Player Matchup

Osiris
Osiris
BMac
Osiris
Level 13
God Stats
3W - 3L
1,646 SR
Queue Stats
20W - 24L
1,634 Elo+
Solo
Danzaburou
Danzaburou
Cryocamell
Danzaburou
Level 27
God Stats
10W - 8L
1,383 SR
Queue Stats
111W - 99L
1,593 Elo+
Solo
Ymir
Ymir
MythTeller
Ymir
Level 28
God Stats
11W - 10L
1,788 SR
Queue Stats
129W - 86L
1,650 Elo+
Solo
Mercury
Mercury
Yoskalov
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,699 Elo+
Solo
Ra
Ra
fusionrgb2
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,709 Elo+
Solo
Team Averages
Level 20
1,563 SR
1,657 Elo+

VS

Team Averages
Level 43
1,752 SR
1,658 Elo+
Kuzenbo
Kuzenbo
GrumpyGrumpster
Kuzenbo
Level 13
God Stats
4W - 2L
1,701 SR
Queue Stats
7W - 10L
1,557 Elo+
Solo
Nemesis
Nemesis
REACHLUXYBRO
Nemesis
Level 28
God Stats
19W - 10L
1,697 SR
Queue Stats
58W - 43L
1,651 Elo+
Solo
Neith
Neith
SsjhendoX
Neith
Level 8
God Stats
26W - 5L
1,963 SR
Queue Stats
228W - 112L
1,819 Elo+
Party 1
Scylla
Scylla
WeedThieves
Scylla
Level 28
God Stats
3W - 0L
1,870 SR
Queue Stats
164W - 120L
1,634 Elo+
Solo
Osiris
Osiris
cuzbad
Osiris
Level 138
God Stats
18W - 18L
1,531 SR
Queue Stats
173W - 157L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BMac
Osiris
12
2 / 7 / 1
7,550
472
4,625
14,477
9,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Cryocamell
Danzaburou
14
4 / 3 / 2
8,388
524
5,748
10,910
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 1 / 4
6,991
437
3,121
7,292
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
Yoskalov
Mercury
12
0 / 5 / 7
7,363
460
3,043
12,024
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
8 / 4 / 2
9,133
571
9,531
8,217
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,819
489
3,271
7,601
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
REACHLUXYBRO
Nemesis
15
4 / 3 / 5
9,328
583
7,149
10,581
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
SsjhendoX
Neith
14
2 / 3 / 5
8,838
552
6,114
8,279
2,761
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
15
4 / 3 / 4
9,575
598
5,681
5,503
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
cuzbad
Osiris
16
9 / 3 / 1
9,970
623
15,256
14,064
13,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
20
20
Deaths
15
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
BMac
Osiris
2
7
1
0.36
L
Danzaburou
Cryocamell
Danzaburou
4
3
2
1.67
W
1
3
5
1.17
L
0
1
4
2
W
Nemesis
REACHLUXYBRO
Nemesis
4
3
5
2.17
W
Neith
SsjhendoX
Neith
2
3
5
1.5
W
Scylla
4
3
4
2
L
Mercury
Yoskalov
Mercury
0
5
7
0.7
W
Osiris
cuzbad
Osiris
9
3
1
3.17
L
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,068
Damage
37,471
52,920
Taken
46,028
23,371
Mitigated
28,613
17,189
Healing
13,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BMac
Osiris
4,625
2,912
0
3,312
14,477
9,040
0
0
14,477
0
30,148
L
Danzaburou
Cryocamell
Danzaburou
5,748
1,840
0
4,828
10,910
3,233
0
1,823
9,047
0
60,178
W
3,271
1,537
0
1,410
7,601
6,433
502
2,609
4,891
19,654
0
L
3,121
812
0
2,110
7,292
4,209
0
1,866
5,380
19,091
0
W
Nemesis
REACHLUXYBRO
Nemesis
7,149
4,028
0
1,099
10,581
4,472
0
1,435
9,070
0
71,472
W
Neith
SsjhendoX
Neith
6,114
3,054
0
3,624
8,279
2,761
2,195
3,670
4,477
0
54,451
W
Scylla
5,681
1,106
0
754
5,503
1,884
1,113
3,091
2,262
51,517
0
L
Mercury
Yoskalov
Mercury
3,043
1,449
0
3,768
12,024
3,790
0
1,375
10,623
0
39,326
W
Osiris
cuzbad
Osiris
15,256
7,579
0
6,552
14,064
13,063
0
1,344
12,676
0
62,319
L
9,531
1,402
591
2,580
8,217
3,099
536
3,648
4,441
48,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
45,530
376
Minions Killed
459
0
Camps Cleared
0
1,303,631
Distance Traveled
1,493,936
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,550
472
61
4
0
247,833
3
L
Danzaburou
8,388
524
110
7
0
262,485
1
W
Kuzenbo
7,819
489
33
2
0
331,411
2
L
Ymir
6,991
437
34
2
0
221,811
1
W
Nemesis
9,328
583
97
6
0
337,032
5
W
Neith
8,838
552
122
8
0
268,422
1
W
Scylla
9,575
598
102
6
0
288,170
0
L
Mercury
7,363
460
74
5
0
303,218
2
W
Osiris
9,970
623
105
7
0
268,901
3
L
Ra
9,133
571
97
6
0
268,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role