Player Matchup

Tyr
Tyr
Brother_Yeehaw
Tyr
Level 89
God Stats
1W - 0L
1,466 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Superscuba
Izanami
Level 69
God Stats
2W - 0L
1,768 SR
Queue Stats
3W - 1L
1,713 Elo+
Solo
Sol
Sol
The_Peace_Lord
Sol
Level 109
God Stats
1W - 0L
1,621 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Yeightop
Chang'e
Level 121
God Stats
2W - 1L
1,768 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ksblackheart
Cthulhu
Level 98
God Stats
1W - 0L
1,308 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 97
1,586 SR
1,543 Elo+

VS

Team Averages
Level 121
1,588 SR
1,500 Elo+
Ne Zha
Ne Zha
Amariite
Ne Zha
Level 88
God Stats
8W - 5L
1,674 SR
Queue Stats
41W - 28L
1,538 Elo+
Party 3
Sol
Sol
MrGrimPacMan
Sol
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 41L
1,557 Elo+
Party 3
Janus
Janus
NoSaver
Janus
Level 148
God Stats
40W - 55L
1,376 SR
Queue Stats
259W - 263L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
ReflectOG
Sun Wukong
Level 124
God Stats
2W - 2L
1,807 SR
Queue Stats
27W - 35L
1,485 Elo+
Party 2
Anhur
Anhur
TheCorgs
Anhur
Level 142
God Stats
1W - 2L
1,582 SR
Queue Stats
38W - 52L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
5,742
1,148
3,534
4,736
2,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Superscuba
Izanami
9
1 / 1 / 3
4,942
988
2,393
2,809
762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 2 / 3
4,778
956
2,624
4,421
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Yeightop
Chang'e
10
2 / 0 / 4
5,270
1,054
3,331
3,585
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
ksblackheart
Cthulhu
9
3 / 2 / 1
5,099
1,020
2,858
4,869
2,072
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Amariite
Ne Zha
10
2 / 2 / 1
4,545
909
3,948
4,631
1,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
4,540
908
2,119
4,616
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Janus
NoSaver
Janus
4
0 / 0 / 0
1,860
372
0
0
0
Sun Wukong
ReflectOG
Sun Wukong
8
2 / 3 / 1
4,499
900
3,751
5,656
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
TheCorgs
Anhur
10
1 / 2 / 1
4,655
931
2,799
4,045
1,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
6
6
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Amariite
Ne Zha
2
2
1
1.25
W
3
1
4
5
L
1
3
0
0.33
L
Janus
NoSaver
Janus
0
0
0
0
L
Sun Wukong
ReflectOG
Sun Wukong
2
3
1
0.83
W
Izanami
Superscuba
Izanami
1
1
3
2.5
L
Anhur
TheCorgs
Anhur
1
2
1
0.75
W
1
2
3
1.25
W
Chang'e
Yeightop
Chang'e
2
0
4
4
W
Cthulhu
ksblackheart
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,740
Damage
12,617
20,420
Taken
18,948
8,084
Mitigated
7,504
6,270
Healing
3,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Amariite
Ne Zha
3,948
683
120
1,284
4,631
1,811
0
1,970
2,547
0
10,165
W
3,534
422
0
1,717
4,736
2,607
57
705
3,956
0
9,992
L
2,119
251
0
963
4,616
1,388
0
2,209
2,298
9,727
0
L
Janus
NoSaver
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
ReflectOG
Sun Wukong
3,751
874
0
1,101
5,656
3,031
1
2,364
3,117
0
11,306
W
Izanami
Superscuba
Izanami
2,393
1,686
0
0
2,809
762
1,451
147
2,587
0
8,533
L
Anhur
TheCorgs
Anhur
2,799
1,345
0
369
4,045
1,274
1
1,868
2,015
0
9,901
W
2,624
807
0
1,479
4,421
1,643
1,173
375
4,046
12,804
667
W
Chang'e
Yeightop
Chang'e
3,331
108
554
966
3,585
1,000
12
705
2,880
7,778
0
W
Cthulhu
ksblackheart
Cthulhu
2,858
296
296
1,258
4,869
2,072
262
187
4,572
8,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
20,099
93
Minions Killed
70
3
Camps Cleared
4
478,536
Distance Traveled
376,920
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,545
909
14
3
0
106,209
1
W
Tyr
5,742
1,148
24
5
0
115,102
0
L
Sol
4,540
908
18
4
3
87,274
0
L
Janus
1,860
372
0
0
0
0
0
L
Sun Wukong
4,499
900
15
3
0
98,171
0
W
Izanami
4,942
988
25
5
0
91,209
0
L
Anhur
4,655
931
23
5
1
85,266
1
W
Sol
4,778
956
19
4
2
71,040
0
W
Chang'e
5,270
1,054
14
3
1
94,442
2
W
Cthulhu
5,099
1,020
11
2
0
106,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role