Player Matchup

Erlang Shen
Erlang Shen
CYBERwill236
Erlang Shen
Level 11
God Stats
66W - 35L
1,672 SR
Queue Stats
326W - 294L
1,436 Elo+
Party 3
Ao Kuang
Ao Kuang
DoctoGarcia
Ao Kuang
Level 21
God Stats
14W - 13L
1,715 SR
Queue Stats
98W - 89L
1,593 Elo+
Solo
Agni
Agni
Goosey-Bumps
Agni
Level 17
God Stats
3W - 6L
1,290 SR
Queue Stats
149W - 124L
1,521 Elo+
Solo
Khepri
Khepri
Shaboiga360
Khepri
Level 7
God Stats
40W - 36L
1,464 SR
Queue Stats
269W - 236L
1,436 Elo+
Party 3
Apollo
Apollo
StagedCascade88
Apollo
Level 28
God Stats
10W - 7L
1,407 SR
Queue Stats
96W - 101L
1,450 Elo+
Solo
Team Averages
Level 17
1,509 SR
1,487 Elo+

VS

Team Averages
Level 40
1,580 SR
1,717 Elo+
Cthulhu
Cthulhu
Bugster0
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,788 Elo+
Party 1
Hel
Hel
Rudy2078
Hel
Level 116
God Stats
1W - 0L
1,635 SR
Queue Stats
3W - 0L
1,788 Elo+
Party 1
Arachne
Arachne
Wackawill
Arachne
Level 28
God Stats
1W - 0L
1,708 SR
Queue Stats
6W - 4L
1,788 Elo+
Party 1
Bellona
Bellona
moosegod12
Bellona
Level 23
God Stats
60W - 30L
1,560 SR
Queue Stats
180W - 158L
1,527 Elo+
Party 2
Baron Samedi
Baron Samedi
sweruppoo
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CYBERwill236
Erlang Shen
11
0 / 5 / 0
6,336
487
2,891
9,527
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
DoctoGarcia
Ao Kuang
10
2 / 3 / 0
6,109
470
6,137
8,375
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 5 / 1
6,123
471
4,382
6,338
2,157
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
9
0 / 3 / 7
6,093
469
2,472
8,861
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
10 / 4 / 1
7,201
554
15,903
12,222
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bugster0
Cthulhu
9
0 / 6 / 3
5,784
445
2,128
12,343
5,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 4
6,138
472
6,792
8,977
2,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Wackawill
Arachne
13
8 / 3 / 3
8,392
646
5,672
10,648
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
moosegod12
Bellona
14
6 / 0 / 5
8,224
633
7,355
9,855
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
sweruppoo
Baron Samedi
12
4 / 1 / 4
7,200
554
8,746
8,847
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
13
Kills
20
20
Deaths
14
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bugster0
Cthulhu
0
6
3
0.25
L
Erlang Shen
CYBERwill236
Erlang Shen
0
5
0
0
L
Ao Kuang
DoctoGarcia
Ao Kuang
2
3
0
0.67
L
1
5
1
0.3
W
2
4
4
1
L
Khepri
0
3
7
1.17
L
10
4
1
2.63
W
Arachne
Wackawill
Arachne
8
3
3
3.17
W
Bellona
moosegod12
Bellona
6
0
5
8.5
W
Baron Samedi
sweruppoo
Baron Samedi
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,785
Damage
30,693
45,323
Taken
50,670
21,378
Mitigated
23,098
11,805
Healing
22,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bugster0
Cthulhu
2,128
109
0
456
12,343
5,717
165
1,591
10,710
10,845
0
L
Erlang Shen
CYBERwill236
Erlang Shen
2,891
1,239
0
1,832
9,527
3,778
900
375
9,152
0
31,798
L
Ao Kuang
DoctoGarcia
Ao Kuang
6,137
1,786
0
1,881
8,375
4,580
0
342
8,033
27,309
6,822
L
4,382
43
0
750
6,338
2,157
0
3,573
2,765
30,904
0
W
6,792
390
5,236
4,834
8,977
2,769
0
1,580
7,387
25,295
0
L
Khepri
2,472
183
0
2,260
8,861
6,311
0
5,393
3,468
13,029
0
L
15,903
9,400
195
4,887
12,222
4,552
420
7,983
4,239
0
41,101
W
Arachne
Wackawill
Arachne
5,672
4,136
0
6,178
10,648
3,506
28
1,600
9,004
0
40,766
W
Bellona
moosegod12
Bellona
7,355
2,372
0
2,653
9,855
7,384
1,422
4,439
5,333
0
41,473
W
Baron Samedi
sweruppoo
Baron Samedi
8,746
1,049
760
2,545
8,847
3,722
0
2,910
5,659
32,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
35,738
283
Minions Killed
285
0
Camps Cleared
0
1,161,459
Distance Traveled
1,248,545
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,784
445
24
2
0
262,743
1
L
Erlang Shen
6,336
487
78
6
0
220,523
1
L
Ao Kuang
6,109
470
63
5
0
248,769
0
L
Agni
6,123
471
59
5
0
235,454
1
W
Hel
6,138
472
26
2
0
220,453
0
L
Khepri
6,093
469
19
1
0
259,940
0
L
Apollo
7,201
554
64
5
0
196,773
0
W
Arachne
8,392
646
83
6
0
273,193
2
W
Bellona
8,224
633
97
7
0
261,540
0
W
Baron Samedi
7,200
554
55
4
0
230,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role