Player Matchup

Danzaburou
Danzaburou
BlameAndrea
Danzaburou
Level 160
God Stats
5W - 4L
1,391 SR
Queue Stats
126W - 85L
1,689 Elo+
Party 2
Amaterasu
Amaterasu
BlameMac
Amaterasu
Level 105
God Stats
2W - 1L
1,798 SR
Queue Stats
73W - 42L
1,741 Elo+
Party 2
Terra
Terra
Coralinee
Terra
Level 147
God Stats
20W - 16L
1,616 SR
Queue Stats
43W - 32L
1,554 Elo+
Party 1
Thoth
Thoth
ISkyWizard
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
StarLon7w7
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 146
1,561 SR
1,597 Elo+

VS

Team Averages
Level 128
1,558 SR
1,646 Elo+
Pele
Pele
CharlesCalvin
Pele
Level 147
God Stats
2W - 4L
1,628 SR
Queue Stats
317W - 306L
1,651 Elo+
Solo
Hachiman
Hachiman
JungleTempo
Hachiman
Level 126
God Stats
2W - 1L
1,681 SR
Queue Stats
50W - 34L
1,657 Elo+
Solo
Persephone
Persephone
JustSal
Persephone
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 16L
1,682 Elo+
Solo
Bellona
Bellona
SOBREVIVIENTE23
Bellona
Level 137
God Stats
0W - 1L
1,324 SR
Queue Stats
11W - 16L
1,456 Elo+
Solo
Cerberus
Cerberus
SetsunaSaye
Cerberus
Level 141
God Stats
2W - 2L
1,655 SR
Queue Stats
21W - 13L
1,784 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlameAndrea
Danzaburou
16
10 / 4 / 5
10,800
1,080
14,256
12,618
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
BlameMac
Amaterasu
13
0 / 2 / 9
7,009
701
5,731
9,988
7,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Coralinee
Terra
15
4 / 1 / 12
9,523
952
8,348
10,913
8,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
15
7 / 4 / 5
9,308
931
11,099
6,445
2,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
14
1 / 3 / 7
7,799
780
6,415
7,149
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,147
815
4,778
9,033
3,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
JungleTempo
Hachiman
13
2 / 6 / 7
7,574
757
6,549
9,961
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
JustSal
Persephone
15
3 / 5 / 7
8,501
850
7,193
7,299
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 4 / 5
7,790
779
7,632
10,364
7,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
SetsunaSaye
Cerberus
14
2 / 2 / 6
8,199
820
8,605
15,699
13,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
22
Kills
14
14
Deaths
22
38
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlameAndrea
Danzaburou
10
4
5
3.13
W
Amaterasu
BlameMac
Amaterasu
0
2
9
2.25
L
4
5
3
1.1
W
Terra
Coralinee
Terra
4
1
12
10
W
Thoth
7
4
5
2.38
L
Hachiman
JungleTempo
Hachiman
2
6
7
0.92
L
Persephone
JustSal
Persephone
3
5
7
1.3
L
3
4
5
1.38
L
Cerberus
SetsunaSaye
Cerberus
2
2
6
2.5
W
Janus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,849
Damage
34,757
47,113
Taken
52,356
26,669
Mitigated
31,208
13,952
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlameAndrea
Danzaburou
14,256
8,262
0
4,001
12,618
6,061
661
4,712
7,702
0
36,230
W
Amaterasu
BlameMac
Amaterasu
5,731
1,869
0
3,710
9,988
7,043
158
3,372
6,444
0
14,851
L
4,778
866
0
1,361
9,033
3,138
2
4,205
4,611
0
12,838
W
Terra
Coralinee
Terra
8,348
547
1,708
2,623
10,913
8,692
86
3,231
7,608
17,673
0
W
Thoth
11,099
187
0
1,111
6,445
2,470
497
1,129
5,304
29,788
0
L
Hachiman
JungleTempo
Hachiman
6,549
3,047
0
1,378
9,961
3,560
0
5,644
4,109
0
21,808
L
Persephone
JustSal
Persephone
7,193
393
0
696
7,299
2,771
0
3,388
3,740
26,654
0
L
7,632
2,473
0
498
10,364
7,766
0
5,724
4,365
0
20,050
L
Cerberus
SetsunaSaye
Cerberus
8,605
228
0
3,776
15,699
13,973
0
6,179
9,011
17,090
0
W
Janus
6,415
88
0
799
7,149
2,403
0
3,173
3,878
25,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,439
Gold Earned
40,211
221
Minions Killed
189
10
Camps Cleared
5
1,008,529
Distance Traveled
845,147
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,800
1,080
47
5
4
181,527
0
W
Amaterasu
7,009
701
21
2
0
226,376
2
L
Pele
8,147
815
30
3
0
163,054
2
W
Terra
9,523
952
26
3
0
211,152
1
W
Thoth
9,308
931
65
7
2
194,883
0
L
Hachiman
7,574
757
52
5
2
151,316
2
L
Persephone
8,501
850
53
5
2
155,314
0
L
Bellona
7,790
779
32
3
1
182,158
2
L
Cerberus
8,199
820
22
2
0
193,305
1
W
Janus
7,799
780
62
6
4
194,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role