Player Matchup

Chaac
Chaac
KOSMO-magic
Chaac
Level 17
God Stats
2W - 3L
1,561 SR
Queue Stats
7W - 15L
1,375 Elo+
Party 4
Danzaburou
Danzaburou
RustySkeleton_BB
Danzaburou
Level 28
God Stats
6W - 6L
1,673 SR
Queue Stats
33W - 31L
1,496 Elo+
Solo
Cerberus
Cerberus
YT_coxinha
Cerberus
Level 5
God Stats
0W - 1L
1,759 SR
Queue Stats
1W - 5L
1,308 Elo+
Party 1
Anubis
Anubis
lokobruno1234
Anubis
Level 26
God Stats
34W - 23L
1,672 SR
Queue Stats
139W - 146L
1,497 Elo+
Party 4
Tiamat
Tiamat
m2d844
Tiamat
Level 15
God Stats
0W - 1L
1,858 SR
Queue Stats
2W - 6L
1,308 Elo+
Party 1
Team Averages
Level 18
1,705 SR
1,397 Elo+

VS

Team Averages
Level 30
1,437 SR
1,304 Elo+
Fenrir
Fenrir
AVMP_Angel
Fenrir
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,169 Elo+
Party 2
Ymir
Ymir
Josefernandez_77
Ymir
Level 5
God Stats
1W - 1L
1,416 SR
Queue Stats
2W - 1L
1,169 Elo+
Party 2
Guan Yu
Guan Yu
Montreal_KiefBoy
Guan Yu
Level 9
God Stats
3W - 3L
1,200 SR
Queue Stats
29W - 28L
1,377 Elo+
Party 3
Freya
Freya
XAreYouMaddBROX
Freya
Level 25
God Stats
20W - 17L
1,533 SR
Queue Stats
102W - 86L
1,395 Elo+
Party 3
Merlin
Merlin
sebastianaav
Merlin
Level 28
God Stats
36W - 35L
1,537 SR
Queue Stats
320W - 371L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
9,477
451
10,906
15,094
11,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
RustySkeleton_BB
Danzaburou
1
0 / 0 / 0
5,400
257
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cerberus
YT_coxinha
Cerberus
14
5 / 5 / 3
9,363
446
10,399
15,688
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 5 / 2
8,741
416
7,600
8,704
3,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
m2d844
Tiamat
10
1 / 3 / 2
7,441
354
3,127
6,027
2,496
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AVMP_Angel
Fenrir
19
5 / 2 / 4
11,321
539
7,856
17,357
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 2 / 1
6,659
317
132
1,769
528
13
1 / 4 / 6
8,681
413
3,981
13,272
8,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
6 / 2 / 1
11,288
538
15,245
17,102
5,823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
14
4 / 4 / 0
9,616
458
7,302
10,644
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
12
Kills
16
16
Deaths
14
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AVMP_Angel
Fenrir
5
2
4
3.5
W
0
2
1
0.25
L
2
3
5
1.5
W
1
4
6
1
L
Danzaburou
RustySkeleton_BB
Danzaburou
0
0
0
0
W
6
2
1
3.25
L
Cerberus
YT_coxinha
Cerberus
5
5
3
1.3
L
4
5
2
1
L
Tiamat
m2d844
Tiamat
1
3
2
0.67
W
Merlin
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,032
Damage
34,516
45,513
Taken
60,144
28,846
Mitigated
24,482
11,019
Healing
18,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AVMP_Angel
Fenrir
7,856
1,998
0
7,408
17,357
6,704
1,631
3,659
13,698
0
101,816
W
132
0
0
0
1,769
528
0
921
848
943
0
L
10,906
3,191
0
4,258
15,094
11,600
171
7,896
6,877
0
50,605
W
3,981
1,647
312
766
13,272
8,173
334
5,406
7,616
0
23,446
L
Danzaburou
RustySkeleton_BB
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
15,245
5,168
123
8,932
17,102
5,823
2,179
6,567
10,295
67,227
0
L
Cerberus
YT_coxinha
Cerberus
10,399
1,039
0
3,649
15,688
11,720
241
7,814
7,469
30,011
0
L
7,600
636
0
1,808
8,704
3,030
0
3,049
5,620
31,684
0
L
Tiamat
m2d844
Tiamat
3,127
856
0
1,304
6,027
2,496
833
3,201
2,443
20,297
0
W
Merlin
7,302
556
0
1,324
10,644
3,254
921
4,573
5,996
49,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,422
Gold Earned
47,565
237
Minions Killed
391
0
Camps Cleared
0
1,292,543
Distance Traveled
1,509,548
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,321
539
147
7
0
364,725
0
W
Ymir
6,659
317
4
0
0
77,027
0
L
Chaac
9,477
451
98
5
0
417,301
5
W
Guan Yu
8,681
413
40
2
0
373,735
0
L
Danzaburou
5,400
257
0
0
0
10,561
0
W
Freya
11,288
538
117
6
0
364,834
0
L
Cerberus
9,363
446
61
3
0
393,500
1
L
Anubis
8,741
416
51
2
0
254,349
1
L
Tiamat
7,441
354
27
1
0
216,832
0
W
Merlin
9,616
458
83
4
0
329,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role