Player Matchup

Cerberus
Cerberus
Bronze III
InfamousGrizzly
Cerberus
Bronze III
Level 122
God Stats
11W - 5L
1,855 SR
Queue Stats
19W - 15L
1,505 MMR
Party 2
Bellona
Bellona
Gold II
M3mentoMori
Bellona
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
MakeItNastyy
Anhur
Silver II
Level 140
God Stats
5W - 4L
1,537 SR
Queue Stats
18W - 17L
1,512 MMR
Solo
Discordia
Discordia
Silver II
senjuflashy
Discordia
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Bronze III
vCalculated
Nemesis
Bronze III
Level 41
God Stats
7W - 4L
1,682 SR
Queue Stats
26W - 20L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,615 SR
1,503 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,634 SR
1,517 MMR
Scylla
Scylla
Gold IV
Plowskii
Scylla
Gold IV
Level 105
God Stats
109W - 85L
1,639 SR
Queue Stats
2,035W - 2,022L
1,462 MMR
Party 1
Ganesha
Ganesha
Bronze III
STWART9930
Ganesha
Bronze III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
Tikaxbl
Hachiman
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
bodmon08
Achilles
Bronze III
Level 65
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
mage76
Hun Batz
Gold III
Level 154
God Stats
3W - 2L
1,766 SR
Queue Stats
211W - 182L
1,621 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 2 / 11
10,110
506
5,998
19,395
18,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
M3mentoMori
Bellona
17
3 / 2 / 6
11,471
574
15,882
22,896
20,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
2 / 0 / 8
11,694
585
7,261
14,039
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
senjuflashy
Discordia
17
3 / 2 / 10
11,133
557
14,273
9,514
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
vCalculated
Nemesis
19
17 / 3 / 4
13,112
656
23,723
18,767
10,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetDanzaburouCu ChulainnNu WaPersephone

VS

Bans
CthulhuAgniApolloJanusRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Plowskii
Scylla
15
2 / 6 / 4
9,528
476
6,024
12,932
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
STWART9930
Ganesha
14
1 / 5 / 5
9,315
466
6,281
17,366
14,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Tikaxbl
Hachiman
17
0 / 4 / 0
9,998
500
8,826
16,202
5,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
bodmon08
Achilles
16
2 / 4 / 3
9,193
460
11,914
20,493
23,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
mage76
Hun Batz
14
4 / 6 / 2
9,220
461
12,227
20,511
8,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
25
Kills
9
9
Deaths
25
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
2
11
2.75
W
Bellona
M3mentoMori
Bellona
3
2
6
3
W
2
0
8
6
L
Scylla
Plowskii
Scylla
2
6
4
0.67
L
Ganesha
STWART9930
Ganesha
1
5
5
0.7
L
Hachiman
Tikaxbl
Hachiman
0
4
0
0
L
Achilles
bodmon08
Achilles
2
4
3
0.88
L
Hun Batz
mage76
Hun Batz
4
6
2
0.83
W
Discordia
senjuflashy
Discordia
3
2
10
4
W
Nemesis
vCalculated
Nemesis
17
3
4
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,137
Damage
45,272
84,611
Taken
87,504
58,652
Mitigated
55,150
33,894
Healing
24,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,998
444
0
8,348
19,395
18,927
587
4,475
14,768
30,022
0
W
Bellona
M3mentoMori
Bellona
15,882
6,395
0
13,315
22,896
20,374
1,621
1,600
20,590
304
71,545
W
7,261
3,386
0
6,503
14,039
5,296
1,562
2,095
11,904
0
89,600
L
Scylla
Plowskii
Scylla
6,024
470
0
2,502
12,932
3,953
0
6,035
6,363
51,970
0
L
Ganesha
STWART9930
Ganesha
6,281
714
0
1,827
17,366
14,231
0
7,536
9,588
25,480
0
L
Hachiman
Tikaxbl
Hachiman
8,826
4,522
0
8,775
16,202
5,042
462
1,360
14,792
0
93,443
L
Achilles
bodmon08
Achilles
11,914
2,849
0
5,205
20,493
23,724
0
2,731
17,696
0
52,374
L
Hun Batz
mage76
Hun Batz
12,227
4,304
0
5,793
20,511
8,200
0
2,096
18,237
0
63,568
W
Discordia
senjuflashy
Discordia
14,273
1,045
0
2,626
9,514
3,901
1,142
2,717
6,599
78,019
0
W
Nemesis
vCalculated
Nemesis
23,723
15,237
0
3,102
18,767
10,154
913
3,765
14,749
0
99,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,520
Gold Earned
47,254
570
Minions Killed
481
0
Camps Cleared
0
2,019,717
Distance Traveled
1,863,638
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,110
506
56
3
0
378,851
7
W
Bellona
11,471
574
131
7
0
413,540
3
W
Anhur
11,694
585
155
8
0
365,724
5
L
Scylla
9,528
476
133
7
0
373,015
7
L
Ganesha
9,315
466
8
0
0
387,885
7
L
Hachiman
9,998
500
156
8
0
334,226
6
L
Achilles
9,193
460
87
4
0
372,210
10
L
Hun Batz
9,220
461
97
5
0
396,302
5
W
Discordia
11,133
557
126
6
0
395,984
6
W
Nemesis
13,112
656
102
5
0
465,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role