Player Matchup

Hun Batz
Hun Batz
Agustantu
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 70L
1,543 Elo+
Solo
Achilles
Achilles
LauHax
Achilles
Level 24
God Stats
6W - 8L
1,392 SR
Queue Stats
61W - 54L
1,466 Elo+
Solo
Fafnir
Fafnir
cHARLIebOY46
Fafnir
Level 10
God Stats
7W - 11L
1,422 SR
Queue Stats
10W - 14L
1,390 Elo+
Solo
Anubis
Anubis
etasonic
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,165 Elo+
Solo
Chernobog
Chernobog
hackeadobrojajas
Chernobog
Level 25
God Stats
5W - 1L
1,739 SR
Queue Stats
23W - 21L
1,593 Elo+
Solo
Team Averages
Level 17
1,511 SR
1,431 Elo+

VS

Team Averages
Level 12
1,516 SR
1,329 Elo+
Olorun
Olorun
Juuniiin
Olorun
Level 18
God Stats
4W - 3L
1,559 SR
Queue Stats
61W - 75L
1,349 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nasaki132
Tsukuyomi
Level 5
God Stats
7W - 10L
1,521 SR
Queue Stats
7W - 15L
1,204 Elo+
Party 1
Rama
Rama
Pishulaperro
Rama
Level 27
God Stats
6W - 1L
1,879 SR
Queue Stats
78W - 53L
1,620 Elo+
Solo
Odin
Odin
j040VAC
Odin
Level 4
God Stats
1W - 3L
1,140 SR
Queue Stats
2W - 7L
1,265 Elo+
Party 1
Thor
Thor
pedropgone
Thor
Level 5
God Stats
2W - 5L
1,478 SR
Queue Stats
2W - 9L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Agustantu
Hun Batz
12
2 / 4 / 2
7,557
472
4,715
10,831
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
LauHax
Achilles
13
6 / 3 / 1
8,381
524
9,183
12,068
10,692
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fafnir
9
1 / 6 / 2
6,575
411
4,142
13,031
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
etasonic
Anubis
12
2 / 6 / 0
7,577
474
6,750
8,554
4,108
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
13
2 / 5 / 3
7,675
480
5,735
11,088
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Juuniiin
Olorun
15
3 / 1 / 4
8,857
554
8,764
9,349
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Nasaki132
Tsukuyomi
12
4 / 4 / 4
7,663
479
6,126
11,681
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
10 / 0 / 6
10,137
634
17,493
15,373
5,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
j040VAC
Odin
14
3 / 4 / 3
8,301
519
4,899
9,173
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 4 / 3
7,230
452
3,102
9,130
2,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
13
Kills
24
24
Deaths
13
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Agustantu
Hun Batz
2
4
2
0.75
W
Olorun
Juuniiin
Olorun
3
1
4
5
L
Achilles
LauHax
Achilles
6
3
1
2.17
W
Tsukuyomi
Nasaki132
Tsukuyomi
4
4
4
1.5
W
10
0
6
13
L
Fafnir
1
6
2
0.33
L
Anubis
etasonic
Anubis
2
6
0
0.33
L
Chernobog
2
5
3
0.7
W
Odin
j040VAC
Odin
3
4
3
1.13
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,525
Damage
40,384
55,572
Taken
54,706
30,595
Mitigated
20,731
11,923
Healing
21,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Agustantu
Hun Batz
4,715
913
0
3,530
10,831
4,075
0
2,018
8,757
0
44,824
W
Olorun
Juuniiin
Olorun
8,764
5,271
232
5,515
9,349
2,691
1,542
4,383
4,966
51,481
0
L
Achilles
LauHax
Achilles
9,183
2,939
0
2,979
12,068
10,692
416
922
10,775
0
37,884
W
Tsukuyomi
Nasaki132
Tsukuyomi
6,126
2,086
0
1,571
11,681
5,391
38
1,344
10,337
0
38,223
W
17,493
12,480
0
12,011
15,373
5,541
84
2,517
12,856
0
93,378
L
Fafnir
4,142
1,466
0
1,409
13,031
8,113
28
1,314
11,337
14,319
0
L
Anubis
etasonic
Anubis
6,750
348
0
1,403
8,554
4,108
108
3,626
4,853
36,785
0
L
Chernobog
5,735
2,948
0
2,602
11,088
3,607
800
1,750
9,338
0
37,829
W
Odin
j040VAC
Odin
4,899
1,952
0
324
9,173
4,498
0
1,396
7,777
0
28,426
W
3,102
1,103
0
1,675
9,130
2,610
0
1,252
7,878
0
17,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,765
Gold Earned
42,188
314
Minions Killed
382
0
Camps Cleared
0
1,319,152
Distance Traveled
1,420,569
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,557
472
93
6
0
244,810
2
W
Olorun
8,857
554
100
6
0
248,249
2
L
Achilles
8,381
524
69
4
0
266,464
3
W
Tsukuyomi
7,663
479
48
3
0
314,486
6
W
Rama
10,137
634
145
9
0
251,614
0
L
Fafnir
6,575
411
18
1
0
255,394
5
L
Anubis
7,577
474
65
4
0
252,166
1
L
Chernobog
7,675
480
69
4
0
300,318
0
W
Odin
8,301
519
64
4
0
299,393
0
W
Thor
7,230
452
25
2
0
306,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role