Player Matchup

Hera
Hera
HakunaMatata129
Hera
Level 26
God Stats
28W - 25L
1,566 SR
Queue Stats
96W - 124L
1,497 Elo+
Solo
Ra
Ra
Hooper_Dunker42
Ra
Level 18
God Stats
0W - 1L
1,505 SR
Queue Stats
7W - 12L
1,412 Elo+
Solo
Cthulhu
Cthulhu
HurtfulHare
Cthulhu
Level 20
God Stats
11W - 19L
1,400 SR
Queue Stats
11W - 22L
1,378 Elo+
Solo
Team Averages
Level 21
1,490 SR
1,429 Elo+

VS

Team Averages
Level 43
1,467 SR
1,522 Elo+
Bellona
Bellona
NobleGodLuck
Bellona
Level 29
God Stats
2W - 1L
1,533 SR
Queue Stats
39W - 57L
1,473 Elo+
Party 1
Tiamat
Tiamat
R0CKL33PR0D1G3Y
Tiamat
Level 81
God Stats
1W - 1L
1,478 SR
Queue Stats
38W - 51L
1,704 Elo+
Party 1
Izanami
Izanami
xXalienXx1108
Izanami
Level 19
God Stats
7W - 7L
1,389 SR
Queue Stats
59W - 63L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 4
9,864
658
9,213
12,859
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 8 / 3
10,101
673
7,770
14,239
5,553
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
HurtfulHare
Cthulhu
9
1 / 1 / 2
8,665
578
3,552
8,095
7,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NobleGodLuck
Bellona
15
8 / 1 / 7
11,306
754
10,397
12,707
14,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
6 / 2 / 10
11,030
735
8,488
8,184
8,118
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
3 / 6 / 9
10,220
681
9,513
10,858
4,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
9
Kills
17
17
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
L
5
8
3
0.81
L
Cthulhu
HurtfulHare
Cthulhu
1
1
2
2
W
Bellona
NobleGodLuck
Bellona
8
1
7
11.5
W
6
2
10
5.5
W
Izanami
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,535
Damage
28,398
35,193
Taken
31,749
17,523
Mitigated
26,505
7,771
Healing
6,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,213
3,199
147
1,275
12,859
4,536
292
3,274
9,585
43,072
0
L
7,770
1,239
1,740
2,742
14,239
5,553
0
3,202
11,037
29,103
0
L
Cthulhu
HurtfulHare
Cthulhu
3,552
456
0
1,867
8,095
7,434
0
2,083
6,012
14,967
0
W
Bellona
NobleGodLuck
Bellona
10,397
3,101
561
1,840
12,707
14,147
928
6,605
6,027
0
35,942
W
8,488
584
696
2,268
8,184
8,118
875
5,617
2,501
47,936
0
W
Izanami
9,513
5,550
231
1,026
10,858
4,240
811
7,980
2,603
0
45,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,630
Gold Earned
32,556
124
Minions Killed
184
0
Camps Cleared
0
578,137
Distance Traveled
726,824
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,864
658
69
5
0
224,427
1
L
Ra
10,101
673
36
2
0
209,914
0
L
Cthulhu
8,665
578
19
1
0
143,796
1
W
Bellona
11,306
754
48
3
0
291,049
0
W
Tiamat
11,030
735
52
3
0
227,402
1
W
Izanami
10,220
681
84
6
0
208,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role