Player Matchup

Chiron
Chiron
FortuneHunter003
Chiron
Level 129
God Stats
1W - 3L
1,241 SR
Queue Stats
58W - 78L
1,480 Elo+
Solo
Geb
Geb
Headphonebear2
Geb
Level 97
God Stats
2W - 0L
1,745 SR
Queue Stats
256W - 246L
1,622 Elo+
Solo
Janus
Janus
joelbarber-pr
Janus
Level 132
God Stats
45W - 37L
1,570 SR
Queue Stats
60W - 58L
1,558 Elo+
Solo
Team Averages
Level 119
1,519 SR
1,553 Elo+

VS

Team Averages
Level 84
1,452 SR
1,515 Elo+
Tyr
Tyr
CyanideHen1ai
Tyr
Level 84
God Stats
0W - 4L
1,305 SR
Queue Stats
288W - 304L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
CyanideSlushiii
Nu Wa
Level 61
God Stats
1W - 6L
1,284 SR
Queue Stats
100W - 107L
1,496 Elo+
Party 1
Ullr
Ullr
NotoriousBeej
Ullr
Level 108
God Stats
3W - 6L
1,768 SR
Queue Stats
75W - 80L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
9,631
688
6,326
5,967
1,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 3
8,701
622
2,349
5,418
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 0 / 1
9,105
650
7,555
3,809
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
7,746
553
2,976
9,268
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 0
8,113
580
4,069
7,241
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 0
8,322
594
2,795
4,540
1,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
4
0
0
W
4
0
1
4.5
W
0
0
3
1.5
L
0
0
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,230
Damage
9,840
15,194
Taken
21,049
6,857
Mitigated
9,431
5,345
Healing
4,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,976
231
0
1,045
9,268
5,683
71
3,822
5,186
0
11,279
L
4,069
1,020
230
1,920
7,241
2,257
84
3,284
3,813
37,309
0
W
6,326
1,955
559
2,451
5,967
1,907
675
2,497
3,470
0
41,768
W
2,349
350
0
1,277
5,418
3,673
309
760
4,658
8,978
0
L
2,795
576
0
1,722
4,540
1,491
66
2,301
2,113
0
41,749
W
7,555
0
0
1,058
3,809
1,277
324
854
2,955
52,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,437
Gold Earned
24,181
181
Minions Killed
162
0
Camps Cleared
0
723,226
Distance Traveled
735,845
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,746
553
20
1
0
265,248
1
L
Nu Wa
8,113
580
66
5
0
218,089
1
W
Chiron
9,631
688
70
5
0
280,956
5
W
Geb
8,701
622
13
1
0
166,461
1
L
Ullr
8,322
594
76
5
0
252,508
2
W
Janus
9,105
650
98
7
0
275,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role