Player Matchup

Anubis
Anubis
BAMFsavage24
Anubis
Level 29
God Stats
88W - 94L
1,586 SR
Queue Stats
243W - 243L
1,573 Elo+
Solo
Hercules
Hercules
BigOleTaint
Hercules
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 25L
1,684 Elo+
Party 2
Ymir
Ymir
Cesar Luis1393
Ymir
Level 17
God Stats
6W - 2L
1,494 SR
Queue Stats
89W - 84L
1,571 Elo+
Solo
Skadi
Skadi
Jeddizzzle
Skadi
Level 38
God Stats
7W - 1L
1,770 SR
Queue Stats
96W - 87L
1,537 Elo+
Party 2
King Arthur
King Arthur
Tayzurz
King Arthur
Level 28
God Stats
4W - 3L
1,546 SR
Queue Stats
203W - 158L
1,576 Elo+
Solo
Team Averages
Level 27
1,579 SR
1,588 Elo+

VS

Team Averages
Level 37
1,553 SR
1,553 Elo+
Thanatos
Thanatos
BLANK5175
Thanatos
Level 149
God Stats
3W - 2L
1,654 SR
Queue Stats
46W - 42L
1,599 Elo+
Party 1
Danzaburou
Danzaburou
Geo_104
Danzaburou
Level 6
God Stats
3W - 3L
1,746 SR
Queue Stats
4W - 5L
1,689 Elo+
Party 1
Terra
Terra
Kelsweihun
Terra
Level 12
God Stats
1W - 6L
1,366 SR
Queue Stats
34W - 37L
1,559 Elo+
Solo
Skadi
Skadi
Red Umbreon6327
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,408 Elo+
Solo
Artemis
Artemis
VampyBird723926
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
15 / 0 / 7
13,301
633
19,492
10,670
6,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
BigOleTaint
Hercules
18
9 / 3 / 15
12,652
602
14,282
23,959
14,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
6 / 2 / 8
13,447
640
7,618
17,121
10,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
19
14 / 5 / 7
12,711
605
14,089
15,237
6,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Tayzurz
King Arthur
17
5 / 3 / 10
11,173
532
15,412
16,912
17,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BLANK5175
Thanatos
15
6 / 12 / 1
10,710
510
15,169
23,362
9,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
Geo_104
Danzaburou
12
1 / 8 / 1
7,884
375
6,967
14,036
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
15
5 / 7 / 2
9,617
458
10,733
19,154
17,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 7 / 0
6,269
299
3,540
7,539
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
1 / 15 / 3
8,253
393
6,037
20,706
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
20
49
Kills
13
13
Deaths
49
47
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
15
0
7
18.5
L
Thanatos
BLANK5175
Thanatos
6
12
1
0.54
W
Hercules
BigOleTaint
Hercules
9
3
15
5.5
W
6
2
8
5
L
Danzaburou
Geo_104
Danzaburou
1
8
1
0.19
W
Skadi
14
5
7
3.5
L
Terra
5
7
2
0.86
L
0
7
0
0
W
King Arthur
Tayzurz
King Arthur
5
3
10
3.33
L
1
15
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,893
Damage
42,446
83,899
Taken
84,797
55,113
Mitigated
39,061
36,734
Healing
22,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
19,492
2,236
0
8,024
10,670
6,429
3,526
2,298
8,172
87,605
0
L
Thanatos
BLANK5175
Thanatos
15,169
6,497
0
11,617
23,362
9,325
0
4,441
18,478
0
48,205
W
Hercules
BigOleTaint
Hercules
14,282
7,379
0
8,770
23,959
14,662
3,065
2,167
21,641
0
55,574
W
7,618
1,383
90
10,140
17,121
10,463
1,311
885
16,165
115,684
0
L
Danzaburou
Geo_104
Danzaburou
6,967
3,232
0
2,433
14,036
5,204
0
6,472
7,414
0
29,599
W
Skadi
14,089
8,884
0
6,312
15,237
6,033
3,208
2,465
12,596
0
85,642
L
Terra
10,733
2,213
1,101
4,447
19,154
17,115
60
7,106
11,974
40,917
0
L
3,540
1,577
0
0
7,539
1,625
125
5,756
1,758
0
12,688
W
King Arthur
Tayzurz
King Arthur
15,412
2,355
0
3,398
16,912
17,526
0
2,175
14,592
882
57,290
L
6,037
2,933
0
2,922
20,706
5,792
922
3,694
16,912
0
31,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,284
Gold Earned
42,733
644
Minions Killed
233
0
Camps Cleared
0
1,871,809
Distance Traveled
1,409,347
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,301
633
148
7
0
321,630
0
L
Thanatos
10,710
510
68
3
0
323,341
0
W
Hercules
12,652
602
86
4
0
410,208
10
W
Ymir
13,447
640
193
9
0
368,856
11
L
Danzaburou
7,884
375
43
2
0
294,622
0
W
Skadi
12,711
605
121
6
0
370,893
2
L
Terra
9,617
458
62
3
0
368,240
4
L
Skadi
6,269
299
12
1
0
161,381
0
W
King Arthur
11,173
532
96
5
0
400,222
3
L
Artemis
8,253
393
48
2
0
261,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role