Player Matchup

Fenrir
Fenrir
DoreetozDude
Fenrir
Level 61
God Stats
9W - 10L
1,537 SR
Queue Stats
141W - 216L
1,412 Elo+
Party 1
Cabrakan
Cabrakan
JungleDemon
Cabrakan
Level 99
God Stats
2W - 0L
1,803 SR
Queue Stats
57W - 75L
1,310 Elo+
Party 1
Chiron
Chiron
Mazt3r St3w
Chiron
Level 58
God Stats
2W - 0L
1,840 SR
Queue Stats
40W - 43L
1,269 Elo+
Party 1
Team Averages
Level 73
1,727 SR
1,330 Elo+

VS

Team Averages
Level 56
1,346 SR
1,312 Elo+
Jormungandr
Jormungandr
Deathlydrew
Jormungandr
Level 82
God Stats
1W - 3L
1,099 SR
Queue Stats
128W - 135L
1,520 Elo+
Party 2
Neith
Neith
StradsMan3
Neith
Level 26
God Stats
10W - 13L
1,497 SR
Queue Stats
10W - 16L
1,351 Elo+
Party 2
Set
Set
zzaayy0
Set
Level 61
God Stats
3W - 5L
1,441 SR
Queue Stats
16W - 44L
1,064 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 0 / 11
8,855
681
2,530
7,359
5,790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
JungleDemon
Cabrakan
14
11 / 2 / 4
10,631
818
13,755
12,213
10,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
12
3 / 5 / 9
8,944
688
8,998
9,314
3,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deathlydrew
Jormungandr
11
1 / 7 / 3
8,395
646
6,787
14,258
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
11
1 / 3 / 3
7,851
604
7,971
5,648
1,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
12
5 / 6 / 2
9,415
724
6,076
10,364
3,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
16
Kills
7
7
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Deathlydrew
Jormungandr
1
7
3
0.36
W
Fenrir
2
0
11
7.5
W
Cabrakan
JungleDemon
Cabrakan
11
2
4
6.5
W
Chiron
3
5
9
1.5
L
Neith
1
3
3
0.83
L
Set
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,283
Damage
20,834
28,886
Taken
30,270
20,266
Mitigated
16,088
6,498
Healing
3,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Deathlydrew
Jormungandr
6,787
968
261
1,604
14,258
10,330
0
6,964
7,294
27,718
0
W
Fenrir
2,530
700
759
1,462
7,359
5,790
412
2,357
5,002
0
17,436
W
Cabrakan
JungleDemon
Cabrakan
13,755
1,717
149
2,278
12,213
10,710
65
2,509
9,704
29,215
0
W
Chiron
8,998
4,461
480
1,370
9,314
3,766
901
1,973
7,315
0
28,714
L
Neith
7,971
3,779
0
679
5,648
1,814
0
2,357
3,291
0
22,591
L
Set
6,076
3,433
0
733
10,364
3,944
0
4,534
5,830
0
44,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
25,661
109
Minions Killed
150
0
Camps Cleared
0
653,939
Distance Traveled
611,749
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,395
646
50
4
0
207,053
3
W
Fenrir
8,855
681
27
2
0
251,564
2
W
Cabrakan
10,631
818
40
3
0
222,451
2
W
Chiron
8,944
688
42
3
0
179,924
1
L
Neith
7,851
604
36
3
0
181,921
0
L
Set
9,415
724
64
5
0
222,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role