Player Matchup

Cthulhu
Cthulhu
Crescent 2SXE
Cthulhu
Level 144
God Stats
1W - 0L
1,325 SR
Queue Stats
18W - 11L
1,333 Elo+
Party 1
Medusa
Medusa
ISKSimplicity
Medusa
Level 72
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 4L
1,322 Elo+
Party 1
The Morrigan
The Morrigan
crnkpower
The Morrigan
Level 128
God Stats
3W - 5L
1,850 SR
Queue Stats
202W - 284L
1,342 Elo+
Solo
Team Averages
Level 115
1,559 SR
1,332 Elo+

VS

Team Averages
Level 86
1,469 SR
1,439 Elo+
Tiamat
Tiamat
Andre00023874
Tiamat
Level 63
God Stats
3W - 4L
1,234 SR
Queue Stats
82W - 103L
1,354 Elo+
Solo
Izanami
Izanami
Grey Matterrrr
Izanami
Level 109
God Stats
3W - 2L
1,796 SR
Queue Stats
112W - 101L
1,514 Elo+
Party 2
Chaac
Chaac
HighlySuss
Chaac
Level 86
God Stats
47W - 33L
1,378 SR
Queue Stats
377W - 387L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
8 / 1 / 12
13,790
811
16,003
17,159
20,603
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
9 / 2 / 8
12,190
717
14,436
11,414
4,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
crnkpower
The Morrigan
13
3 / 8 / 10
11,154
656
7,370
10,786
4,053
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 8
10,860
639
9,281
12,284
9,703
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 6 / 2
11,689
688
13,325
13,953
5,656
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
11
2 / 9 / 6
9,859
580
8,787
19,227
14,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
20
Kills
11
11
Deaths
20
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
W
Cthulhu
8
1
12
14
L
7
6
2
1.33
L
Chaac
2
9
6
0.56
W
9
2
8
6.5
W
The Morrigan
crnkpower
The Morrigan
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,809
Damage
31,393
39,359
Taken
45,464
29,632
Mitigated
29,652
5,549
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,281
1,403
123
2,962
12,284
9,703
0
6,611
5,673
38,263
0
W
Cthulhu
16,003
1,272
694
2,025
17,159
20,603
0
3,952
13,207
49,523
0
L
13,325
9,235
0
1,991
13,953
5,656
325
4,732
9,221
0
74,178
L
Chaac
8,787
2,029
363
4,543
19,227
14,293
144
10,562
8,665
0
22,348
W
14,436
8,126
0
2,830
11,414
4,976
2,543
2,279
9,135
0
54,617
W
The Morrigan
crnkpower
The Morrigan
7,370
3,326
0
0
10,786
4,053
617
3,094
7,658
28,894
2,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,134
Gold Earned
32,408
191
Minions Killed
199
0
Camps Cleared
0
878,154
Distance Traveled
846,408
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,860
639
50
3
0
298,921
1
W
Cthulhu
13,790
811
79
5
0
312,840
3
L
Izanami
11,689
688
124
7
0
260,557
0
L
Chaac
9,859
580
25
1
0
286,930
0
W
Medusa
12,190
717
71
4
0
286,352
2
W
The Morrigan
11,154
656
41
2
0
278,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role