Player Matchup

Bakasura
Bakasura
Alduin491
Bakasura
Level 35
God Stats
9W - 6L
1,796 SR
Queue Stats
73W - 63L
1,515 Elo+
Party 1
Nike
Nike
Backyakken
Nike
Level 16
God Stats
12W - 8L
1,547 SR
Queue Stats
76W - 80L
1,567 Elo+
Party 1
Hou Yi
Hou Yi
IkeaMan
Hou Yi
Level 26
God Stats
9W - 3L
1,500 SR
Queue Stats
158W - 167L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
nebbono
Baron Samedi
Level 15
God Stats
27W - 25L
1,582 SR
Queue Stats
80W - 92L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
oldkingmole
Cthulhu
Level 48
God Stats
2W - 0L
1,684 SR
Queue Stats
116W - 131L
1,479 Elo+
Party 1
Team Averages
Level 28
1,622 SR
1,519 Elo+

VS

Team Averages
Level 18
1,545 SR
1,528 Elo+
Neith
Neith
Devil002iraq
Neith
Level 10
God Stats
7W - 6L
1,724 SR
Queue Stats
295W - 337L
1,450 Elo+
Solo
Xing Tian
Xing Tian
IBiGUwU
Xing Tian
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,533 Elo+
Solo
Jormungandr
Jormungandr
KnKow
Jormungandr
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 33L
1,467 Elo+
Solo
Vulcan
Vulcan
ToxicPandarenHD
Vulcan
Level 18
God Stats
5W - 8L
1,500 SR
Queue Stats
74W - 88L
1,493 Elo+
Solo
Pele
Pele
rexnoff
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alduin491
Bakasura
15
10 / 0 / 1
8,807
629
8,866
9,907
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 1 / 2
7,566
540
5,986
9,936
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
IkeaMan
Hou Yi
14
2 / 0 / 4
8,255
590
3,791
7,574
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
nebbono
Baron Samedi
14
4 / 0 / 5
8,553
611
4,370
4,959
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
oldkingmole
Cthulhu
11
3 / 0 / 10
7,367
526
7,647
10,856
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,025
430
6,527
8,899
2,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xing Tian
IBiGUwU
Xing Tian
8
0 / 6 / 0
5,460
390
3,219
12,070
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
KnKow
Jormungandr
13
1 / 3 / 0
7,504
536
7,232
10,361
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 5 / 0
5,445
389
2,014
4,994
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
rexnoff
Pele
9
0 / 3 / 0
5,576
398
1,742
5,918
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
21
Kills
1
1
Deaths
22
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Alduin491
Bakasura
10
0
1
10.5
W
2
1
2
3
L
0
5
0
0
L
Xing Tian
IBiGUwU
Xing Tian
0
6
0
0
W
Hou Yi
IkeaMan
Hou Yi
2
0
4
4
L
Jormungandr
KnKow
Jormungandr
1
3
0
0.33
L
0
5
0
0
W
Baron Samedi
nebbono
Baron Samedi
4
0
5
6.5
W
Cthulhu
oldkingmole
Cthulhu
3
0
10
8
L
Pele
rexnoff
Pele
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,660
Damage
20,734
43,232
Taken
42,242
20,339
Mitigated
20,106
18,908
Healing
9,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Alduin491
Bakasura
8,866
5,524
0
5,420
9,907
3,991
100
1,878
7,990
0
43,142
W
5,986
1,262
0
4,554
9,936
5,427
690
4,553
4,933
0
36,353
L
6,527
3,068
0
2,559
8,899
2,787
280
3,868
4,471
0
35,165
L
Xing Tian
IBiGUwU
Xing Tian
3,219
500
0
1,367
12,070
5,692
0
3,408
7,912
13,401
0
W
Hou Yi
IkeaMan
Hou Yi
3,791
1,830
0
5,779
7,574
2,542
3,432
1,093
6,475
0
44,453
L
Jormungandr
KnKow
Jormungandr
7,232
1,497
0
3,082
10,361
8,318
0
845
8,535
48,591
0
L
2,014
727
0
500
4,994
1,479
0
2,566
2,398
21,743
0
W
Baron Samedi
nebbono
Baron Samedi
4,370
341
154
1,442
4,959
2,378
642
914
3,987
46,228
0
W
Cthulhu
oldkingmole
Cthulhu
7,647
1,107
82
1,477
10,856
6,001
0
3,360
7,382
24,301
0
L
Pele
rexnoff
Pele
1,742
283
0
1,563
5,918
1,830
0
1,330
4,413
0
22,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,548
Gold Earned
30,010
411
Minions Killed
260
0
Camps Cleared
0
1,303,771
Distance Traveled
1,137,170
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,807
629
104
7
0
285,962
3
W
Nike
7,566
540
79
6
0
237,238
3
L
Neith
6,025
430
63
5
0
192,605
0
L
Xing Tian
5,460
390
10
1
0
260,789
3
W
Hou Yi
8,255
590
98
7
0
211,755
1
L
Jormungandr
7,504
536
99
7
0
242,069
3
L
Vulcan
5,445
389
42
3
0
162,666
0
W
Baron Samedi
8,553
611
104
7
0
267,689
2
W
Cthulhu
7,367
526
26
2
0
301,127
4
L
Pele
5,576
398
46
3
0
279,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role