Player Matchup

Tyr
Tyr
Gorsh lol
Tyr
Level 49
God Stats
21W - 24L
1,392 SR
Queue Stats
473W - 399L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
Kerbe25
Danzaburou
Level 49
God Stats
108W - 70L
1,674 SR
Queue Stats
317W - 274L
1,543 Elo+
Party 2
Arachne
Arachne
Mauuri6
Arachne
Level 40
God Stats
8W - 6L
1,501 SR
Queue Stats
52W - 69L
1,444 Elo+
Party 3
Hera
Hera
Tbox28 C5
Hera
Level 49
God Stats
4W - 2L
1,706 SR
Queue Stats
135W - 117L
1,602 Elo+
Solo
Athena
Athena
Zyon Fs
Athena
Level 28
God Stats
4W - 4L
1,637 SR
Queue Stats
163W - 162L
1,460 Elo+
Party 3
Team Averages
Level 43
1,582 SR
1,508 Elo+

VS

Team Averages
Level 53
1,627 SR
1,523 Elo+
Sun Wukong
Sun Wukong
AeTher Evil8498
Sun Wukong
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,451 Elo+
Solo
Tiamat
Tiamat
Blakenator25
Tiamat
Level 48
God Stats
1W - 3L
1,786 SR
Queue Stats
37W - 38L
1,486 Elo+
Solo
Ymir
Ymir
Tballa34
Ymir
Level 27
God Stats
24W - 32L
1,180 SR
Queue Stats
462W - 456L
1,527 Elo+
Party 1
Sol
Sol
TheNewBowsr
Sol
Level 89
God Stats
7W - 4L
1,941 SR
Queue Stats
1,003W - 941L
1,593 Elo+
Party 1
Tsukuyomi
Tsukuyomi
liraSP13
Tsukuyomi
Level 69
God Stats
10W - 6L
1,731 SR
Queue Stats
400W - 369L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 4
11,172
559
10,844
11,590
11,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Kerbe25
Danzaburou
16
3 / 4 / 8
10,352
518
11,586
16,045
5,962
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Mauuri6
Arachne
15
4 / 5 / 10
9,330
467
6,395
13,939
4,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
17
8 / 7 / 10
11,040
552
15,009
11,420
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Zyon Fs
Athena
12
1 / 10 / 13
8,515
426
3,666
18,395
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AeTher Evil8498
Sun Wukong
15
0 / 1 / 0
8,972
449
2,339
8,594
4,936
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
15
3 / 6 / 6
9,254
463
7,724
11,955
7,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
13
4 / 3 / 10
9,333
467
6,454
13,406
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 5 / 7
9,726
486
15,323
18,690
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
liraSP13
Tsukuyomi
16
11 / 7 / 5
10,420
521
20,664
16,744
7,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
54
22
Kills
26
26
Deaths
22
45
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AeTher Evil8498
Sun Wukong
0
1
0
0
L
Tiamat
3
6
6
1
W
6
0
4
8
W
Danzaburou
Kerbe25
Danzaburou
3
4
8
1.75
W
Arachne
Mauuri6
Arachne
4
5
10
1.8
L
Ymir
4
3
10
3
W
Hera
8
7
10
1.86
L
8
5
7
2.3
W
Athena
Zyon Fs
Athena
1
10
13
0.75
L
Tsukuyomi
liraSP13
Tsukuyomi
11
7
5
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,500
Damage
52,504
71,389
Taken
69,389
38,577
Mitigated
38,704
22,038
Healing
19,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AeTher Evil8498
Sun Wukong
2,339
451
0
1,551
8,594
4,936
2,013
1,361
6,989
0
46,589
L
Tiamat
7,724
845
0
2,024
11,955
7,452
0
3,567
8,112
52,160
0
W
10,844
823
0
7,199
11,590
11,338
0
2,417
9,071
0
61,498
W
Danzaburou
Kerbe25
Danzaburou
11,586
3,819
0
6,849
16,045
5,962
0
8,645
7,350
0
68,800
W
Arachne
Mauuri6
Arachne
6,395
4,707
0
3,717
13,939
4,969
980
5,518
8,214
0
39,999
L
Ymir
6,454
1,258
0
2,033
13,406
12,555
0
4,793
8,419
31,778
0
W
Hera
15,009
4,061
0
1,395
11,420
3,719
0
2,721
8,487
63,918
0
L
15,323
5,543
0
10,194
18,690
6,411
1,329
4,300
14,272
54,096
0
W
Athena
Zyon Fs
Athena
3,666
1,540
0
2,878
18,395
12,589
302
9,547
8,766
19,084
0
L
Tsukuyomi
liraSP13
Tsukuyomi
20,664
6,174
0
4,023
16,744
7,350
311
3,995
12,380
0
71,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,409
Gold Earned
47,705
424
Minions Killed
457
0
Camps Cleared
0
1,913,124
Distance Traveled
1,734,554
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,972
449
105
5
0
356,727
0
L
Tiamat
9,254
463
110
6
0
336,779
5
W
Tyr
11,172
559
135
7
0
437,052
6
W
Danzaburou
10,352
518
86
4
0
350,765
2
W
Arachne
9,330
467
75
4
0
431,163
1
L
Ymir
9,333
467
51
3
0
342,183
2
W
Hera
11,040
552
103
5
0
352,414
3
L
Sol
9,726
486
84
4
0
324,002
2
W
Athena
8,515
426
25
1
0
341,730
4
L
Tsukuyomi
10,420
521
107
5
0
374,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role