Player Matchup

Ares
Ares
B11L11A11N11K
Ares
Level 31
God Stats
1W - 1L
1,736 SR
Queue Stats
186W - 250L
1,257 Elo+
Party 3
Anubis
Anubis
Damnedsoul07
Anubis
Level 32
God Stats
2W - 8L
1,376 SR
Queue Stats
178W - 246L
1,214 Elo+
Party 3
King Arthur
King Arthur
SrRayden201
King Arthur
Level 48
God Stats
0W - 3L
1,213 SR
Queue Stats
321W - 368L
1,431 Elo+
Party 2
Mercury
Mercury
superpablo594
Mercury
Level 46
God Stats
6W - 13L
1,351 SR
Queue Stats
140W - 189L
1,230 Elo+
Party 2
Neith
Neith
tobisugar
Neith
Level 28
God Stats
13W - 9L
1,617 SR
Queue Stats
20W - 12L
1,552 Elo+
Party 2
Team Averages
Level 37
1,459 SR
1,337 Elo+

VS

Team Averages
Level 62
1,563 SR
1,362 Elo+
Aphrodite
Aphrodite
EmeraldThe1st
Aphrodite
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 203L
1,337 Elo+
Party 1
Cernunnos
Cernunnos
POWERSCHRIST
Cernunnos
Level 69
God Stats
9W - 6L
1,612 SR
Queue Stats
113W - 144L
1,324 Elo+
Party 1
Chaac
Chaac
Phantomsin837
Chaac
Level 63
God Stats
10W - 10L
1,547 SR
Queue Stats
93W - 120L
1,389 Elo+
Party 1
Ah Puch
Ah Puch
SoulShardGames
Ah Puch
Level 47
God Stats
5W - 3L
1,654 SR
Queue Stats
30W - 42L
1,436 Elo+
Party 1
Neith
Neith
itsjusttyson
Neith
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
455W - 460L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,544
388
5,207
17,562
9,925
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
17
4 / 9 / 0
10,734
488
9,741
15,030
8,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
SrRayden201
King Arthur
15
0 / 6 / 2
9,201
418
8,672
18,283
15,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
16
1 / 7 / 4
9,952
452
8,355
17,733
6,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
tobisugar
Neith
14
3 / 4 / 1
9,317
424
4,529
10,115
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
EmeraldThe1st
Aphrodite
16
2 / 1 / 16
10,486
477
6,335
11,884
8,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
POWERSCHRIST
Cernunnos
19
8 / 3 / 10
12,329
560
16,404
17,492
9,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
9 / 0 / 6
12,530
570
10,822
14,093
18,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 4 / 8
11,253
512
11,272
12,775
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 2 / 7
10,357
471
12,057
11,888
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
79
10
Kills
32
32
Deaths
10
8
Assists
47
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Anubis
4
9
0
0.44
W
Aphrodite
EmeraldThe1st
Aphrodite
2
1
16
10
W
Cernunnos
POWERSCHRIST
Cernunnos
8
3
10
4.33
W
9
0
6
12
W
5
4
8
2.25
L
King Arthur
SrRayden201
King Arthur
0
6
2
0.17
W
8
2
7
5.75
L
Mercury
1
7
4
0.43
L
Neith
tobisugar
Neith
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
56,890
78,723
Taken
68,132
43,050
Mitigated
45,844
18,474
Healing
27,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,207
831
0
725
17,562
9,925
0
3,347
14,099
24,229
0
L
Anubis
9,741
660
1,125
3,961
15,030
8,407
19
5,292
9,607
47,105
0
W
Aphrodite
EmeraldThe1st
Aphrodite
6,335
1,932
5,605
7,383
11,884
8,877
2,026
5,580
6,034
34,704
0
W
Cernunnos
POWERSCHRIST
Cernunnos
16,404
10,954
0
2,097
17,492
9,685
4,998
1,364
15,853
0
97,081
W
10,822
1,634
255
6,647
14,093
18,763
2,874
654
13,071
0
59,485
W
11,272
859
26
2,125
12,775
4,570
2,155
970
11,755
56,457
0
L
King Arthur
SrRayden201
King Arthur
8,672
1,512
0
3,174
18,283
15,265
0
1,936
15,976
0
55,384
W
12,057
5,411
0
3,445
11,888
3,949
3,893
5,726
5,887
0
41,505
L
Mercury
8,355
2,140
0
5,698
17,733
6,197
1,116
1,659
15,864
0
71,533
L
Neith
tobisugar
Neith
4,529
1,092
0
3,791
10,115
3,256
1,753
4,578
5,085
0
44,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,748
Gold Earned
56,955
400
Minions Killed
491
0
Camps Cleared
0
1,754,603
Distance Traveled
1,857,598
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,544
388
32
1
0
349,900
7
L
Anubis
10,734
488
86
4
0
314,766
0
W
Aphrodite
10,486
477
68
3
0
396,336
0
W
Cernunnos
12,329
560
138
6
0
392,261
0
W
Chaac
12,530
570
121
6
0
407,316
0
W
Ah Puch
11,253
512
104
5
0
343,752
0
L
King Arthur
9,201
418
95
4
0
407,817
0
W
Neith
10,357
471
60
3
0
317,933
0
L
Mercury
9,952
452
120
5
0
423,578
4
L
Neith
9,317
424
67
3
0
258,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role