Player Matchup

Ravana
Ravana
Goosey-Bumps
Ravana
Level 17
God Stats
30W - 12L
1,694 SR
Queue Stats
149W - 124L
1,538 Elo+
Solo
Olorun
Olorun
LostBerserker
Olorun
Level 11
God Stats
1W - 1L
1,541 SR
Queue Stats
13W - 9L
1,577 Elo+
Party 1
Bellona
Bellona
Nadare_0
Bellona
Level 19
God Stats
2W - 0L
1,690 SR
Queue Stats
70W - 73L
1,418 Elo+
Solo
Yemoja
Yemoja
Seranwrap0402033
Yemoja
Level 28
God Stats
25W - 23L
1,582 SR
Queue Stats
336W - 343L
1,337 Elo+
Solo
Tiamat
Tiamat
x-SadPhilosopher
Tiamat
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,480 Elo+
Party 1
Team Averages
Level 19
1,601 SR
1,470 Elo+

VS

Team Averages
Level 16
1,443 SR
1,467 Elo+
Heimdallr
Heimdallr
BAMF2686
Heimdallr
Level 22
God Stats
3W - 6L
1,321 SR
Queue Stats
61W - 56L
1,519 Elo+
Party 2
Nemesis
Nemesis
Superfas7
Nemesis
Level 4
God Stats
3W - 3L
1,543 SR
Queue Stats
23W - 15L
1,373 Elo+
Solo
Chaac
Chaac
TheCosead13
Chaac
Level 14
God Stats
2W - 2L
1,320 SR
Queue Stats
11W - 10L
1,520 Elo+
Solo
Merlin
Merlin
Wildsirlef11
Merlin
Level 16
God Stats
3W - 5L
1,529 SR
Queue Stats
61W - 41L
1,446 Elo+
Solo
Cthulhu
Cthulhu
ethang123
Cthulhu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 89L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
5 / 0 / 1
10,448
550
7,164
9,641
4,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 6 / 3
8,336
439
13,805
23,086
9,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Nadare_0
Bellona
15
1 / 3 / 0
9,059
477
1,667
9,947
7,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 4
8,887
468
6,052
12,297
8,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
0 / 4 / 0
8,749
460
3,837
8,549
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BAMF2686
Heimdallr
13
3 / 4 / 4
8,044
423
10,197
12,975
4,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Superfas7
Nemesis
11
2 / 0 / 4
7,747
408
5,008
3,947
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
6,605
348
2,491
4,124
2,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Merlin
17
5 / 0 / 0
10,545
555
8,538
8,853
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ethang123
Cthulhu
13
3 / 4 / 4
8,886
468
11,146
16,671
11,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
9
Kills
14
15
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BAMF2686
Heimdallr
3
4
4
1.25
W
Ravana
5
0
1
5.5
W
2
6
3
0.58
W
Bellona
Nadare_0
Bellona
1
3
0
0.33
W
1
2
4
1.5
L
Nemesis
Superfas7
Nemesis
2
0
4
4
L
1
1
0
1
L
Merlin
5
0
0
5
L
Cthulhu
ethang123
Cthulhu
3
4
4
1.25
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,525
Damage
37,380
63,520
Taken
46,570
33,470
Mitigated
23,020
27,629
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BAMF2686
Heimdallr
10,197
3,864
0
279
12,975
4,817
555
8,395
4,580
0
33,837
W
Ravana
7,164
1,505
0
5,473
9,641
4,621
186
2,028
7,438
0
83,432
W
13,805
7,334
1,188
11,902
23,086
9,428
819
7,227
15,813
65,656
0
W
Bellona
Nadare_0
Bellona
1,667
561
0
2,028
9,947
7,207
2,692
0
9,672
1,012
38,668
W
6,052
1,363
3,926
1,650
12,297
8,379
225
5,021
7,236
24,760
0
L
Nemesis
Superfas7
Nemesis
5,008
2,469
0
676
3,947
1,211
540
726
3,100
0
26,460
L
2,491
62
0
1,669
4,124
2,182
180
0
3,974
0
14,333
L
Merlin
8,538
397
0
1,746
8,853
2,999
174
4,258
4,137
66,873
0
L
Cthulhu
ethang123
Cthulhu
11,146
1,104
119
500
16,671
11,811
156
9,761
6,910
48,143
0
W
3,837
162
0
1,462
8,549
3,835
432
4,765
3,377
42,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,479
Gold Earned
41,827
430
Minions Killed
340
0
Camps Cleared
0
1,715,422
Distance Traveled
1,420,668
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,044
423
55
3
0
318,896
1
W
Ravana
10,448
550
142
7
0
424,287
3
W
Olorun
8,336
439
80
4
0
363,611
3
W
Bellona
9,059
477
82
4
0
299,592
0
W
Yemoja
8,887
468
36
2
0
318,667
2
L
Nemesis
7,747
408
41
2
0
225,606
0
L
Chaac
6,605
348
28
1
0
142,630
2
L
Merlin
10,545
555
154
8
0
381,106
5
L
Cthulhu
8,886
468
62
3
0
352,430
0
W
Tiamat
8,749
460
90
5
0
309,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role