Player Matchup

Merlin
Merlin
BLACKSBR1903
Merlin
Level 101
God Stats
6W - 11L
1,309 SR
Queue Stats
297W - 396L
1,517 Elo+
Solo
Tiamat
Tiamat
FUPA_cxhrisx
Tiamat
Level 108
God Stats
6W - 14L
1,319 SR
Queue Stats
78W - 95L
1,550 Elo+
Solo
Kali
Kali
SavageCabbageMD
Kali
Level 125
God Stats
2W - 5L
1,712 SR
Queue Stats
70W - 78L
1,623 Elo+
Solo
Team Averages
Level 111
1,447 SR
1,563 Elo+

VS

Team Averages
Level 119
1,569 SR
1,557 Elo+
Tiamat
Tiamat
DracoLogic
Tiamat
Level 122
God Stats
8W - 6L
1,733 SR
Queue Stats
51W - 42L
1,622 Elo+
Party 1
Ra
Ra
StutterMcGee
Ra
Level 141
God Stats
1W - 2L
1,474 SR
Queue Stats
40W - 45L
1,549 Elo+
Party 1
Vamana
Vamana
iSamehada-
Vamana
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 128L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 2 / 1
11,776
589
13,052
8,145
3,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
15
0 / 5 / 6
11,179
559
12,983
16,522
13,346
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
7 / 8 / 1
13,775
689
15,687
22,491
12,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DracoLogic
Tiamat
15
1 / 5 / 8
11,878
594
8,794
14,481
20,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 1 / 5
13,854
693
17,591
12,957
4,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
iSamehada-
Vamana
16
6 / 5 / 7
13,536
677
10,313
21,574
10,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
11
Kills
15
15
Deaths
11
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
2
1
2.25
W
Tiamat
DracoLogic
Tiamat
1
5
8
1
L
Tiamat
0
5
6
0.6
L
7
8
1
0.94
W
8
1
5
10.5
W
Vamana
iSamehada-
Vamana
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,722
Damage
36,698
47,158
Taken
49,012
28,664
Mitigated
36,082
16,086
Healing
14,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,052
967
700
1,380
8,145
3,307
1,304
5,137
3,008
60,323
0
W
Tiamat
DracoLogic
Tiamat
8,794
836
0
1,255
14,481
20,611
37
5,307
9,174
43,607
0
L
Tiamat
12,983
936
885
5,832
16,522
13,346
1,070
9,751
6,771
48,033
0
L
15,687
7,448
0
7,289
22,491
12,011
0
11,537
10,954
0
78,600
W
17,591
1,856
1,732
7,311
12,957
4,547
655
7,056
5,901
88,614
0
W
Vamana
iSamehada-
Vamana
10,313
5,716
0
4,448
21,574
10,924
1,108
13,766
7,808
0
37,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,730
Gold Earned
39,268
221
Minions Killed
253
0
Camps Cleared
0
1,068,771
Distance Traveled
1,021,624
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,776
589
82
4
0
343,900
1
W
Tiamat
11,878
594
48
2
0
335,307
2
L
Tiamat
11,179
559
79
4
0
365,263
5
L
Kali
13,775
689
60
3
0
359,608
8
W
Ra
13,854
693
151
8
0
365,627
1
W
Vamana
13,536
677
54
3
0
320,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role