Player Matchup

Ne Zha
Ne Zha
Cougyr
Ne Zha
Level 145
God Stats
3W - 0L
1,743 SR
Queue Stats
6W - 5L
1,703 Elo+
Party 1
Danzaburou
Danzaburou
MagicMadi69
Danzaburou
Level 106
God Stats
4W - 2L
1,588 SR
Queue Stats
6W - 4L
1,703 Elo+
Party 1
Kukulkan
Kukulkan
tails371
Kukulkan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 118
1,610 SR
1,635 Elo+

VS

Team Averages
Level 68
1,526 SR
1,475 Elo+
Neith
Neith
BAS2468
Neith
Level 69
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 4L
1,325 Elo+
Solo
Fenrir
Fenrir
CujoREAP
Fenrir
Level 65
God Stats
3W - 3L
1,751 SR
Queue Stats
69W - 61L
1,500 Elo+
Party 2
Hel
Hel
MangoPunches
Hel
Level 69
God Stats
4W - 8L
1,500 SR
Queue Stats
56W - 64L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cougyr
Ne Zha
14
6 / 2 / 8
10,957
685
12,803
12,560
12,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
MagicMadi69
Danzaburou
14
4 / 2 / 9
10,762
673
14,557
10,438
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
tails371
Kukulkan
14
4 / 3 / 8
10,343
646
6,339
7,563
3,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BAS2468
Neith
15
4 / 4 / 1
10,712
670
5,617
12,104
3,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
CujoREAP
Fenrir
13
2 / 6 / 5
10,209
638
9,640
18,830
11,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 4 / 4
9,659
604
5,863
10,508
2,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
14
Kills
7
7
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
BAS2468
Neith
4
4
1
1.13
W
Ne Zha
Cougyr
Ne Zha
6
2
8
5
L
Fenrir
CujoREAP
Fenrir
2
6
5
0.75
W
Danzaburou
MagicMadi69
Danzaburou
4
2
9
4.25
L
1
4
4
0.75
W
Kukulkan
tails371
Kukulkan
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,699
Damage
21,120
30,561
Taken
41,442
19,202
Mitigated
18,536
10,957
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BAS2468
Neith
5,617
1,336
0
1,679
12,104
3,972
886
1,180
10,924
0
39,177
W
Ne Zha
Cougyr
Ne Zha
12,803
3,795
703
3,901
12,560
12,103
814
3,390
9,170
0
34,713
L
Fenrir
CujoREAP
Fenrir
9,640
966
0
1,194
18,830
11,876
660
3,391
15,439
0
34,198
W
Danzaburou
MagicMadi69
Danzaburou
14,557
5,876
195
4,901
10,438
3,993
2,119
2,440
7,998
0
52,458
L
5,863
678
5,920
4,764
10,508
2,688
138
2,165
8,343
41,414
0
W
Kukulkan
tails371
Kukulkan
6,339
760
944
313
7,563
3,106
899
800
6,763
42,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,062
Gold Earned
30,580
165
Minions Killed
189
0
Camps Cleared
0
853,806
Distance Traveled
805,487
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,712
670
78
5
0
250,099
0
W
Ne Zha
10,957
685
21
1
0
316,741
2
L
Fenrir
10,209
638
49
3
0
278,945
3
W
Danzaburou
10,762
673
61
4
0
273,742
0
L
Hel
9,659
604
62
4
0
276,443
2
W
Kukulkan
10,343
646
83
5
0
263,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role