Player Matchup

Nemesis
Nemesis
FallingForDeath
Nemesis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 106L
1,440 Elo+
Party 2
Cerberus
Cerberus
N33X5994
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,286 Elo+
Party 2
Nox
Nox
Ravenseye100
Nox
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 99L
1,364 Elo+
Party 2
Skadi
Skadi
SawtoothPhantom
Skadi
Level 125
God Stats
5W - 1L
1,538 SR
Queue Stats
10W - 6L
1,448 Elo+
Solo
King Arthur
King Arthur
heatedcobra2484
King Arthur
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 122L
1,440 Elo+
Party 2
Team Averages
Level 96
1,508 SR
1,396 Elo+

VS

Team Averages
Level 44
1,472 SR
1,347 Elo+
Hou Yi
Hou Yi
Dobby--The--Elf
Hou Yi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,329 Elo+
Party 1
Khepri
Khepri
Lucaslc22
Khepri
Level 50
God Stats
0W - 5L
1,191 SR
Queue Stats
43W - 56L
1,277 Elo+
Party 3
Bellona
Bellona
OkanaganKiller
Bellona
Level 24
God Stats
5W - 5L
1,401 SR
Queue Stats
44W - 50L
1,372 Elo+
Party 3
Merlin
Merlin
Ramtoon
Merlin
Level 62
God Stats
4W - 1L
1,828 SR
Queue Stats
400W - 441L
1,388 Elo+
Party 1
Ratatoskr
Ratatoskr
Rantoon
Ratatoskr
Level 64
God Stats
13W - 15L
1,441 SR
Queue Stats
352W - 409L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 4
11,524
549
12,626
10,865
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
N33X5994
Cerberus
14
2 / 5 / 5
8,839
421
6,912
11,818
7,276
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 2 / 3
10,383
494
5,764
8,843
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 2 / 2
10,705
510
14,268
16,426
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
heatedcobra2484
King Arthur
17
5 / 1 / 6
10,490
500
11,036
19,377
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
8,252
393
9,678
14,232
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Lucaslc22
Khepri
14
3 / 2 / 3
8,194
390
3,477
13,811
3,515
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
3 / 4 / 2
7,379
351
5,928
10,551
4,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Ramtoon
Merlin
17
3 / 3 / 0
10,436
497
7,651
9,259
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Rantoon
Ratatoskr
16
1 / 8 / 1
9,323
444
9,084
16,703
5,775
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
25
Kills
10
10
Deaths
25
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
7
0
4
9
L
Khepri
Lucaslc22
Khepri
3
2
3
2.25
W
Cerberus
N33X5994
Cerberus
2
5
5
0.9
L
3
4
2
1
L
Merlin
Ramtoon
Merlin
3
3
0
1
L
Ratatoskr
Rantoon
Ratatoskr
1
8
1
0.19
W
5
2
3
3.25
W
6
2
2
3.5
W
King Arthur
heatedcobra2484
King Arthur
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,606
Damage
35,818
67,329
Taken
64,556
38,441
Mitigated
22,511
25,592
Healing
10,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,678
5,422
0
2,740
14,232
4,523
806
1,119
12,558
0
44,146
W
12,626
5,334
0
1,838
10,865
6,632
174
983
9,792
0
86,749
L
Khepri
Lucaslc22
Khepri
3,477
119
275
2,192
13,811
3,515
0
4,025
9,786
17,677
0
W
Cerberus
N33X5994
Cerberus
6,912
1,278
0
2,779
11,818
7,276
447
2,638
9,154
33,311
0
L
5,928
1,426
0
465
10,551
4,788
0
2,448
8,103
226
20,184
L
Merlin
Ramtoon
Merlin
7,651
543
0
959
9,259
3,910
360
3,782
5,452
60,127
0
L
Ratatoskr
Rantoon
Ratatoskr
9,084
3,699
0
3,464
16,703
5,775
315
1,302
15,176
0
63,638
W
5,764
421
231
2,775
8,843
3,626
1,786
2,260
6,267
55,464
0
W
14,268
9,437
243
8,354
16,426
6,707
2,620
3,561
12,765
0
72,357
W
King Arthur
heatedcobra2484
King Arthur
11,036
1,959
0
9,372
19,377
14,200
691
1,232
18,059
0
44,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,941
Gold Earned
43,584
516
Minions Killed
399
0
Camps Cleared
0
1,966,504
Distance Traveled
1,779,913
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,252
393
76
4
0
336,730
4
W
Nemesis
11,524
549
154
7
0
467,045
12
L
Khepri
8,194
390
22
1
0
358,739
3
W
Cerberus
8,839
421
86
4
0
372,890
1
L
Bellona
7,379
351
37
2
0
296,038
3
L
Merlin
10,436
497
136
6
0
377,615
2
L
Ratatoskr
9,323
444
128
6
0
410,791
2
W
Nox
10,383
494
106
5
0
402,888
3
W
Skadi
10,705
510
97
5
0
346,924
1
W
King Arthur
10,490
500
73
3
0
376,757
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role