Player Matchup

Sobek
Sobek
Amorphicist
Sobek
Level 17
God Stats
14W - 16L
1,477 SR
Queue Stats
574W - 779L
1,359 Elo+
Party 1
Anubis
Anubis
DurkaDurká
Anubis
Level 125
God Stats
4W - 4L
1,617 SR
Queue Stats
14W - 24L
1,402 Elo+
Party 1
Apollo
Apollo
L0gicalM1nd
Apollo
Level 14
God Stats
41W - 33L
1,493 SR
Queue Stats
342W - 440L
1,434 Elo+
Party 1
Nu Wa
Nu Wa
Morgana05
Nu Wa
Level 34
God Stats
19W - 29L
1,500 SR
Queue Stats
481W - 714L
1,372 Elo+
Party 1
Mulan
Mulan
Trigs
Mulan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 59
1,518 SR
1,413 Elo+

VS

Team Averages
Level 47
1,701 SR
1,736 Elo+
Cerberus
Cerberus
DukeGamer
Cerberus
Level 88
God Stats
27W - 21L
1,621 SR
Queue Stats
149W - 117L
1,643 Elo+
Party 2
Osiris
Osiris
Flaír
Osiris
Level 85
God Stats
6W - 1L
1,703 SR
Queue Stats
15W - 10L
1,806 Elo+
Party 3
Eset
Eset
Koveey
Eset
Level 12
God Stats
2W - 0L
1,721 SR
Queue Stats
3W - 3L
1,824 Elo+
Party 3
Scylla
Scylla
TuMaMiTaChuLiTa
Scylla
Level 9
God Stats
3W - 0L
1,961 SR
Queue Stats
167W - 77L
1,763 Elo+
Party 2
Mercury
Mercury
TuPaPiToChuLiTo
Mercury
Level 42
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 19L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,577
352
798
7,540
3,465
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
12
4 / 5 / 2
6,983
537
7,628
9,187
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
10
0 / 6 / 1
6,136
472
274
8,309
2,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Morgana05
Nu Wa
8
0 / 7 / 2
5,432
418
2,959
7,566
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Trigs
Mulan
11
3 / 3 / 0
6,160
474
3,733
10,445
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DukeGamer
Cerberus
11
3 / 0 / 9
7,328
564
3,170
6,826
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Flaír
Osiris
13
2 / 3 / 2
8,025
617
5,008
9,423
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
Koveey
Eset
12
3 / 2 / 6
7,307
562
5,363
4,718
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 0 / 3
8,747
673
11,608
4,099
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 3 / 7
8,076
621
5,179
9,900
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
7
Kills
25
25
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Cerberus
DukeGamer
Cerberus
3
0
9
7.5
L
Anubis
4
5
2
1
W
Osiris
Flaír
Osiris
2
3
2
1
W
Eset
Koveey
Eset
3
2
6
3
L
Apollo
0
6
1
0.08
L
Nu Wa
Morgana05
Nu Wa
0
7
2
0.14
L
Mulan
Trigs
Mulan
3
3
0
1
W
11
0
3
12.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,392
Damage
30,328
43,047
Taken
34,966
17,563
Mitigated
15,160
8,187
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
798
75
0
1,664
7,540
3,465
0
4,500
2,844
5,676
0
W
Cerberus
DukeGamer
Cerberus
3,170
260
0
1,933
6,826
3,658
488
3,393
3,264
13,306
0
L
Anubis
7,628
262
0
3,365
9,187
3,854
0
2,790
6,253
38,453
0
W
Osiris
Flaír
Osiris
5,008
1,791
0
4,227
9,423
5,409
618
2,728
6,441
0
42,462
W
Eset
Koveey
Eset
5,363
427
127
123
4,718
1,423
924
1,656
2,955
30,811
0
L
Apollo
274
274
0
1,478
8,309
2,512
116
3,719
4,294
0
30,980
L
Nu Wa
Morgana05
Nu Wa
2,959
643
0
998
7,566
2,151
54
4,910
2,326
17,284
0
L
Mulan
Trigs
Mulan
3,733
577
0
682
10,445
5,581
39
3,138
7,189
0
24,894
W
11,608
1,548
0
1,694
4,099
1,512
1,628
659
3,352
54,416
0
W
5,179
1,739
0
2,870
9,900
3,158
460
2,563
7,248
0
30,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
39,483
238
Minions Killed
331
0
Camps Cleared
0
1,074,759
Distance Traveled
1,256,316
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,577
352
7
1
0
263,448
1
W
Cerberus
7,328
564
18
1
0
263,944
1
L
Anubis
6,983
537
70
5
0
194,525
2
W
Osiris
8,025
617
96
7
0
234,917
1
W
Eset
7,307
562
47
4
0
215,475
4
L
Apollo
6,136
472
73
6
0
228,361
1
L
Nu Wa
5,432
418
36
3
0
169,242
0
L
Mulan
6,160
474
52
4
0
219,183
1
W
Scylla
8,747
673
96
7
0
252,197
1
W
Mercury
8,076
621
74
6
0
289,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role