Player Matchup

Fenrir
Fenrir
EygonXIV
Fenrir
Level 35
God Stats
6W - 2L
1,706 SR
Queue Stats
119W - 123L
1,487 Elo+
Party 2
Hades
Hades
SolidBrake5370
Hades
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
113W - 83L
1,695 Elo+
Party 2
Bellona
Bellona
ZackonthisOne
Bellona
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 44L
1,529 Elo+
Party 2
Team Averages
Level 62
1,569 SR
1,570 Elo+

VS

Team Averages
Level 56
1,616 SR
1,656 Elo+
Ares
Ares
Infinityjon
Ares
Level 28
God Stats
1W - 1L
1,540 SR
Queue Stats
73W - 40L
1,734 Elo+
Party 1
Olorun
Olorun
PerseusTheHero
Olorun
Level 135
God Stats
0W - 3L
1,807 SR
Queue Stats
99W - 68L
1,734 Elo+
Party 1
Loki
Loki
RandoMando32
Loki
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EygonXIV
Fenrir
11
1 / 2 / 7
7,958
612
4,882
7,543
2,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 0 / 5
9,403
723
11,758
9,075
4,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
13
4 / 1 / 8
9,362
720
6,863
10,075
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
8,384
645
6,615
12,660
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 2 / 1
7,989
615
8,238
7,132
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 7 / 2
7,230
556
2,675
7,304
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
3
3
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EygonXIV
Fenrir
1
2
7
2.25
L
1
3
2
0.67
L
2
2
1
1.25
L
0
7
2
0.14
W
7
0
5
9.5
W
Bellona
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,503
Damage
17,528
26,693
Taken
27,096
13,784
Mitigated
17,021
13,205
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EygonXIV
Fenrir
4,882
322
0
1,965
7,543
2,874
72
4,810
2,733
0
18,171
L
6,615
213
0
2,565
12,660
10,811
0
6,242
6,418
15,621
0
L
8,238
4,323
745
3,148
7,132
3,453
0
2,554
4,578
42,422
0
L
2,675
680
0
167
7,304
2,757
30
3,038
4,266
0
14,587
W
11,758
1,209
1,114
5,619
9,075
4,586
242
5,461
3,614
31,139
0
W
Bellona
6,863
2,159
0
4,507
10,075
6,324
94
4,661
5,414
0
53,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,723
Gold Earned
23,603
160
Minions Killed
110
0
Camps Cleared
0
685,476
Distance Traveled
647,354
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,958
612
26
2
0
235,730
3
L
Ares
8,384
645
12
1
0
244,798
4
L
Olorun
7,989
615
66
5
0
198,949
3
L
Loki
7,230
556
32
2
0
203,607
0
W
Hades
9,403
723
59
5
0
210,618
3
W
Bellona
9,362
720
75
6
0
239,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role