Player Matchup

Izanami
Izanami
BOOTYIN
Izanami
Level 14
God Stats
4W - 4L
1,563 SR
Queue Stats
76W - 49L
1,448 Elo+
Solo
Guan Yu
Guan Yu
MunЯФd
Guan Yu
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
PansToons
Kukulkan
Level 15
God Stats
0W - 1L
1,584 SR
Queue Stats
61W - 57L
1,355 Elo+
Party 2
Thor
Thor
Reallydiao
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 52L
1,232 Elo+
Party 2
Ymir
Ymir
UncutNom
Ymir
Level 14
God Stats
0W - 3L
1,292 SR
Queue Stats
36W - 45L
1,479 Elo+
Solo
Team Averages
Level 21
1,488 SR
1,403 Elo+

VS

Team Averages
Level 22
1,773 SR
1,494 Elo+
Kumbhakarna
Kumbhakarna
Gustanna
Kumbhakarna
Level 25
God Stats
2W - 0L
1,847 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
Nasradin
Anubis
Level 18
God Stats
30W - 21L
1,762 SR
Queue Stats
146W - 114L
1,438 Elo+
Solo
Danzaburou
Danzaburou
NlAG
Danzaburou
Level 16
God Stats
8W - 7L
1,649 SR
Queue Stats
110W - 94L
1,530 Elo+
Solo
Loki
Loki
TacoJuan420
Loki
Level 8
God Stats
1W - 0L
1,828 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
lARR143
Da Ji
Level 44
God Stats
1W - 0L
1,780 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOOTYIN
Izanami
16
6 / 5 / 3
10,212
511
12,349
18,397
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
MunЯФd
Guan Yu
17
4 / 5 / 1
10,458
523
8,923
18,627
15,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
PansToons
Kukulkan
15
5 / 10 / 0
9,974
499
11,553
13,839
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 7 / 2
8,868
443
3,743
16,585
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
2 / 4 / 5
7,850
393
2,589
8,931
7,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Gustanna
Kumbhakarna
16
4 / 4 / 5
10,023
501
4,828
15,344
10,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Nasradin
Anubis
20
9 / 2 / 3
12,569
628
12,816
12,689
7,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NlAG
Danzaburou
15
3 / 5 / 7
10,412
521
10,067
13,102
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 5 / 3
11,687
584
15,299
14,776
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
lARR143
Da Ji
17
8 / 3 / 7
11,587
579
11,590
14,589
8,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
19
Kills
31
31
Deaths
19
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
BOOTYIN
Izanami
6
5
3
1.5
W
Kumbhakarna
Gustanna
Kumbhakarna
4
4
5
1.63
L
Guan Yu
MunЯФd
Guan Yu
4
5
1
0.9
W
Anubis
Nasradin
Anubis
9
2
3
5.25
W
Danzaburou
NlAG
Danzaburou
3
5
7
1.3
L
Kukulkan
PansToons
Kukulkan
5
10
0
0.5
L
2
7
2
0.43
W
7
5
3
1.7
L
Ymir
2
4
5
1.13
W
Da Ji
lARR143
Da Ji
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,157
Damage
54,600
76,379
Taken
70,500
39,505
Mitigated
34,544
16,829
Healing
20,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BOOTYIN
Izanami
12,349
7,139
0
5,040
18,397
6,506
3,900
5,105
13,292
0
69,441
W
Kumbhakarna
Gustanna
Kumbhakarna
4,828
262
354
492
15,344
10,765
960
1,723
13,621
35,154
0
L
Guan Yu
MunЯФd
Guan Yu
8,923
1,701
231
5,655
18,627
15,528
17
1,045
17,582
0
59,562
W
Anubis
Nasradin
Anubis
12,816
428
0
6,944
12,689
7,162
2,409
6,130
6,559
80,661
0
W
Danzaburou
NlAG
Danzaburou
10,067
4,683
0
2,047
13,102
3,933
2,138
2,109
10,993
0
51,131
L
Kukulkan
PansToons
Kukulkan
11,553
703
0
543
13,839
4,689
64
6,517
7,322
52,771
0
L
3,743
394
258
4,422
16,585
5,696
294
3,504
13,081
0
41,185
W
15,299
7,279
0
3,375
14,776
4,091
2,790
1,895
12,881
0
58,105
L
Ymir
2,589
928
0
680
8,931
7,086
0
1,473
7,458
17,352
0
W
Da Ji
lARR143
Da Ji
11,590
2,844
769
6,022
14,589
8,593
1,478
2,285
12,304
0
60,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
56,278
452
Minions Killed
463
0
Camps Cleared
0
1,480,323
Distance Traveled
1,897,812
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,212
511
126
6
0
340,052
1
W
Kumbhakarna
10,023
501
51
3
0
382,220
3
L
Guan Yu
10,458
523
118
6
0
315,041
0
W
Anubis
12,569
628
162
8
0
326,808
2
W
Danzaburou
10,412
521
79
4
0
386,742
6
L
Kukulkan
9,974
499
106
5
0
310,638
2
L
Thor
8,868
443
75
4
0
297,031
0
W
Loki
11,687
584
93
5
0
404,514
0
L
Ymir
7,850
393
27
1
0
217,561
3
W
Da Ji
11,587
579
78
4
0
397,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role