Player Matchup

Anhur
Anhur
BeSilent24
Anhur
Level 24
God Stats
5W - 4L
1,915 SR
Queue Stats
102W - 66L
1,684 Elo+
Solo
Hou Yi
Hou Yi
Peanuttzzz
Hou Yi
Level 16
God Stats
2W - 1L
1,269 SR
Queue Stats
48W - 32L
1,648 Elo+
Solo
Bakasura
Bakasura
VatcaIsHere
Bakasura
Level 32
God Stats
9W - 4L
1,624 SR
Queue Stats
70W - 45L
1,627 Elo+
Party 1
Nu Wa
Nu Wa
eyorx
Nu Wa
Level 29
God Stats
2W - 0L
1,738 SR
Queue Stats
33W - 21L
1,689 Elo+
Party 1
Apollo
Apollo
kimdokja
Apollo
Level 26
God Stats
19W - 15L
1,737 SR
Queue Stats
184W - 115L
1,713 Elo+
Solo
Team Averages
Level 25
1,656 SR
1,672 Elo+

VS

Team Averages
Level 41
1,546 SR
1,667 Elo+
Achilles
Achilles
AisuIkosai
Achilles
Level 5
God Stats
3W - 1L
1,787 SR
Queue Stats
7W - 2L
1,786 Elo+
Party 3
Jormungandr
Jormungandr
Dantorious
Jormungandr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,434 Elo+
Solo
Anubis
Anubis
JaneluFuteGrase
Anubis
Level 18
God Stats
13W - 7L
1,661 SR
Queue Stats
46W - 23L
1,678 Elo+
Party 2
Ullr
Ullr
OrosFuteGrase
Ullr
Level 18
God Stats
0W - 1L
1,282 SR
Queue Stats
32W - 14L
1,717 Elo+
Party 2
Arachne
Arachne
Shawddore
Arachne
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 134L
1,718 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
7 / 4 / 3
8,240
634
10,677
7,022
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Peanuttzzz
Hou Yi
15
8 / 1 / 2
9,032
695
9,823
8,899
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
VatcaIsHere
Bakasura
14
2 / 2 / 2
7,839
603
1,981
7,774
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
eyorx
Nu Wa
14
8 / 1 / 7
9,056
697
11,267
5,674
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
kimdokja
Apollo
14
4 / 2 / 9
8,503
654
8,098
9,424
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AisuIkosai
Achilles
8
0 / 6 / 0
4,945
380
2,147
10,194
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
Dantorious
Jormungandr
8
1 / 6 / 2
5,939
457
3,142
9,346
3,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
7 / 6 / 0
8,181
629
6,704
10,884
3,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 7 / 1
6,104
470
2,577
10,321
2,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Shawddore
Arachne
10
0 / 4 / 2
6,015
463
2,471
12,779
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
29
Kills
9
10
Deaths
29
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
AisuIkosai
Achilles
0
6
0
0
W
Anhur
7
4
3
2.13
L
Jormungandr
Dantorious
Jormungandr
1
6
2
0.33
L
7
6
0
1.17
L
1
7
1
0.21
W
Hou Yi
Peanuttzzz
Hou Yi
8
1
2
9
L
Arachne
Shawddore
Arachne
0
4
2
0.25
W
Bakasura
VatcaIsHere
Bakasura
2
2
2
1.5
W
Nu Wa
eyorx
Nu Wa
8
1
7
11.5
W
Apollo
kimdokja
Apollo
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
17,041
38,793
Taken
53,524
16,309
Mitigated
17,686
12,776
Healing
12,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AisuIkosai
Achilles
2,147
1,088
0
1,066
10,194
5,294
0
2,622
7,380
0
10,716
W
Anhur
10,677
4,575
0
160
7,022
3,750
427
3,950
3,072
0
36,531
L
Jormungandr
Dantorious
Jormungandr
3,142
976
0
351
9,346
3,225
165
1,337
7,791
15,603
0
L
6,704
380
0
4,537
10,884
3,590
0
3,157
7,410
40,256
0
L
2,577
1,300
0
1,611
10,321
2,222
36
480
9,671
0
35,195
W
Hou Yi
Peanuttzzz
Hou Yi
9,823
5,702
0
6,423
8,899
3,374
2,603
654
8,070
0
60,134
L
Arachne
Shawddore
Arachne
2,471
1,184
0
5,141
12,779
3,355
0
2,596
9,666
0
33,736
W
Bakasura
VatcaIsHere
Bakasura
1,981
1,400
0
1,720
7,774
4,217
0
1,445
6,329
0
44,405
W
Nu Wa
eyorx
Nu Wa
11,267
2,761
0
660
5,674
1,861
760
1,157
4,492
49,268
0
W
Apollo
kimdokja
Apollo
8,098
5,152
0
3,813
9,424
3,107
818
2,640
6,759
0
47,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,670
Gold Earned
31,184
446
Minions Killed
271
0
Camps Cleared
0
1,239,290
Distance Traveled
1,123,294
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,945
380
17
1
0
217,768
0
W
Anhur
8,240
634
47
4
0
237,270
0
L
Jormungandr
5,939
457
36
3
0
240,027
1
L
Anubis
8,181
629
84
6
0
210,522
1
L
Ullr
6,104
470
70
5
0
222,392
4
W
Hou Yi
9,032
695
116
9
0
200,785
1
L
Arachne
6,015
463
64
5
0
232,585
0
W
Bakasura
7,839
603
103
8
0
314,874
1
W
Nu Wa
9,056
697
87
7
0
248,378
3
W
Apollo
8,503
654
93
7
0
237,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role