Player Matchup

Ra
Ra
KingRetroz
Ra
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
207W - 184L
1,464 Elo+
Party 2
Cerberus
Cerberus
SeparatedMango1
Cerberus
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
269W - 223L
1,514 Elo+
Party 2
Bakasura
Bakasura
Spoons Requiem
Bakasura
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 239L
1,556 Elo+
Party 2
Anhur
Anhur
The WuTang Wolf
Anhur
Level 61
God Stats
6W - 14L
1,531 SR
Queue Stats
534W - 482L
1,526 Elo+
Party 2
Bellona
Bellona
mahlee whopped
Bellona
Level 45
God Stats
107W - 102L
1,499 SR
Queue Stats
183W - 186L
1,486 Elo+
Party 2
Team Averages
Level 93
1,506 SR
1,509 Elo+

VS

Team Averages
Level 58
1,703 SR
1,658 Elo+
Chiron
Chiron
Escapey-_-
Chiron
Level 67
God Stats
18W - 6L
1,891 SR
Queue Stats
180W - 151L
1,637 Elo+
Party 3
King Arthur
King Arthur
MagmaFrags_YT
King Arthur
Level 104
God Stats
66W - 48L
1,571 SR
Queue Stats
199W - 172L
1,610 Elo+
Party 3
Nemesis
Nemesis
NJPlayz--YT
Nemesis
Level 25
God Stats
26W - 15L
1,672 SR
Queue Stats
248W - 219L
1,562 Elo+
Party 3
Khepri
Khepri
Rembotism
Khepri
Level 65
God Stats
2W - 6L
1,495 SR
Queue Stats
153W - 109L
1,627 Elo+
Party 1
Chang'e
Chang'e
SapphicSpace
Chang'e
Level 29
God Stats
1W - 0L
1,888 SR
Queue Stats
27W - 8L
1,855 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
9,056
431
6,933
14,400
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
1 / 2 / 3
8,373
399
14,725
16,828
11,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
17
3 / 6 / 1
10,354
493
8,055
21,463
7,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 1
8,483
404
7,748
11,715
3,697
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 1
9,767
465
4,999
13,405
11,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Escapey-_-
Chiron
18
4 / 1 / 6
11,971
570
9,602
13,696
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
MagmaFrags_YT
King Arthur
18
5 / 2 / 5
11,682
556
10,303
15,897
14,586
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
NJPlayz--YT
Nemesis
16
3 / 1 / 11
10,459
498
5,939
12,279
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
Rembotism
Khepri
16
1 / 2 / 13
10,594
504
6,373
13,008
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
SapphicSpace
Chang'e
19
9 / 1 / 7
12,748
607
25,787
17,048
6,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
6
Kills
22
22
Deaths
7
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chiron
Escapey-_-
Chiron
4
1
6
7
L
0
7
2
0.14
W
King Arthur
MagmaFrags_YT
King Arthur
5
2
5
3.75
W
Nemesis
NJPlayz--YT
Nemesis
3
1
11
8.5
W
Khepri
Rembotism
Khepri
1
2
13
3.75
W
Chang'e
SapphicSpace
Chang'e
9
1
7
12.5
L
Cerberus
1
2
3
1.25
L
Bakasura
3
6
1
0.58
L
0
4
1
0.13
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,460
Damage
58,004
77,811
Taken
71,928
38,731
Mitigated
41,015
22,049
Healing
28,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Escapey-_-
Chiron
9,602
5,092
715
5,752
13,696
4,447
1,340
4,857
8,453
0
96,228
L
6,933
260
965
2,567
14,400
5,070
520
9,568
4,458
61,648
0
W
King Arthur
MagmaFrags_YT
King Arthur
10,303
1,453
0
4,939
15,897
14,586
534
1,434
13,680
0
66,762
W
Nemesis
NJPlayz--YT
Nemesis
5,939
2,295
0
1,095
12,279
4,726
1,187
2,655
9,297
0
69,417
W
Khepri
Rembotism
Khepri
6,373
247
0
2,934
13,008
10,260
441
5,517
6,344
29,577
0
W
Chang'e
SapphicSpace
Chang'e
25,787
1,343
3,891
8,963
17,048
6,996
2,341
6,728
9,588
105,740
0
L
Cerberus
14,725
531
540
3,584
16,828
11,187
0
8,482
7,958
34,328
0
L
Bakasura
8,055
4,761
0
7,860
21,463
7,546
0
7,673
13,540
0
65,192
L
7,748
3,376
0
3,527
11,715
3,697
567
3,527
8,104
0
54,620
L
4,999
656
0
3,006
13,405
11,231
338
1,768
11,591
0
52,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,033
Gold Earned
57,454
533
Minions Killed
594
0
Camps Cleared
0
1,872,281
Distance Traveled
2,038,967
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,971
570
147
7
0
399,792
2
L
Ra
9,056
431
126
6
0
358,731
4
W
King Arthur
11,682
556
134
6
0
381,450
5
W
Nemesis
10,459
498
100
5
0
471,160
0
W
Khepri
10,594
504
24
1
0
420,815
7
W
Chang'e
12,748
607
189
9
0
365,750
6
L
Cerberus
8,373
399
37
2
0
391,690
4
L
Bakasura
10,354
493
128
6
0
417,099
0
L
Anhur
8,483
404
109
5
0
339,917
1
L
Bellona
9,767
465
133
6
0
364,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role