Player Matchup

Arachne
Arachne
FredBirdDawgMay
Arachne
Level 4
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 12L
1,379 Elo+
Solo
Apollo
Apollo
HuggieFudgin
Apollo
Level 26
God Stats
1W - 3L
1,444 SR
Queue Stats
65W - 62L
1,675 Elo+
Solo
Pele
Pele
Syn3r_k7
Pele
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 72L
1,609 Elo+
Solo
Ra
Ra
Villain_for_Fun
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,861 Elo+
Party 1
Artio
Artio
silent-ranger-01
Artio
Level 129
God Stats
12W - 20L
1,604 SR
Queue Stats
247W - 238L
1,570 Elo+
Party 1
Team Averages
Level 38
1,510 SR
1,619 Elo+

VS

Team Averages
Level 19
1,617 SR
1,691 Elo+
King Arthur
King Arthur
Azure Prinz
King Arthur
Level 6
God Stats
6W - 1L
1,800 SR
Queue Stats
14W - 9L
1,914 Elo+
Solo
Ullr
Ullr
DeadpooL69XF
Ullr
Level 21
God Stats
3W - 0L
1,830 SR
Queue Stats
124W - 115L
1,576 Elo+
Solo
Chang'e
Chang'e
Its_parmajohn
Chang'e
Level 29
God Stats
9W - 7L
1,332 SR
Queue Stats
523W - 505L
1,570 Elo+
Solo
Aphrodite
Aphrodite
Jp8586
Aphrodite
Level 13
God Stats
16W - 7L
1,621 SR
Queue Stats
54W - 36L
1,700 Elo+
Solo
Set
Set
True3lood
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 168L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
8,734
416
4,396
11,063
3,665
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
14
1 / 6 / 0
8,624
411
15,544
17,910
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
16
1 / 6 / 3
9,529
454
9,413
17,151
8,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 8 / 3
11,227
535
15,173
15,094
6,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 1
8,433
402
8,541
20,159
15,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azure Prinz
King Arthur
19
4 / 1 / 2
11,654
555
11,929
12,045
14,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
12 / 0 / 3
10,782
513
17,912
18,895
7,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
17
5 / 6 / 4
11,022
525
9,664
17,613
7,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Jp8586
Aphrodite
17
1 / 1 / 12
9,777
466
12,194
16,605
8,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 4
11,559
550
8,229
16,122
8,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
10
Kills
28
28
Deaths
12
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Azure Prinz
King Arthur
4
1
2
5
W
12
0
3
13.5
L
4
3
0
1.33
L
Apollo
1
6
0
0.17
W
Chang'e
5
6
4
1.17
W
Aphrodite
Jp8586
Aphrodite
1
1
12
7
L
Pele
1
6
3
0.42
W
6
4
4
2
L
4
8
3
0.69
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,067
Damage
59,928
81,377
Taken
81,280
40,823
Mitigated
46,655
26,568
Healing
41,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Azure Prinz
King Arthur
11,929
1,242
0
2,133
12,045
14,356
302
1,008
10,536
687
81,671
W
17,912
9,077
821
1,387
18,895
7,331
2,208
8,145
10,590
0
57,315
L
4,396
3,207
0
2,860
11,063
3,665
0
2,091
8,847
0
34,607
L
Apollo
15,544
10,063
0
3,658
17,910
6,335
0
5,499
12,411
0
77,748
W
Chang'e
9,664
668
513
9,247
17,613
7,770
871
6,327
10,870
64,626
0
W
Aphrodite
Jp8586
Aphrodite
12,194
1,748
9,428
11,202
16,605
8,634
344
6,049
10,388
58,845
0
L
Pele
9,413
2,235
0
5,891
17,151
8,765
0
565
16,049
0
59,334
W
8,229
3,449
0
6,661
16,122
8,564
432
1,302
14,588
0
83,569
L
15,173
1,248
583
3,387
15,094
6,517
283
7,526
7,518
77,665
0
L
8,541
716
2,560
7,629
20,159
15,541
0
6,479
13,680
27,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,547
Gold Earned
54,794
457
Minions Killed
590
0
Camps Cleared
0
1,721,606
Distance Traveled
1,912,006
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,654
555
164
8
0
379,456
4
W
Ullr
10,782
513
78
4
0
378,462
0
L
Arachne
8,734
416
63
3
0
243,421
0
L
Apollo
8,624
411
115
5
0
323,746
2
W
Chang'e
11,022
525
109
5
0
375,283
6
W
Aphrodite
9,777
466
100
5
0
414,187
8
L
Pele
9,529
454
102
5
0
378,493
1
W
Set
11,559
550
139
7
0
364,618
3
L
Ra
11,227
535
143
7
0
380,983
5
L
Artio
8,433
402
34
2
0
394,963
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role