Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
IPlaTiNuuMZzz
Arachne
Level 62
God Stats
6W - 2L
1,674 SR
Queue Stats
318W - 280L
1,602 Elo+
Solo
Ymir
Ymir
Inferno-Blunt
Ymir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 51L
1,502 Elo+
Solo
Medusa
Medusa
greendayboy1996
Medusa
Level 122
God Stats
25W - 17L
1,573 SR
Queue Stats
90W - 94L
1,546 Elo+
Solo
Tyr
Tyr
ikeelu4cash
Tyr
Level 111
God Stats
14W - 13L
1,183 SR
Queue Stats
528W - 473L
1,492 Elo+
Solo
Team Averages
Level 104
1,486 SR
1,528 Elo+

VS

Team Averages
Level 104
1,583 SR
1,618 Elo+
Danzaburou
Danzaburou
AntDaMan619
Danzaburou
Level 100
God Stats
12W - 9L
1,834 SR
Queue Stats
52W - 46L
1,574 Elo+
Party 2
Tiamat
Tiamat
Godhand_Gomez
Tiamat
Level 141
God Stats
5W - 5L
1,523 SR
Queue Stats
296W - 261L
1,665 Elo+
Party 1
Erlang Shen
Erlang Shen
H3YdereBUB
Erlang Shen
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,595 Elo+
Party 2
Sylvanus
Sylvanus
NoahDrakex
Sylvanus
Level 74
God Stats
49W - 39L
1,637 SR
Queue Stats
191W - 155L
1,695 Elo+
Party 1
Awilix
Awilix
squizun
Awilix
Level 125
God Stats
0W - 1L
1,419 SR
Queue Stats
40W - 45L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 1 / 4
8,747
547
8,006
6,513
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
16
7 / 1 / 3
9,570
598
9,100
12,486
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 6
7,953
497
6,391
11,355
7,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 0 / 1
8,471
529
4,740
7,522
2,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 2 / 2
9,400
588
8,668
12,579
9,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AntDaMan619
Danzaburou
13
0 / 3 / 0
7,420
464
3,781
9,138
2,997
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 1
7,237
452
7,079
8,161
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
H3YdereBUB
Erlang Shen
13
2 / 4 / 2
8,095
506
6,591
10,702
8,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
NoahDrakex
Sylvanus
10
1 / 4 / 2
6,812
426
4,200
11,186
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
squizun
Awilix
13
3 / 5 / 1
7,932
496
6,992
13,196
4,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
6
6
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
4
4
L
Danzaburou
AntDaMan619
Danzaburou
0
3
0
0
L
0
2
1
0.25
L
Erlang Shen
H3YdereBUB
Erlang Shen
2
4
2
0.75
W
Arachne
7
1
3
8.5
W
2
2
6
2.5
L
Sylvanus
NoahDrakex
Sylvanus
1
4
2
0.5
W
2
0
1
2.5
W
5
2
2
3
L
Awilix
squizun
Awilix
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,905
Damage
28,643
50,455
Taken
52,383
28,663
Mitigated
28,291
16,781
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,006
859
0
2,808
6,513
4,787
0
2,906
3,235
50,723
0
L
Danzaburou
AntDaMan619
Danzaburou
3,781
1,163
0
1,848
9,138
2,997
0
1,496
7,642
0
53,874
L
7,079
276
0
2,193
8,161
4,848
9
4,063
3,984
46,615
0
L
Erlang Shen
H3YdereBUB
Erlang Shen
6,591
3,111
0
2,550
10,702
8,271
340
560
10,102
348
39,982
W
Arachne
9,100
6,180
0
4,153
12,486
4,557
678
1,414
10,966
0
72,458
W
6,391
1,685
0
2,209
11,355
7,122
0
3,888
7,269
24,003
0
L
Sylvanus
NoahDrakex
Sylvanus
4,200
634
1,382
4,256
11,186
7,458
0
3,700
7,352
15,177
0
W
4,740
2,257
0
2,822
7,522
2,409
866
487
7,035
0
59,181
W
8,668
1,799
0
4,789
12,579
9,788
486
2,129
10,386
0
61,318
L
Awilix
squizun
Awilix
6,992
3,534
0
3,780
13,196
4,717
0
4,070
8,906
0
51,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,141
Gold Earned
37,496
524
Minions Killed
411
0
Camps Cleared
0
1,538,742
Distance Traveled
1,399,949
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,747
547
125
8
0
311,078
1
L
Danzaburou
7,420
464
85
5
0
265,461
4
L
Tiamat
7,237
452
123
8
0
281,760
1
L
Erlang Shen
8,095
506
79
5
0
271,741
3
W
Arachne
9,570
598
109
7
0
341,767
1
W
Ymir
7,953
497
44
3
0
316,843
2
L
Sylvanus
6,812
426
27
2
0
286,818
1
W
Medusa
8,471
529
115
7
0
277,261
4
W
Tyr
9,400
588
131
8
0
291,793
5
L
Awilix
7,932
496
97
6
0
294,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role