Player Matchup

Sol
Sol
Gold II
Cxbers
Sol
Gold II
Level 48
God Stats
5W - 6L
1,284 SR
Queue Stats
102W - 93L
1,754 MMR
Party 2
Athena
Athena
Platinum V
Graeka
Athena
Platinum V
Level 66
God Stats
239W - 205L
1,525 SR
Queue Stats
872W - 846L
1,768 MMR
Solo
Chang'e
Chang'e
Platinum V
Nito0
Chang'e
Platinum V
Level 153
God Stats
4W - 1L
1,500 SR
Queue Stats
184W - 178L
1,764 MMR
Solo
Serqet
Serqet
Gold III
Stopyou
Serqet
Gold III
Level 64
God Stats
4W - 2L
1,266 SR
Queue Stats
63W - 50L
1,749 MMR
Party 2
Hercules
Hercules
Gold II
ZALGO122
Hercules
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 98
1,415 SR
1,707 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,670 SR
1,701 MMR
Cupid
Cupid
Gold IV
CleetusMcYeetus
Cupid
Gold IV
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 117L
1,748 MMR
Solo
Guan Yu
Guan Yu
Platinum III
CrackshotCletus
Guan Yu
Platinum III
Level 160
God Stats
6W - 2L
1,969 SR
Queue Stats
121W - 109L
1,747 MMR
Solo
Scylla
Scylla
Gold I
Hickarõ
Scylla
Gold I
Level 151
God Stats
5W - 4L
1,562 SR
Queue Stats
37W - 42L
1,760 MMR
Party 1
Ganesha
Ganesha
Gold III
Nihiilous
Ganesha
Gold III
Level 128
God Stats
2W - 1L
1,819 SR
Queue Stats
63W - 54L
1,751 MMR
Solo
Hun Batz
Hun Batz
Gold I
terrialeder990
Hun Batz
Gold I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cxbers
Sol
19
3 / 0 / 10
12,449
655
8,068
14,237
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Athena
Graeka
Athena
18
9 / 0 / 11
12,244
644
15,416
14,440
7,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
Nito0
Chang'e
18
8 / 0 / 6
12,025
633
7,875
6,813
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Stopyou
Serqet
16
5 / 1 / 8
11,115
585
9,780
12,307
6,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
ZALGO122
Hercules
17
5 / 0 / 10
11,798
621
14,422
23,303
23,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
SetTsukuyomiApolloCu ChulainnPersephone

VS

Bans
NemesisAnhurGebJanusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,106
479
3,936
10,493
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 6 / 0
8,455
445
5,724
16,393
14,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Hickarõ
Scylla
14
1 / 6 / 0
8,825
464
4,834
10,998
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Nihiilous
Ganesha
10
0 / 9 / 1
7,263
382
4,039
19,753
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
13
0 / 5 / 0
7,767
409
5,610
14,968
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
2
30
Kills
1
1
Deaths
30
45
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
6
0
0
W
Sol
Cxbers
Sol
3
0
10
8
W
Athena
Graeka
Athena
9
0
11
14.5
L
Scylla
Hickarõ
Scylla
1
6
0
0.17
L
Ganesha
Nihiilous
Ganesha
0
9
1
0.06
W
Chang'e
Nito0
Chang'e
8
0
6
11
W
Serqet
Stopyou
Serqet
5
1
8
9
W
Hercules
ZALGO122
Hercules
5
0
10
10
L
Hun Batz
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,561
Damage
24,143
71,100
Taken
72,605
45,014
Mitigated
35,302
43,637
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,936
2,113
711
2,321
10,493
2,689
414
4,771
5,336
0
62,700
L
5,724
1,150
0
5,574
16,393
14,906
0
3,386
12,627
0
49,705
W
Sol
Cxbers
Sol
8,068
1,921
0
10,092
14,237
5,473
9,615
1,571
12,626
102,605
0
W
Athena
Graeka
Athena
15,416
5,854
0
7,029
14,440
7,067
96
2,115
12,275
90,731
0
L
Scylla
Hickarõ
Scylla
4,834
907
0
722
10,998
3,286
0
4,679
5,827
66,897
0
L
Ganesha
Nihiilous
Ganesha
4,039
508
0
2,713
19,753
9,563
0
11,244
8,296
18,521
0
W
Chang'e
Nito0
Chang'e
7,875
340
3,761
4,723
6,813
2,593
2,534
1,111
5,612
74,834
0
W
Serqet
Stopyou
Serqet
9,780
1,491
0
4,098
12,307
6,733
170
3,418
8,753
0
32,964
W
Hercules
ZALGO122
Hercules
14,422
6,030
0
13,934
23,303
23,148
1,034
2,492
20,333
260
61,810
L
Hun Batz
5,610
1,598
0
3,698
14,968
4,858
0
6,733
7,826
0
56,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,631
Gold Earned
41,416
610
Minions Killed
499
0
Camps Cleared
0
2,098,488
Distance Traveled
1,787,929
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,106
479
132
7
0
336,200
5
L
Guan Yu
8,455
445
108
6
0
365,728
3
W
Sol
12,449
655
145
8
0
353,282
0
W
Athena
12,244
644
154
8
0
515,215
9
L
Scylla
8,825
464
155
8
0
336,347
3
L
Ganesha
7,263
382
8
0
0
353,937
3
W
Chang'e
12,025
633
160
8
0
410,464
8
W
Serqet
11,115
585
38
2
0
433,168
5
W
Hercules
11,798
621
113
6
0
386,359
4
L
Hun Batz
7,767
409
96
5
0
395,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role