Player Matchup

Sol
Sol
Asha94
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,673 Elo+
Party 1
Chang'e
Chang'e
Gamerj27
Chang'e
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 32L
1,662 Elo+
Party 1
Kali
Kali
NukeADuck
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,662 Elo+
Party 1
Team Averages
Level 111
1,500 SR
1,665 Elo+

VS

Team Averages
Level 75
1,616 SR
1,658 Elo+
Aphrodite
Aphrodite
Kokeshi
Aphrodite
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Rempathy
Artio
Level 28
God Stats
4W - 2L
1,848 SR
Queue Stats
247W - 146L
1,733 Elo+
Party 2
Heimdallr
Heimdallr
Vaanmitsu
Heimdallr
Level 49
God Stats
14W - 6L
1,500 SR
Queue Stats
107W - 38L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Asha94
Sol
11
0 / 6 / 0
8,533
533
12,007
13,721
9,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Gamerj27
Chang'e
12
1 / 4 / 0
8,906
557
12,302
15,549
14,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
12
0 / 3 / 1
8,809
551
8,372
16,815
19,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kokeshi
Aphrodite
15
3 / 0 / 9
10,412
651
9,294
12,074
7,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
Rempathy
Artio
14
3 / 1 / 9
11,396
712
6,143
12,784
11,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Vaanmitsu
Heimdallr
14
6 / 0 / 5
10,877
680
20,267
17,726
8,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
12
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
Asha94
Sol
0
6
0
0
L
Chang'e
Gamerj27
Chang'e
1
4
0
0.25
W
Aphrodite
Kokeshi
Aphrodite
3
0
9
7.5
L
Kali
0
3
1
0.17
W
Artio
Rempathy
Artio
3
1
9
7.5
W
Heimdallr
Vaanmitsu
Heimdallr
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,681
Damage
35,704
46,085
Taken
42,584
43,926
Mitigated
27,608
7,742
Healing
29,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Asha94
Sol
12,007
4,319
0
1,094
13,721
9,964
826
3,927
9,540
38,338
0
L
Chang'e
Gamerj27
Chang'e
12,302
1,128
1,656
2,970
15,549
14,379
139
5,191
9,718
47,264
0
W
Aphrodite
Kokeshi
Aphrodite
9,294
1,324
9,168
8,593
12,074
7,905
646
6,630
5,444
48,114
0
L
Kali
8,372
2,099
0
2,022
16,815
19,583
308
5,777
10,859
195
31,212
W
Artio
Rempathy
Artio
6,143
1,230
2,496
5,276
12,784
11,216
155
7,824
4,960
17,763
0
W
Heimdallr
Vaanmitsu
Heimdallr
20,267
11,916
0
4,451
17,726
8,487
1,967
10,458
7,268
0
79,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,248
Gold Earned
32,685
153
Minions Killed
189
0
Camps Cleared
0
980,290
Distance Traveled
860,617
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,533
533
46
3
0
257,657
0
L
Chang'e
8,906
557
63
4
0
317,551
7
W
Aphrodite
10,412
651
99
6
0
280,976
9
L
Kali
8,809
551
44
3
0
405,082
6
W
Artio
11,396
712
18
1
0
309,589
2
W
Heimdallr
10,877
680
72
5
0
270,052
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role