Player Matchup

Ra
Ra
Crowder466
Ra
Level 100
God Stats
2W - 5L
1,500 SR
Queue Stats
113W - 118L
1,506 Elo+
Party 2
Bellona
Bellona
Lukester2904
Bellona
Level 27
God Stats
4W - 4L
1,151 SR
Queue Stats
328W - 328L
1,360 Elo+
Party 2
Cernunnos
Cernunnos
Nryac
Cernunnos
Level 27
God Stats
1W - 1L
1,751 SR
Queue Stats
16W - 8L
1,738 Elo+
Party 2
Ymir
Ymir
Situation_210
Ymir
Level 157
God Stats
2W - 1L
1,725 SR
Queue Stats
29W - 18L
1,713 Elo+
Party 2
Cupid
Cupid
dinokeats111-din
Cupid
Level 68
God Stats
5W - 3L
1,842 SR
Queue Stats
854W - 732L
1,509 Elo+
Party 2
Team Averages
Level 76
1,594 SR
1,565 Elo+

VS

Team Averages
Level 84
1,607 SR
1,575 Elo+
Cerberus
Cerberus
Azraeliz
Cerberus
Level 85
God Stats
8W - 7L
1,693 SR
Queue Stats
503W - 354L
1,587 Elo+
Party 1
Jing Wei
Jing Wei
FeistyWaifu
Jing Wei
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
258W - 178L
1,677 Elo+
Party 1
Tiamat
Tiamat
Hellooomotto
Tiamat
Level 28
God Stats
25W - 11L
1,801 SR
Queue Stats
225W - 166L
1,509 Elo+
Party 1
Tyr
Tyr
SenpaiiReapeR
Tyr
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
137W - 118L
1,632 Elo+
Party 1
Fenrir
Fenrir
dios_shiryu
Fenrir
Level 45
God Stats
157W - 162L
1,541 SR
Queue Stats
248W - 263L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
7,982
470
6,458
9,616
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Lukester2904
Bellona
13
1 / 4 / 1
7,661
451
4,007
9,794
8,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Nryac
Cernunnos
16
3 / 2 / 3
9,002
530
12,569
13,173
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 5 / 5
7,286
429
4,884
12,292
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 3 / 3
7,962
468
9,439
13,390
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azraeliz
Cerberus
13
1 / 4 / 9
8,571
504
6,604
16,981
13,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
FeistyWaifu
Jing Wei
17
7 / 0 / 2
10,474
616
14,975
16,296
6,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
15
7 / 2 / 4
9,717
572
13,057
8,260
7,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 0 / 1
10,059
592
7,102
11,660
8,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
13
1 / 3 / 8
8,649
509
5,270
11,920
4,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
9
Kills
21
21
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Azraeliz
Cerberus
1
4
9
1.38
L
3
7
1
0.5
W
Jing Wei
FeistyWaifu
Jing Wei
7
0
2
8
W
Tiamat
7
2
4
4.5
L
Bellona
Lukester2904
Bellona
1
4
1
0.38
L
Cernunnos
Nryac
Cernunnos
3
2
3
2.25
W
5
0
1
5.5
L
2
5
5
0.9
L
0
3
3
0.5
W
Fenrir
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,357
Damage
47,008
58,265
Taken
65,117
30,557
Mitigated
41,448
13,378
Healing
26,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Azraeliz
Cerberus
6,604
216
0
3,739
16,981
13,725
0
4,575
12,182
30,129
0
L
6,458
384
1,196
2,202
9,616
3,630
217
4,810
4,584
40,810
0
W
Jing Wei
FeistyWaifu
Jing Wei
14,975
11,015
0
10,180
16,296
6,766
2,618
1,713
14,479
0
80,233
W
Tiamat
13,057
1,534
0
3,191
8,260
7,580
356
1,544
6,589
59,416
0
L
Bellona
Lukester2904
Bellona
4,007
1,700
0
193
9,794
8,171
275
1,622
8,093
0
35,278
L
Cernunnos
Nryac
Cernunnos
12,569
5,876
0
1,737
13,173
5,090
0
4,743
8,254
0
83,975
W
7,102
762
0
5,260
11,660
8,859
424
800
10,844
0
64,099
L
4,884
542
0
1,002
12,292
9,309
0
5,386
6,719
17,207
0
L
9,439
4,835
0
7,048
13,390
4,357
0
2,348
10,954
0
49,324
W
Fenrir
5,270
1,409
0
3,824
11,920
4,518
379
2,091
9,681
0
41,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,893
Gold Earned
47,470
441
Minions Killed
513
0
Camps Cleared
0
1,659,031
Distance Traveled
1,702,933
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,571
504
56
3
0
340,571
4
L
Ra
7,982
470
97
6
0
297,478
2
W
Jing Wei
10,474
616
126
7
0
319,984
0
W
Tiamat
9,717
572
121
7
0
341,412
5
L
Bellona
7,661
451
80
5
0
354,915
0
L
Cernunnos
9,002
530
144
8
0
345,543
3
W
Tyr
10,059
592
121
7
0
357,272
1
L
Ymir
7,286
429
23
1
0
343,939
5
L
Cupid
7,962
468
97
6
0
317,156
2
W
Fenrir
8,649
509
89
5
0
343,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role