Player Matchup

Ymir
Ymir
Fsgaweome
Ymir
Level 13
God Stats
19W - 18L
1,585 SR
Queue Stats
33W - 43L
1,659 Elo+
Party 2
Zeus
Zeus
STAR-WARRIOR_CF
Zeus
Level 28
God Stats
4W - 9L
1,562 SR
Queue Stats
41W - 52L
1,583 Elo+
Party 2
Thanatos
Thanatos
juandavid051810
Thanatos
Level 29
God Stats
2W - 2L
1,763 SR
Queue Stats
63W - 62L
1,623 Elo+
Solo
King Arthur
King Arthur
justcoldk
King Arthur
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
81W - 56L
1,558 Elo+
Party 1
Izanami
Izanami
raindropsfell
Izanami
Level 11
God Stats
3W - 1L
1,884 SR
Queue Stats
55W - 31L
1,847 Elo+
Party 1
Team Averages
Level 18
1,659 SR
1,654 Elo+

VS

Team Averages
Level 18
1,549 SR
1,604 Elo+
Guan Yu
Guan Yu
Bruhhhhhhhhhhh1
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,647 Elo+
Solo
Zeus
Zeus
Forgotten728
Zeus
Level 28
God Stats
3W - 5L
1,693 SR
Queue Stats
56W - 82L
1,611 Elo+
Solo
Ganesha
Ganesha
Miliogazzo
Ganesha
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 6L
1,670 Elo+
Solo
Chernobog
Chernobog
Onyyx-iwnl
Chernobog
Level 29
God Stats
34W - 33L
1,555 SR
Queue Stats
84W - 89L
1,484 Elo+
Solo
Bakasura
Bakasura
Plagued_Dreams
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 3 / 4
6,672
607
2,074
8,319
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 0
6,267
570
5,619
8,256
2,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
11
1 / 0 / 0
6,437
585
1,890
8,121
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
justcoldk
King Arthur
12
3 / 0 / 0
7,024
639
6,120
6,882
3,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
12
5 / 0 / 2
6,921
629
11,509
6,532
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,592
508
3,923
7,308
6,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 2 / 1
6,174
561
4,230
4,938
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Miliogazzo
Ganesha
8
0 / 2 / 4
5,111
465
3,086
7,958
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Onyyx-iwnl
Chernobog
8
1 / 5 / 2
4,789
435
4,554
9,680
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
8
2 / 4 / 1
5,227
475
3,220
8,240
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
14
Kills
7
7
Deaths
14
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
3
2
1
1.75
W
Ymir
3
3
4
1.67
L
Ganesha
Miliogazzo
Ganesha
0
2
4
1
L
Chernobog
Onyyx-iwnl
Chernobog
1
5
2
0.4
L
Bakasura
2
4
1
0.63
W
2
4
0
0.5
W
Thanatos
1
0
0
1
W
King Arthur
justcoldk
King Arthur
3
0
0
3
W
Izanami
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,212
Damage
19,013
38,110
Taken
38,124
14,776
Mitigated
18,808
20,714
Healing
7,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,923
878
440
1,293
7,308
6,122
0
347
6,631
0
27,361
L
4,230
600
0
636
4,938
1,627
377
3,095
1,843
21,769
0
W
Ymir
2,074
448
0
1,431
8,319
4,638
474
1,976
6,343
18,367
0
L
Ganesha
Miliogazzo
Ganesha
3,086
224
222
1,431
7,958
4,883
179
2,027
5,931
11,188
0
L
Chernobog
Onyyx-iwnl
Chernobog
4,554
2,661
0
1,705
9,680
2,438
338
1,435
8,245
0
19,197
L
Bakasura
3,220
2,565
441
1,657
8,240
3,738
1,031
789
7,401
0
14,444
W
5,619
1,005
0
2,888
8,256
2,043
765
3,029
4,693
28,252
0
W
Thanatos
1,890
679
0
9,221
8,121
2,450
434
854
7,231
0
37,632
W
King Arthur
justcoldk
King Arthur
6,120
563
0
3,791
6,882
3,781
134
177
6,561
0
38,868
W
Izanami
11,509
8,043
0
3,383
6,532
1,864
3,969
871
5,661
0
54,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
26,893
340
Minions Killed
188
0
Camps Cleared
0
1,028,979
Distance Traveled
1,006,967
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,592
508
59
5
0
210,749
2
L
Zeus
6,174
561
47
4
0
193,800
0
W
Ymir
6,672
607
22
2
0
228,623
4
L
Ganesha
5,111
465
3
0
0
208,926
1
L
Chernobog
4,789
435
39
4
0
191,416
1
L
Bakasura
5,227
475
40
4
0
202,076
0
W
Zeus
6,267
570
48
4
0
176,938
0
W
Thanatos
6,437
585
86
8
0
220,507
3
W
King Arthur
7,024
639
75
7
0
228,692
1
W
Izanami
6,921
629
109
10
0
174,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role