Player Matchup

Pele
Pele
HeMiVert
Pele
Level 16
God Stats
4W - 3L
1,352 SR
Queue Stats
86W - 102L
1,361 Elo+
Party 2
Izanami
Izanami
NRV_Major
Izanami
Level 29
God Stats
20W - 32L
1,441 SR
Queue Stats
420W - 573L
1,374 Elo+
Party 2
Hel
Hel
ZZalmogZZ
Hel
Level 23
God Stats
10W - 8L
1,532 SR
Queue Stats
44W - 64L
1,341 Elo+
Solo
Team Averages
Level 23
1,441 SR
1,359 Elo+

VS

Team Averages
Level 30
1,620 SR
1,431 Elo+
Fenrir
Fenrir
Adem_105
Fenrir
Level 17
God Stats
4W - 2L
1,715 SR
Queue Stats
66W - 61L
1,433 Elo+
Party 1
Tiamat
Tiamat
StutenBaron97
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,376 Elo+
Solo
Chaac
Chaac
emin_40
Chaac
Level 58
God Stats
5W - 9L
1,645 SR
Queue Stats
85W - 77L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 3 / 10
11,379
711
13,165
18,295
7,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
NRV_Major
Izanami
14
3 / 4 / 9
11,120
695
8,221
13,138
5,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
9 / 6 / 6
12,438
777
13,553
13,946
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adem_105
Fenrir
13
3 / 8 / 5
10,034
627
8,134
16,206
7,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 4 / 8
10,224
639
6,215
13,006
11,842
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
emin_40
Chaac
16
8 / 3 / 3
12,007
750
17,085
17,251
11,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
15
Kills
13
13
Deaths
15
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Adem_105
Fenrir
3
8
5
0.69
W
Pele
3
3
10
2.67
W
Izanami
NRV_Major
Izanami
3
4
9
1.88
L
2
4
8
1.5
W
9
6
6
2
L
Chaac
emin_40
Chaac
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,939
Damage
31,434
45,379
Taken
46,463
17,836
Mitigated
30,675
23,554
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Adem_105
Fenrir
8,134
2,049
0
835
16,206
7,335
0
5,477
10,507
0
18,951
W
Pele
13,165
4,186
889
9,045
18,295
7,310
1,064
1,964
16,331
0
62,595
W
Izanami
NRV_Major
Izanami
8,221
6,255
342
3,985
13,138
5,002
752
1,470
11,668
0
42,168
L
6,215
994
1,075
2,026
13,006
11,842
0
4,119
8,627
19,833
0
W
13,553
2,133
3,659
5,634
13,946
5,524
996
2,892
11,054
52,471
0
L
Chaac
emin_40
Chaac
17,085
3,878
658
5,248
17,251
11,498
0
3,292
13,752
0
60,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,937
Gold Earned
32,265
215
Minions Killed
121
0
Camps Cleared
0
856,332
Distance Traveled
758,380
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,034
627
19
1
0
218,963
0
W
Pele
11,379
711
73
5
0
307,797
2
W
Izanami
11,120
695
62
4
0
281,873
0
L
Tiamat
10,224
639
19
1
0
248,364
0
W
Hel
12,438
777
80
5
0
266,662
0
L
Chaac
12,007
750
83
5
0
291,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role