stats
5W - 6L
1,339 SR
Queue Stats
60W - 65L
1,150 MMR
Party 3
Discordia
Discordia
Silver II
KChangAN
Discordia
Silver II
Level 117
God Stats
5W - 3L
1,500 SR
Queue Stats
301W - 307L
1,214 MMR
Solo
Anhur
Anhur
Silver III
TurboValet
Anhur
Silver III
Level 84
God Stats
9W - 13L
1,500 SR
Queue Stats
844W - 846L
1,157 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,470 SR
1,174 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,488 SR
1,177 MMR
Ganesha
Ganesha
Silver IV
GermCress
Ganesha
Silver IV
Level 60
God Stats
3W - 4L
1,340 SR
Queue Stats
164W - 165L
1,083 MMR
Party 2
Hercules
Hercules
Silver I
PapazFritaz
Hercules
Silver I
Level 89
God Stats
181W - 174L
1,553 SR
Queue Stats
658W - 666L
1,225 MMR
Party 1
Hades
Hades
Gold V
Pestilencer
Hades
Gold V
Level 147
God Stats
55W - 46L
1,550 SR
Queue Stats
633W - 624L
1,278 MMR
Solo
Fenrir
Fenrir
Silver III
iiVIK1NG
Fenrir
Silver III
Level 57
God Stats
5W - 11L
1,496 SR
Queue Stats
263W - 261L
1,170 MMR
Party 1
Chernobog
Chernobog
Silver V
juanjusticiero_
Chernobog
Silver V
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
124W - 133L
1,131 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DTr3v3
Nemesis
18
10 / 6 / 4
11,710
488
13,659
22,338
9,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
3 / 5 / 8
10,681
445
12,145
12,896
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
3 / 4 / 0
12,309
513
12,331
19,152
18,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
KChangAN
Discordia
16
2 / 10 / 9
10,427
434
13,853
13,453
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
18
2 / 7 / 5
11,072
461
17,678
21,165
7,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
JanusTsukuyomiScyllaSet

VS

Bans
Cu ChulainnApolloChaacDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GermCress
Ganesha
19
1 / 2 / 18
12,092
504
10,086
23,120
24,423
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
PapazFritaz
Hercules
20
8 / 2 / 6
14,153
590
15,958
25,208
33,021
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
13 / 7 / 7
13,813
576
19,301
23,461
18,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
iiVIK1NG
Fenrir
19
7 / 5 / 9
12,897
537
14,221
18,885
11,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
juanjusticiero_
Chernobog
19
3 / 4 / 11
11,933
497
6,215
16,875
7,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
83
20
Kills
32
32
Deaths
20
26
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DTr3v3
Nemesis
10
6
4
2
W
Ganesha
GermCress
Ganesha
1
2
18
5
L
3
5
8
1.4
L
3
4
0
0.75
L
Discordia
KChangAN
Discordia
2
10
9
0.65
W
Hercules
PapazFritaz
Hercules
8
2
6
5.5
W
13
7
7
2.36
L
Anhur
2
7
5
0.64
W
Fenrir
iiVIK1NG
Fenrir
7
5
9
2.3
W
Chernobog
juanjusticiero_
Chernobog
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,666
Damage
65,781
89,004
Taken
107,549
46,726
Mitigated
95,160
23,925
Healing
38,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DTr3v3
Nemesis
13,659
7,123
0
5,717
22,338
9,805
0
6,569
15,604
0
72,133
W
Ganesha
GermCress
Ganesha
10,086
1,050
0
6,668
23,120
24,423
506
3,406
19,654
56,013
0
L
12,145
700
980
2,006
12,896
7,129
0
5,356
7,465
50,623
0
L
12,331
2,976
0
5,231
19,152
18,410
0
4,937
14,111
0
79,692
L
Discordia
KChangAN
Discordia
13,853
1,495
0
1,369
13,453
4,062
340
5,215
7,938
59,130
0
W
Hercules
PapazFritaz
Hercules
15,958
4,343
0
9,943
25,208
33,021
79
3,809
21,241
0
87,110
W
19,301
2,827
1,739
10,165
23,461
18,811
2,066
7,778
15,024
81,664
0
L
Anhur
17,678
9,707
0
8,622
21,165
7,320
363
6,533
14,499
0
89,910
W
Fenrir
iiVIK1NG
Fenrir
14,221
3,245
0
2,986
18,885
11,211
4,843
5,119
13,554
0
83,379
W
Chernobog
juanjusticiero_
Chernobog
6,215
3,910
0
7,373
16,875
7,694
3,991
4,719
12,078
0
74,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,199
Gold Earned
64,888
577
Minions Killed
640
0
Camps Cleared
0
2,109,491
Distance Traveled
2,289,399
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,710
488
103
4
0
478,880
3
W
Ganesha
12,092
504
32
1
0
465,312
3
L
Nox
10,681
445
84
4
0
405,589
3
L
Tyr
12,309
513
156
7
0
490,722
8
L
Discordia
10,427
434
103
4
0
378,578
6
W
Hercules
14,153
590
191
8
0
497,254
3
W
Hades
13,813
576
131
5
0
399,250
5
L
Anhur
11,072
461
131
5
0
355,722
4
W
Fenrir
12,897
537
125
5
0
511,722
5
W
Chernobog
11,933
497
161
7
0
415,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role