Player Matchup

Anhur
Anhur
Chapulin4
Anhur
Level 29
God Stats
22W - 6L
1,844 SR
Queue Stats
49W - 13L
1,847 Elo+
Solo
Ymir
Ymir
DabsOnly
Ymir
Level 3
God Stats
5W - 4L
1,500 SR
Queue Stats
187W - 125L
1,948 Elo+
Solo
Vamana
Vamana
GTupac
Vamana
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 121L
1,464 Elo+
Solo
Neith
Neith
Iarry
Neith
Level 22
God Stats
14W - 2L
1,909 SR
Queue Stats
162W - 152L
1,683 Elo+
Solo
Hera
Hera
anonimezz
Hera
Level 26
God Stats
8W - 8L
1,543 SR
Queue Stats
264W - 204L
1,657 Elo+
Solo
Team Averages
Level 19
1,659 SR
1,720 Elo+

VS

Team Averages
Level 15
1,526 SR
1,706 Elo+
Medusa
Medusa
Darkfaze787
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 28L
1,839 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ElTaitax
Tsukuyomi
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 7L
1,839 Elo+
Party 1
Merlin
Merlin
TwitchRigasaes
Merlin
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 4L
1,762 Elo+
Party 1
Hercules
Hercules
VOTEFORAHPUCH
Hercules
Level 26
God Stats
15W - 5L
1,632 SR
Queue Stats
210W - 169L
1,688 Elo+
Solo
Terra
Terra
some1sily
Terra
Level 23
God Stats
54W - 37L
1,499 SR
Queue Stats
149W - 143L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chapulin4
Anhur
7
3 / 0 / 1
3,979
796
1,920
1,781
440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
6
1 / 0 / 4
4,087
817
1,509
2,568
1,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
GTupac
Vamana
7
0 / 1 / 1
3,829
766
2,316
3,208
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Boots

Boots

+6%
Movement Speed

Neith
Iarry
Neith
7
4 / 0 / 1
4,478
896
4,240
2,456
664
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
7
1 / 0 / 2
3,926
785
1,159
956
189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
5
0 / 2 / 0
2,988
598
1,026
3,044
412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
ElTaitax
Tsukuyomi
6
0 / 2 / 0
3,423
685
465
3,191
640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,533
507
0
0
0
Hercules
VOTEFORAHPUCH
Hercules
6
1 / 2 / 0
3,778
756
2,203
4,884
1,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Terra
some1sily
Terra
4
0 / 3 / 0
3,040
608
565
4,022
1,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
Chapulin4
Anhur
3
0
1
3.5
W
Ymir
1
0
4
3
L
Medusa
0
2
0
0
L
Tsukuyomi
ElTaitax
Tsukuyomi
0
2
0
0
W
Vamana
GTupac
Vamana
0
1
1
0.5
W
Neith
Iarry
Neith
4
0
1
4.5
L
0
0
0
0
L
Hercules
VOTEFORAHPUCH
Hercules
1
2
0
0.5
W
Hera
1
0
2
2
L
Terra
some1sily
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,144
Damage
4,259
10,969
Taken
15,141
4,053
Mitigated
3,649
4,704
Healing
4,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Chapulin4
Anhur
1,920
569
0
207
1,781
440
0
0
1,781
0
14,286
W
Ymir
1,509
929
0
1,076
2,568
1,010
0
308
2,260
8,866
0
L
Medusa
1,026
479
0
1,112
3,044
412
0
301
2,743
0
11,411
L
Tsukuyomi
ElTaitax
Tsukuyomi
465
187
0
645
3,191
640
0
753
2,368
0
11,226
W
Vamana
GTupac
Vamana
2,316
1,021
0
1,694
3,208
1,750
0
0
3,208
0
12,853
W
Neith
Iarry
Neith
4,240
2,787
0
1,420
2,456
664
0
257
2,199
0
20,755
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
VOTEFORAHPUCH
Hercules
2,203
1,486
0
1,805
4,884
1,479
0
611
4,237
0
15,108
W
Hera
1,159
103
0
307
956
189
120
0
956
15,306
0
L
Terra
some1sily
Terra
565
296
89
681
4,022
1,118
0
897
3,125
2,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,299
Gold Earned
15,762
150
Minions Killed
90
0
Camps Cleared
0
525,619
Distance Traveled
457,176
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,979
796
27
5
0
105,305
0
W
Ymir
4,087
817
12
2
0
113,857
4
L
Medusa
2,988
598
13
3
0
108,022
1
L
Tsukuyomi
3,423
685
33
7
0
130,758
1
W
Vamana
3,829
766
35
7
0
101,136
0
W
Neith
4,478
896
45
9
0
93,700
3
L
Merlin
2,533
507
0
0
0
0
0
L
Hercules
3,778
756
33
7
0
103,080
2
W
Hera
3,926
785
31
6
0
111,621
2
L
Terra
3,040
608
11
2
0
115,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role